'Persistent attachments' and your thoughts on the subject.

Post » Sat May 29, 2010 7:03 am

An extended magazine would give you a bit more bullets, like 45 for a 30 regular round SMG. Reloading owuldn't be much affected, just slightly, same with drawtime.
Drum mag would make reload more lengthy, aswell as possibly the drawtime a bit longer. You would also have more bullets than with an extended mag.
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Kayla Bee
 
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Post » Sat May 29, 2010 2:45 am

An extended magazine would give you a bit more bullets, like 45 for a 30 regular round SMG. Reloading owuldn't be much affected, just slightly, same with drawtime.
Drum mag would make reload more lengthy, aswell as possibly the drawtime a bit longer. You would also have more bullets than with an extended mag.

That is a very plausible (spelled correctly?) theory.
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Rebecca Clare Smith
 
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Post » Sat May 29, 2010 2:44 am

The further the attachment goes from the regular gun, the more is going to change.
The muzzle brakes might reduce recoil, but it could also possibly reduce visibility.
Simple as that.
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neen
 
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Post » Sat May 29, 2010 12:12 am

The further the attachment goes from the regular gun, the more is going to change.
The muzzle brakes might reduce recoil, but it could also possibly reduce visibility.
Simple as that.

Makes sense for the sake of balancing the game.
To sum it up: everything comes with a trade off.
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Joey Bel
 
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Post » Fri May 28, 2010 8:43 pm

An extended magazine would give you a bit more bullets, like 45 for a 30 regular round SMG. Reloading owuldn't be much affected, just slightly, same with drawtime.
Drum mag would make reload more lengthy, aswell as possibly the drawtime a bit longer. You would also have more bullets than with an extended mag.

Extended 40/200 instead of 30/200. No other change
Duct taped double 30/200. Faster reload speed.
Drum mag 60/200..... Weird.. no other change (drum same reload speed as standard...maybe balancing issue?)

Source
http://www.youtube.com/watch?v=EfvfIXTFWJc at 1:22

EDIT:
To sum it up: everything comes with a trade off.

Saw your post after I posted mine.
For some reason Drum doesn't seem to have a trade-offf

Also Silencer has no trade-off.... so confused as to why not...
Oh um same vid 1:17

And front grip, little tiny extra stability but halves equip speed. :huh:
1:20
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Alycia Leann grace
 
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Post » Sat May 29, 2010 2:12 am

Extended 40/200 instead of 30/200. No tother change
Duct taped double 30/200. Faster reload speed.
Drum mag 60/200..... Weird.. no other change (drum same reload speed as standard...maybe balancing issue?)

Source
http://www.youtube.com/watch?v=EfvfIXTFWJc at 1:22

Equip speed decreases. Aside from that it's an old vid. (alpha stage if I remember it correctly)
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Sarah Knight
 
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Post » Sat May 29, 2010 1:31 am

Equip speed decreases. Aside from that it's an old vid. (alpha stage if I remember it correctly)


for the drum? No it doesn't. that decrease was from the front grip.

But yea I hope it is fixed.

P.S I edited my post as you posted lol it's longer. But like i said hope its fixed.
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Dean Ashcroft
 
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Post » Sat May 29, 2010 4:36 am

for the drum? No it doesn't. that decrease was from the front grip.

But yea I hope it is fixed.

P.S I edited my post as you re-posted lol it's longer. But like i said hope its fixed.

You're right. ^^ it's quite hard to follow everything with an iPod, especially when there are vids involved xp

2 other arguments why you shouldn't worry:
- it was a stage demo (a lot of functions were turned off). Theres f.e. A stage demo vid where you couldn't die and change body class etc.
- The last game delay was to balance things out, which will certainly help a great deal.
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Fluffer
 
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Post » Fri May 28, 2010 8:18 pm

You're right. ^^ it's quite hard to follow everything with an iPod, especially when there are vids involved xp

2 other arguments why you shouldn't worry:
- it was a stage demo (a lot of functions were turned off). Theres f.e. A stage demo vid where you couldn't die and change body class etc.
- The last game delay was to balance things out, which will certainly help a great deal.


Yep they are good points. :biggrin:
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Becky Palmer
 
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Post » Sat May 29, 2010 3:14 am

I like the different tier idea. But the tradeoffs make sense, If there wasn't any then everyone would just use drum mags when they unlocked them.
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Nana Samboy
 
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Post » Sat May 29, 2010 10:14 am

You go into battle carrying the same amount of ammo, your gun is just heavier.
Drum magazine has longer reload. Not by a lot, but by a bit.
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Laura Samson
 
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Post » Fri May 28, 2010 5:57 pm

the more you add to your gun, regardless of their individual pros and cons, it adds to the equip time, so the more tricked out your gun is, the longer it takes to equip.
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Silvia Gil
 
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Post » Sat May 29, 2010 5:55 am

Except quite possibly a sling.
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Steven Hardman
 
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Post » Sat May 29, 2010 5:59 am

Minigun with Shotgun secondary :) Not much switching going on here!
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i grind hard
 
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Post » Fri May 28, 2010 7:44 pm

Grenade launcher with grenade launcher attachment.
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Rachie Stout
 
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Post » Sat May 29, 2010 1:43 am

Except quite possibly a sling.


I was thinking it would work in that way. Perhaps it would cause the gun to be in an easier to reach location than if slung on your back.

Just a thought.
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Christina Trayler
 
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Post » Sat May 29, 2010 8:50 am

I think they have different versions of the same upgrade because each attachment positively and negatively affects your gun, a 6-vent muzzle break is better than one with 4 vents but 6-vent will make the gun less equip speed.
Sort of a pro and con style.

Video here explains the equip system better > http://www.youtube.com/watch?v=daFJGJ2tCDM
You can watch stats go up and down as he equips different magazines.
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Nick Swan
 
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Post » Sat May 29, 2010 10:17 am

Grenade launcher with grenade launcher attachment.

Now I'm wondering if there are double-barreled grenade launchers.
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Chris Duncan
 
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Post » Sat May 29, 2010 7:41 am

Yea I'm pretty sure the attachment will be unlocked for all applicable weapons, not just individual ones.

But I reckon their will be different levels/tiers of attachments. Like a poor silencer, good, then best etc..
Or It could just be different looks for the same attachment.
That's just my thoughts

SD has avoided the "good, better, best" mentality in every other area of the game, I don't see why we should expect it here. The starting weapons are some of the best in the game, the starting skills are the most game-changing and powerful, the starting bodytype (medium) will probably be the most common.

If there are tiers of attachments, I expect to see them have larger and larger drawbacks, making weapons much more suited to specialized needs, but less powerful in general. For example, the best silencer might make a player much harder to track, but put him in a difficult spot head to head when his weapon does a lot less damage than even a weapon with the basic silencer.
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Laura Hicks
 
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