I am saying this because I am a faithful ES fan since the first game. Recently Dragon Age 2 succeeded at making me very very disappointed. DA series is lost to me and I will never ever buy another BioWare game again. I don't want this to happen to an ES game.
I think the developers' decision not to have the attributes in the game is final, and they won't pay attention to the customers and I think that's a huge mistake, because you'll end up being like BioWare: a once-beloved developer gone hated, because they didn't have the decency to pay attention to what the customers wanted. Money is good and the idea of creating a dumbed-down game which appeals to more fans than you already have seems tempting, but never forget that you can't satisfy everyone, and in the end, you may disappoint and lose the support of the people who have loved and supported you for so long. Removing attributes won't make your fan-base any larger. It will disappoint millions of faithful fans that you already have, as BioWare did with DA2. I hope you won't make their mistake again.
There is nothing wrong with having both attributes and perks in the game. In fact I find it an amazing idea. Removing the attributes is a mistake.
The perks only affect skills. Fundamental attributes of a character (speed of movement, speed of combat, strength and the ability to carry more weight, luck, etc.) are NOT governed by perks.
If you constantly use a skill, you are allowed to pick a perk which enhances that skill (silent run, for example) when you level up. But that perk will affect your character ONLY when you use that skill. If you don't use that skill, you are as good as a character without that perk. You may have 50 perks, but as long as you don't use them; they are non-existent.
Say, you are a level 50 ranger, you are running in the wilderness and you are absolutely no different from a level 50 mage or rogue or warrior with completely different sets of perks.
Attributes (on the other hand) are universal and permanent. They are always there. Most of them have an obvious, ever-present effect on your character (like your speed or your ability to carry wight or find interesting items or random encounters or …) and all of them affect several skills at once. So, while the perks define a skill, attributes define a character. That's what role playing is all about. And that's not available in Skyrim.
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Sorry for posting in the wrong thread, the previous thread was locked thanks to post limit.
Ok 1st things 1st Bethesda isn't Bioware and they aren't stupid let's get that out of the way. Now to reply, getting rid of Attributes is a good thing. The Attribute System in Oblivion was broken it was horrible to use. Getting +5 in an attribute shouldn't be a turn off from not playing the game and I shouldn't have to put points into Hand to hand a skill that I shouldn't use just to get +5 Strength.
Perks will replace Attributes with no problems at all. Also under this system we will get more choices then say an Attribute system where everybody ends up at the same place 100 skills, 100 Attributes god but under the Perk System you could still get to 100 skills but you won't have as many perks. The perks are more specialized so if your using Destruction you'll be rewarded with access to perks that'll make Destruction even more powerful. When all is said and done this system will be better because you'll have more choices in developing a character and not be held back by the Attributes which can easily be replaced by perks.