It seems to me that what people mean by "dumbing-down" is "removal of micromanaging aspects of gameplay", as in, quantifying character attributes into bloodlessly reductive real integers. Attributes, in other words.
If that's the case, I'm not really inclined to care.
That's all just game mechanics. Archaic mechanics at that, imported from pen-and-grid-paper games without the benefit of quad-core CPUs. In my opinion, managing stat numbers and placing bonemold greaves with an imperial chain cuirass doesn't provide for deep, vivid gameplay. That's just banaustic tedium.
Quickly: Define yourself.
Now, unless you're an android, AI, or just a very boring individual with a background in mathematics, I'm willing to bet that you didn't just list numbers. After all, how do you really quantify intelligence, willpower, or charisma? Even if you could with absolute precision, would that really mean anything to you as a human being? Would you feel happier, more alive, more fulfilled?
That being said, what concerns me is dumbing down in terms of character, setting, conflict. Oblivion was compromised in this regard. Character arcs were largely non-existent. Wacky Imperial China-Rome was rendered as sterile, white-bread Arthurian England. We never got the ideological, war-of-words confrontation between Mankar and Martin that the plot demanded.
In essence, I don't think we should mourn the loss of stat-heavy busy work. Character, writ-large, is far more important.
Ah the
war of words confrontation, or indeed a single twist in plot. How I searched, how I yearned, yet every time I thought things could take an interesting turn I was thwarted by the inane grin and speech of another glowing orange head. How on earth could the doubtlessly great writing originally submitted for the game be reduced to, or allowed to be reduced to something more akin to the stories found in books aimed at pre-school. Even then, Dr Seuss would have wept.
After all, how do you really quantify intelligence, willpower, or charisma?I have some good news and some bad news.
The bad news is that your school, your employer, your peers, your government, 1,000s of magazines, advertising agencies, credit agencies ... and possibly even your lover grade your intelligence, willpower, charisma, assertiveness, effectiveness, athleticism, stamina, speed, strength, imagination, physical characteristics, shopping habits, internet usage, T.V. viewing habits, fashion sense, alcohol consumption, hair style, cosmetic use, food preferences... Every single aspect you and your life style is graded somewhere on a scale of A to F, or 0 to 10, or 1 to 100, or dinky, inky stinky, two cs in a k. This is the 21st century, everybody
needs to understand ratings and gradings and how they they apply, denying they exist is futile, indeed understanding a simple metric and how it applies to a real world, or game world attribute should be second nature to anyone born in the past 60 years. The good news? I lied, there is none on this matter.
In my opinion, managing stat numbers and placing bonemold greaves with an imperial chain cuirass doesn't provide for deep, vivid gameplay. That's just banaustic tedium. You are entitled to your opinion. Others, some of your fellow gamers, love the numbers, some like the dressing up and some just like the thrill of finding a item, a piece from a set even when it is no use to them. Does any of this add depth? Most certainly for some.