» Sat Sep 25, 2010 3:18 pm
I like the concept, but many of the actual perks suxxed. I hate arcade stuff and when I see sth like "Water Jump" (in heavy armour!), "run while sneaking without any penalty", "blocking doesn't decrease weapon durability" or "use one hammer indefinitely", something is boiling inside me.
Perks should be made as realistic as possible and they shouldn't destroy the feeling of a given skill. If I use Light Armour, I don't want it to be the same as Heavy Armour with 100 skill. If I'm a sneaky character, why they make running while sneaking the same as moving really slowly and carefully? Why should I stop sneak-running then? Why they make boots weight unimportant at a given skill? If I'm an armorer, why they remove the whole point of the skill by allowing me to use ONE repair hammer indefinitely? And making potions out of ONE ingredient? Come on!
Perks should aid me in doing things properly, enable new moves, new possibilities or features. They should always be strongly connected with a given skill, though.
They should improve the feeling, not destroy it.