Personal Journals and a Morality Meter?

Post » Tue Dec 01, 2009 12:57 pm

So, would you want to have a personalized journal record the way you've gone about all of your quests, essentially a way to watch morality.

Another thing that hit in my head was do you want a morality meter that gives you different kinds of quests?
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Tue Dec 01, 2009 5:31 pm

I'd love to have a journal. In addition to personal notes and the quest log, you should be able to copy any line of dialog to your notes (as with Daggerfall). Could prove to be very useful now that we'll have NPCs giving directions and Max von Sydow reading flowy poetry left and right. :P

I'm not quite sure what you mean by a "morality meter". I'm sure that Radiant Story, as-is, can consider the player's reputation or fame/infamy as prerequisites for certain quests occurring. But I'm all for more questing possibilities, especially covering the full spectrum of moral good/evil/ambiguity.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Tue Dec 01, 2009 1:03 pm

So, would you want to have a personalized journal record the way you've gone about all of your quests, essentially a way to watch morality.

Another thing that hit in my head was do you want a morality meter that gives you different kinds of quests?


Yes
No

I'm all for detailed info in the journal
I'm not convinced by the morality metre. I didn't like infamy in Oblivion. As a successful thief or assassain I'd like to think most people were unaware of those activities. I'd get my less moral quests from reputation with the appropriate factions and from keeping my ear to the ground for opportunities
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Tue Dec 01, 2009 1:38 pm

Both for me are Yes.

A morality meter is not realistic, of course, but improves alot the gameplay when you know your reputation, so you know if you're eligible or not for desired kind of quest.
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Tue Dec 01, 2009 8:20 am

No morality meter. Let me make my moral choices without having to worry about where I am on the scale.

Moral choices = YES

Scale of your moral choices = NO
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Tue Dec 01, 2009 11:12 am

No morality meter. morality isn't a concrete thing. good and evil points shouldn't be scored. you should just have consequences. if you do things some NPCs consider "evil", then those NPC's should treat you or think of you as an evil person, and only if they know you did it. I don't want NPC's knowing more than they should about me (which was in Oblivion too... "you look skilled with a sword" and stuff).

as for the journal... i really don't give a flying [censored] about that.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Tue Dec 01, 2009 11:18 am

This is kind of like how Morrowind did quest tracking, and Oblivion made it more user-friendly. If they are going to take attributes and other stuff out the make it more user-friendly, they are sure as hell not going to remove the Oblivion style quest tracking for the journal tracking. My guess is they have something completely new for Skyrim, and it's going to be even simpler than what Oblivion's was.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Tue Dec 01, 2009 6:02 am

I would like to see faction rep, so if you do good things it goes up and oppurtunities via Radiant Story open up to the player, do bad things, that catch you doing or know you do, it goes down and they like you less. This makes things cost more and eventually they might become hostile with you. And if they are powerful enough, (like a rich merchant guild, not some tiny town in the mountains, although possible), might hire assasins or put a bounty on your heador something. Plus you can still go to jail for crimes.

A morality meter would be cool, liek you could just gain total infamy or fame from being caught doing bad things.

As well knowing my Karma, by this I mean something showing if I am good or evil or neutral.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Tue Dec 01, 2009 5:46 pm

No and No. I think technology has moved beyond the quest journal and morality meter. The quest journal turned every quest into a tutorial/walkthrough. Morality doesn't really impact the game except when it comes to the Gods. Having a meter is ridiculous, the Gods should know everything you did not come by once a month to read your meter. So if you murder even one person they should make you repent by giving up power and wealth. If you murder again you should be completely forsaken and have to seek out evil gods.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Tue Dec 01, 2009 10:37 am

I definitely don't want a morality meter. They are far, far too two dimensional. Instead you should have a reputation with different factions. New Vegas was halfway to getting it right, but it still kept the 'karma' system which I don't like. In reality there are few people who really consider themselves to be evil. Everyone thinks they're doing the right thing, people just disagree on what the right thing is. If I'm caught stealing the money from a Lord loyal to the Empire, I shouldn't instantly be considered 'evil.' Instead, my standing with the Empire and the loyalists should go down, while I may gain some respect from rebels and anti-Imperialists. If I murder someone, their friends and allies may hate me, but their enemies may admire me. Morality is not black and white.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Tue Dec 01, 2009 6:57 am

A faction meter sounds interesting - though I wouldn't want it too obvious - a morality meter is a bit unusual during a civil war - who is right and who is wrong?

I like a decent journal - I get annoyed with quest games that don't have one as I often have multiple quests running at once and can't keep track of them all - also if you don't play for a few weeks or more it can be hard to remember what's going on.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Tue Dec 01, 2009 8:49 pm

Yes
Maybe
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Tue Dec 01, 2009 7:57 am

Maybe it could be an option. In the menu somewhere. Although I would have it so that you would need to write the information about the quests yourself. Be like Sherlock Holmes. If the annoying fan once again repairs he could be Watson then I would throw him off a cliff.
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Tue Dec 01, 2009 3:46 pm

Screw morality meters.
They're inevitably shallow and stupid, and it wouldn't fit the morally realistic nature of TES at all.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Tue Dec 01, 2009 4:39 pm

Screw morality meters.
They're inevitably shallow and stupid, and it wouldn't fit the morally realistic nature of TES at all.

This x 1000. Nothing Fischer-Prices a game better than a morality system. A faction system would be great, though.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Tue Dec 01, 2009 8:00 am

No morality meter. We've moved past such limited and crass systems. And even if there was a morality meter to track which side you're on, it should be hidden and inaccessible to the player. That way the game can track if we are good or evil (although Id rather it be more grey of a system) but we wont actually know where we stand.

A good example of this would be Dragon Age Origins. In one of the quests you must go to the Dwarf city Orzzamar and help put a king on the throne. On one side you have the honorable, good natured, and all around "good" candidate. Then on the other you have a foul mouthed, ill behaved, backstabbing, murderous, and downright A-hole candidate. But, if you help the "good" guy win, he keeps the poor people in even worse poverty and brings all the dwarves inside Orzammar under strict isolation. Help the "evil" candidate, and the lower class is given rights, the middle-class is born, and trade with the outside world help the Dwarves prosper. It showed that although his character and tactics were bad, Bhalen did more good for his people then his opponent. although I do think he became a benevolent tyrant. Still, Id like to see more like this in Skyrim, not a lame morality meter.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Tue Dec 01, 2009 12:09 pm

Another thing that hit in my head was do you want a morality meter that gives you different kinds of quests?


No, no, no, and in case I didn't mention it, no. Nothing needs to go away from games more than this lame insistence on everything being black and white, and stinking linear "You're either good or evil" design.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Tue Dec 01, 2009 9:51 am

morality is perspective not an absolute.

Give a man a fish

or

Teach him to fish

One is nice and easy for both parties

the other there will be failure, it will be difficult and challenging which is good/evil.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Tue Dec 01, 2009 6:53 am

Current system is fine. On the fence about morality. Only if it's implemented well, but won't care if it's not there.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Tue Dec 01, 2009 5:22 pm

Isn't that what the Fame and Infamy parts of your specs are when looking through the character menu?
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Tue Dec 01, 2009 1:38 pm

No morality meter. Let me make my moral choices without having to worry about where I am on the scale.

Moral choices = YES

Scale of your moral choices = NO


I fully agree with this.
Fame and infamy are allright, but to judge morality on some sort of slider as if its something to 'max out' is just silly.
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Tue Dec 01, 2009 9:44 am

Isn't that what the Fame and Infamy parts of your specs are when looking through the character menu?


I've actually never seen that part, so if I'm thinking what I think you're talking about, then yeah, I guess.
User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Tue Dec 01, 2009 11:24 am

A writable Journal? Yes.

I have the Journal Mod for Oblivion and it really is fun to write your potions down, interesting places and my own to-do lists.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Tue Dec 01, 2009 4:01 pm

the current quest tracking is fine, MW had more of a journal thing and OB's way of handling it was better.

voted no on the second, because we already have a morality meter, its called fame and infamy, its non intrusive but lets the people who thinks it matters what kinda good/bad character they are. TES doesn't need to regress to fable style horns or halos depending if you do good or bad, or any thing similair to it.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Tue Dec 01, 2009 12:40 pm

the current quest tracking is fine, MW had more of a journal thing and OB's way of handling it was better.

voted no on the second, because we already have a morality meter, its called fame and infamy, its non intrusive but lets the people who thinks it matters what kinda good/bad character they are. TES doesn't need to regress to fable style horns or halos depending if you do good or bad, or any thing similair to it.


I didn't intend for it the be like fable, nor was I aware that Fame/Infamy existed up until an hour ago, now that I know it does, ignore it if you so wish.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Next

Return to V - Skyrim