» Fri Nov 16, 2012 1:26 pm
I couldn't specifically recreate your situation because I don't have any characters on Diplomatic Immunity that can summon Arvak or Durnehviir. However, I did test summoning them and going through loading screens.
I summoned Arvak, then Durnehviir, overwriting Arvak and Arvak exploded in death.
I summoned Arvak and walked into Snapleg cave, immediately walked out, and upon Arvak's timer's expiry, Arvak expired.
I summoned Arvak, walked into Snapleg cave, waited until his timer expired, and walked out. Arvak stood there for a second, then collapsed and expired.
So, no trouble with Arvak and caves that I could recreate. I tried those same steps at the gates of Whiterun, and Arvak never followed me into the city, and had no permanent Arvaks to speak of. On to Durnehviir.
Durnehviir seems to expire after 3 hours of game time. So, at Snapleg Cave:
I summoned Durnehviir, walked into the cave, walked out, and waited 3 hours. Durnehviir expired as normal.
I summoned Durnehviir, walked into the cave, waited 3 hours, walked out, Durnehviir was waiting for me. I waited an hour, and Durnehviir expired as normal.
No trouble with Durnehviir and caves, so I went to Whiterun.
At Whiterun, I summoned Durnehviir, and walked into the city. Durnehviir followed me, and flew around the city for a while. That was interesting, so I let it play out. After 3 hours of game time, Durnehviir expired as normal.
I even managed to glitch myself into summoning Durnehviir while in the city (which you normally can't do) by engaging conversation with someone immediately when the second word of the shout is spoken (provided the space behind the person with whom you're engaging conversation is adequate for the summon).
So I tried some other things. I summoned Durnehviir inside, went outside, waited 3 hours, Durnehviir expired.
I summoned Durnehviir outside, went inside (Durnehviir followed), waited an hour, went back outside (again Durnehviir followed), waited 2 hours, Durnehviir expired.
So far, I've been entirely unable to create a permanent Durnehviir or Arvak.