» Tue Dec 01, 2009 8:00 am
No morality meter. We've moved past such limited and crass systems. And even if there was a morality meter to track which side you're on, it should be hidden and inaccessible to the player. That way the game can track if we are good or evil (although Id rather it be more grey of a system) but we wont actually know where we stand.
A good example of this would be Dragon Age Origins. In one of the quests you must go to the Dwarf city Orzzamar and help put a king on the throne. On one side you have the honorable, good natured, and all around "good" candidate. Then on the other you have a foul mouthed, ill behaved, backstabbing, murderous, and downright A-hole candidate. But, if you help the "good" guy win, he keeps the poor people in even worse poverty and brings all the dwarves inside Orzammar under strict isolation. Help the "evil" candidate, and the lower class is given rights, the middle-class is born, and trade with the outside world help the Dwarves prosper. It showed that although his character and tactics were bad, Bhalen did more good for his people then his opponent. although I do think he became a benevolent tyrant. Still, Id like to see more like this in Skyrim, not a lame morality meter.