Perks-Spend them or Save them?

Post » Fri Oct 22, 2010 12:47 am

The other interesting thing about the picture is it looks like certain skills will have different numbers of perks. All the more reason, I think, to be able to make informed decisions. I hope we're able to look at the perk tree's and understand what perks will go with what skills ahead of time. Then, we would have the ability to plan the characters path that most appeals to us. The only thing that could prevent that, would be the perks being a must use at level up. If I want a sneaky marksman, but dont' have stealth and marksman to a level where a perk works for my character build, then what option do I have left, if I'm forced to pick a perk? Going into the game knowing we only have 50(I don't mean 50 is a low number, I think it's quite generous), but for a game that could take hundreds of hours, you're going to want to maximize your playthru. I think giving the flexibility to delay selecting a perk until a following level, makes more sense.

Just to add to that, it is not overpowered to be able to delay picking perks. Because every perk is suppose to be beneficial and as a part of the reward of levelling up, to delay selecting a perk means I am deliberately being weaker than I can be.

If I wait until level 50 to pick all the perks, it is very likely I would struggle through the game that way. So there is an incentive to pick perks ASAP, but there is no harm delaying it a little if the player wants some time to think it through.
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Kortniie Dumont
 
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Post » Fri Oct 22, 2010 3:48 am

I guess I'd like to save the "normal" perks for the first few levels to be able to see a difference in playing with and without them. If they are just small increments +5 damage, the progression may be too slow to percieve. But if there are "not normal" perks, for example non-skill related perks like in fallout 3, perks that make the game more fun, or perks that increase the amount of attributes that I gain each level, of course I'd pick them as early as possible.
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James Smart
 
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Post » Fri Oct 22, 2010 4:10 am

Save them, I want to be free to save them for later. In Gothic 3 I saved all the learning points and relied only on the level-up stamina increase and I decided to invest the points when things got messy in Nordmar.
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Tina Tupou
 
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Post » Fri Oct 22, 2010 1:23 am

I can easily see this system ruin the replayability of the game, as you could simply level to 50 and create a new save. Then every time you load it, you can create any combinatin of perk options from there, no need for going through the game again. Ever.

So no thanks.
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April D. F
 
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Post » Fri Oct 22, 2010 3:16 am

Assuming that the perks you can choose depend on the perks you have previously chosen and the level you have on a certain skill, there is a chance you end up spending the perk point on a perk you don't really want. Lets say you get a nice alchemy perk when you are level 50 in alchemy but you leveled up when your alchemy was only 49, you might end up taking a perk you don't want and need to wait the next level up for that alchemy perk. My suggestion to get around this problem is that you can choose a perk you can't use yet and it becomes active once you meet the requirements.
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John Moore
 
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Post » Fri Oct 22, 2010 9:16 am

I think you should have to level up when you get the needed XP; saving levelups so you can work on other requirements is cheesy. Don't cheese. :D

Silly Hammer, you're misquoting me :)

I just think that forcing snap decisions is a poor fit for a permanent decision idiom. (And I WANT a permanent decision idiom.)

I don't want to work on other requirements. I just want to make Perk decisions in my own time. Freeze my xp, freeze my skill increases, freeze all my progress bars in whatever form; I don't care. Just don't shove me without warning into a level-up screen that I have no way out of, like Fallout 3 did. Show me a level up icon and let me open that screen when I'm ready. (And let me close it again if I don't know what to pick yet, or at the very least save the game and exit so I can go think about it or do some research.)
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lydia nekongo
 
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Post » Fri Oct 22, 2010 10:34 am

I can easily see this system ruin the replayability of the game, as you could simply level to 50 and create a new save. Then every time you load it, you can create any combinatin of perk options from there, no need for going through the game again. Ever.

So no thanks.

"Simply" level to 50 without any perks?

You make it sound easy.

Look, if someone wants to do that, they would have a hell of a difficult time to get to level 50 without any perks whatsoever. But if they are willing to suffer to get it, how is it any buisness of yours that they got their perkless level 50 character?

The only person who cares about replayability is the player, i.e. you. If you don't want to save perks then spend them, it is easier for you anyway. By the time a player is level 50, they would almost certainly have done the majority of the quests in the game. So there is no advantage in having a perk-free level 50 character when there are no quests left to do.

And finally, what if someone wants to do a perk-free game intentionally for a challenge?
I think you should have to level up when you get the needed XP; saving levelups so you can work on other requirements is cheesy. Don't cheese. :D

How is it cheesy to have a weaker character for a longer duration? To not select a perk when you have a chance is a handicap. It makes the game harder. There is nothing cheesy about having a harder game.
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Benji
 
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Post » Fri Oct 22, 2010 6:36 am

Anyone else can do whatever the game allows, but I'll be learning them straight away, and any chance to reassign them will be avoided like the plague. Can't get that exact perk I want at level six, tough, I'll wait, had enough of not playing the game for total enjoyment because of worrying about planned levelling, give me a sword, a few spells and a mountain to climb. Let the adventure begin.
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Jessie Rae Brouillette
 
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Post » Fri Oct 22, 2010 5:13 am

"Simply" level to 50 without any perks?

You make it sound easy.

Look, if someone wants to do that, they would have a hell of a difficult time to get to level 50 without any perks whatsoever. But if they are willing to suffer to get it, how is it any buisness of yours that they got their perkless level 50 character?

The only person who cares about replayability is the player, i.e. you. If you don't want to save perks then spend them, it is easier for you anyway. By the time a player is level 50, they would almost certainly have done the majority of the quests in the game. So there is no advantage in having a perk-free level 50 character when there are no quests left to do.

And finally, what if someone wants to do a perk-free game intentionally for a challenge?

How is it cheesy to have a weaker character for a longer duration? To not select a perk when you have a chance is a handicap. It makes the game harder. There is nothing cheesy about having a harder game.


You've obviously not heard of a difficulty slider :rolleyes:

either way, I don't want a this system in Skyrim.
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Verity Hurding
 
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Post » Fri Oct 22, 2010 5:54 am

You've obviously not heard of a difficulty slider :rolleyes:

either way, I don't want a this system in Skyrim.

What "system"? There is no system. You could delay levelling in Oblivon, and you can delay perks in original Fallout 1 and 2. There is nothing new here that we don't already have before.
Just spend your perk as soon as you get the option, is that so hard?

And as for the difficulty slider, what is that about?

Look, if I really want to, I could just hack all the perks with the console command. That's not why I want to delay perks. I want to make a decision when I want to.

You don't want to wait? Then pick your perks. You are not getting punished here, I have no idea why you think I am asking for something that would destroy your play style.
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Phoenix Draven
 
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Post » Thu Oct 21, 2010 11:46 pm

In Fallout if you could save perks you'd be able to just skip the weak perks and wait until powerful ones open up. In Dragon Age being able to save your points makes sense because all the abilities are in a line and you'd have to take the earlier abilities first. Skyrim looks like it'll be similar, with the perks having prerequisite perks, so I don't think there'd be a problem to letting you wait. It'd just let you make a more specialized character instead of a better one. I won't mind if you can't though, since I probably won't have the patience to not take cool new powers whenever they're offering them.
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Hearts
 
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Post » Fri Oct 22, 2010 2:58 am

I can easily see this system ruin the replayability of the game, as you could simply level to 50 and create a new save. Then every time you load it, you can create any combinatin of perk options from there, no need for going through the game again. Ever.

So no thanks.

This would work but make the game much harder for you as you will not benefit from any perks while playing, think Fallout 3 with no relevant perks. Perks would also be limited to the skill levels you have, so if you play a pure warrior you could not get high level thief or mage style perks.
The most exploit anybody might do with this is to not select any perks for 2-3 levels to see it the top level perk is any good as they did not like the ones below.
And again the benefit is that you would not have to think about having to reach 75 before levelling up.
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Gisela Amaya
 
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Post » Fri Oct 22, 2010 6:40 am

No thanks on saving them...this isnt the matrix you cant learn the highest degrees of your skills in a split second with no effort... it defeats the whole point of gradually becoming stronger by working at the skills you enjoy.

Also i'Im sure you wont be forced into choosing a different perk because say one stat req is 50 while your at 49. They will probably give you the duration of that level to spend that perk or something like that then when its time to level again you have to spend it. Youre not gonna get bit by a radioactive spider and overnight turn from supernerd to superhero
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Benito Martinez
 
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Post » Fri Oct 22, 2010 10:21 am

Ability to store perks is decided on can we store perk points for certain skill in pool for thats certain skill or for all skills will have shared pool?
Well in first way I'm OK in second thats will make possibility to level easily trainable skill to receive perks for hard achievable so there can be certain requirements for perks unless they was taken as class skills or traits from beginning in such way perk will be received without requirements but it leveling will not available until requirement for perk will not met.
I feel thats shared pull of perks work need feature thats will tie together similar skills like thats attributes do before, or pool will be divided for specialization ways so The Warrior path will have own perk pool and don't share it with The Mage path.
Completely resettable perks is wrong idea there must be consequences besides such ability will decrease replay-ability for game there must be consequences for specializations, but certain things can be done like reseting last assigned perk point or few but not all and such ability can be provided as special quest event or high cost service for certain guild, like mage ones for example so an master in illusion and alteration can help forgot certain perks but also will help you forgot about wallet :whistling:
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Robert Devlin
 
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Post » Fri Oct 22, 2010 5:07 am

Another way i just thought of to get around the whole issue people have with thinking they will be forced

What if as you leveled you got to choose any perk you want even if your skill isnt to the cap yet, this would happen at every level, but those perks you chose only become available once you reach the cap for them.

But i honestly havent heard anywhere about these cap requirements could someone link if there is info on it specifically.
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Brandi Norton
 
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Post » Fri Oct 22, 2010 7:12 am

I finally found the source of that quote I gave!

http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/

“There are three main stats: magicka, health, stamina. In Oblivion you have 8 attributes and 21 skills. Now it’s 18 skills and 3 attributes. What we found was those attributes actually did something else. e.g. intelligence affected magicka. They all trickled down to some other stat.

The stamina/fatigue dilemma: “in the other games the stamina is called fatigue. It’s backwards.”

Perks “come from levelling [sic] up character rather than skills. Pick a perk when you level. It’s like a standard skill tree but they have requirements, not just the one below it. You see a perk you like and say I’m going to start using my sword more because I want that perk.”


An example of perks, for the bow and arrow: “one to zoom in, one that also slows down time when you zoom in. Perks also have ranks; maybe there’s two levels of the zoom.” Other perks on-show included being able to bypass armour with maces, and causing heavy bleeding with one-handed weapons.

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Bitter End
 
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Post » Fri Oct 22, 2010 7:39 am

What "system"? There is no system. You could delay levelling in Oblivon, and you can delay perks in original Fallout 1 and 2. There is nothing new here that we don't already have before.
Just spend your perk as soon as you get the option, is that so hard?

And as for the difficulty slider, what is that about?

Look, if I really want to, I could just hack all the perks with the console command. That's not why I want to delay perks. I want to make a decision when I want to.

You don't want to wait? Then pick your perks. You are not getting punished here, I have no idea why you think I am asking for something that would destroy your play style.

So why would you care if this system is in or not, you can just hack them away from you too :shrug:

I just don't want all the exploits this system brings, as I will sure as hell use them. I hate exploits, because I always end up using them.
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Cameron Garrod
 
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Post » Fri Oct 22, 2010 5:59 am

What "system"? There is no system. You could delay levelling in Oblivon, and you can delay perks in original Fallout 1 and 2. There is nothing new here that we don't already have before.
Just spend your perk as soon as you get the option, is that so hard?

And as for the difficulty slider, what is that about?

Look, if I really want to, I could just hack all the perks with the console command. That's not why I want to delay perks. I want to make a decision when I want to.

You don't want to wait? Then pick your perks. You are not getting punished here, I have no idea why you think I am asking for something that would destroy your play style.


It would ruin it in that the way you want to do it you could just dump all your perks out at once and destroy the whole progression aspect of it, getting better at something and working towards what you want.

Unless of course if you held off on spending perks you still only gained one which im sure you would be okay with then. So say you hold off on spending till lvl 15, then you would now have to get to lvl 65 as opposed to 50 to have all 50 of your perks. Or if you waited longer to get them then the stat requirements to get them should be raised higher as well.
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Emma Parkinson
 
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Post » Fri Oct 22, 2010 10:00 am

It would ruin it in that the way you want to do it you could just dump all your perks out at once and destroy the whole progression aspect of it, getting better at something and working towards what you want.

Unless of course if you held off on spending perks you still only gained one which im sure you would be okay with then. So say you hold off on spending till lvl 15, then you would now have to get to lvl 65 as opposed to 50 to have all 50 of your perks. Or if you waited longer to get them then the stat requirements to get them should be raised higher as well.


But what if a person wants to save them? what if they want to mix it up and not invest the 50 points to get the "whirlwind perk" or whatever. Personally I'd just like to get the perk and be able to cherry pick it out of the tree rather than progress through all of the half-assed hidden modifier perks, I pretty much just ignored all of those in favor of mr. sandman and cannibal perks{Fallout 3} over "little slugger" or whatever that adds +5% damage. I want my guy to be unique. and denying the ability to save and cherry pick perks denies me that. If someone can't resist the urge to pick all of the end game perks(wich shouldn't be that damn overpowered to begin with) and then wants to actually complain about balance then perhaps another game would suffice?
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Assumptah George
 
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Post » Fri Oct 22, 2010 2:40 am

i say store them till you know what you want
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Bad News Rogers
 
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Post » Fri Oct 22, 2010 8:19 am

But what if a person wants to save them? what if they want to mix it up and not invest the 50 points to get the "whirlwind perk" or whatever. Personally I'd just like to get the perk and be able to cherry pick it out of the tree rather than progress through all of the half-assed hidden modifier perks, I pretty much just ignored all of those in favor of mr. sandman and cannibal perks{Fallout 3} over "little slugger" or whatever that adds +5% damage. I want my guy to be unique. and denying the ability to save and cherry pick perks denies me that. If someone can't resist the urge to pick all of the end game perks(wich shouldn't be that damn overpowered to begin with) and then wants to actually complain about balance then perhaps another game would suffice?


What..... thats the whole point of progression in an rpg(core aspect/philosophy), you cant have the best everything, you have to start at the bottom and work your way up. And there is a situation where people can mix it up and not invest 50 pts to get "whirlwind perk"....you muddle your perks throughout different trees and become a jack of all trades.

Also im confused what your arguing....your saying someone who trains in the sword the entire time putting all their focus into that discipline shouldnt be more skilled than someone who spends 1/10th the time in it because they wanted everything. You want to cherry pick your perks at the end, that gets rid of the whole point of practicing and using a skill to work towards the perk, as in the interview he says "you see a cool sword perk you want, you use your sword a lot more to get there" something of that nature. you cant have the endgame without the progression, would be like saying hey if i lvl to 50 without doing any quests can i view a long list of of the main quest line and fill in the blanks without playing.

again like i said earlier i think it would be fine to save as long as when you start you only gain one perk at a time per lvl....so if you start late it takes longgg
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Peter lopez
 
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Post » Fri Oct 22, 2010 9:46 am

i could honestly say that it wouldnt matter to much to me but i prefer having to spend them on the spot. if you could save perks there should be a limit on how many you can have in reserver such as only 1 or 2 of them. the reason i prefer to have to spend them is because if you can save them and you come across a quest or situation that requires stuff your character doesnt have then all you have to do is spend all you perks on that field. essentially you are increasing your abilities for a field dramatically in a matter of seconds which is just stupid gameplay. if you [censored] up your character you have no one to blame but yourself.....deal with the consequences.
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LijLuva
 
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Post » Fri Oct 22, 2010 2:50 pm

You've obviously not heard of a difficulty slider :rolleyes:

either way, I don't want a this system in Skyrim.

You would also have to complete several quests and visit multiple dungeons in order to achieve level 50. So to say it ruins replayability, is kind of silly, IMHO. Those levels are going to lock and those quests will be completed...to me, that would ruin replayability far more than the perks you choose.
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Makenna Nomad
 
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Post » Fri Oct 22, 2010 6:19 am

What..... thats the whole point of progression in an rpg(core aspect/philosophy), you cant have the best everything, you have to start at the bottom and work your way up. And there is a situation where people can mix it up and not invest 50 pts to get "whirlwind perk"....you muddle your perks throughout different trees and become a jack of all trades.

Also im confused what your arguing....your saying someone who trains in the sword the entire time putting all their focus into that discipline shouldnt be more skilled than someone who spends 1/10th the time in it because they wanted everything. You want to cherry pick your perks at the end, that gets rid of the whole point of practicing and using a skill to work towards the perk, as in the interview he says "you see a cool sword perk you want, you use your sword a lot more to get there" something of that nature. you cant have the endgame without the progression, would be like saying hey if i lvl to 50 without doing any quests can i view a long list of of the main quest line and fill in the blanks without playing.

again like i said earlier i think it would be fine to save as long as when you start you only gain one perk at a time per lvl....so if you start late it takes longgg

I don't really think it impacts progession the way you're thinking. If I want the 10 perks(for instance) for Marksman. In order to get the 10th perk, I'm going to have to take perks 1 thru 7,8 or 9, before I'd qualify for 10. The previous perks, along with your skill, would dictate what perk you may take next. So it's not like you're getting over on any of the perks, you're simply biding your time until you figure out, thru playing the game and being your character, which direction you want to go in.

I'll bring up another scenario, what if you hit level 50, but don't have one of your skills maxed out for a high level perk you wanted? It would be a shame to not have a solution to fix that challenge.
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Eve(G)
 
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Post » Fri Oct 22, 2010 8:42 am

I don't really think it impacts progession the way you're thinking. If I want the 10 perks(for instance) for Marksman. In order to get the 10th perk, I'm going to have to take perks 1 thru 7,8 or 9, before I'd qualify for 10. The previous perks, along with your skill, would dictate what perk you may take next. So it's not like you're getting over on any of the perks, you're simply biding your time until you figure out, thru playing the game and being your character, which direction you want to go in.

I'll bring up another scenario, what if you hit level 50, but don't have one of your skills maxed out for a high level perk you wanted? It would be a shame to not have a solution to fix that challenge.


But this happens naturally in the first place, tossing out 10 perks at once after saving them up would be like falling asleep being a complete [censored] and waking up being a master at somethign you have little experience with.

If you were able to save them and continue playing then you could raise all stats and just dump them in whatever, which goes completely against the perks/leveling being dictated by the things you do the most...not having to spend them would also basically destroy the point of having the skill caps in the first place.

And im sure they have a system in place so that if ur barely away from the cap(if there is one in the sense your thinking of) to not prevent you from taking what you want If youre going for the high end sword perks youll be using your sword the most anyways so it shouldnt be a problem, the point is your playing the way you like the whole way and that makes you who you are. Im under the impression that just the fact that youre using your sword more often than casting magic opens up the one handed perk tree which then zeroes in on the sword specific perks like was stated in the interview.

You people seem to just want a free max lvl with a fresh perk set that you can throw wherever, while at the same time NOT wanting to play your character to reach that set. People dont practice swordsmanship their whole life and then in an instant decide theyre actually super good at archery and learn a bunch of fancy new tricks.

Like todd said, you see a perk you like in the sword tree...you start using the sword more.
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claire ley
 
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