If that's the case, I'm not really inclined to care.
That's all just game mechanics. Archaic mechanics at that, imported from pen-and-grid-paper games without the benefit of quad-core CPUs. In my opinion, managing stat numbers and placing bonemold greaves with an imperial chain cuirass doesn't provide for deep, vivid gameplay. That's just banaustic tedium.
Quickly: Define yourself.
Now, unless you're an android, AI, or just a very boring individual with a background in mathematics, I'm willing to bet that you didn't just list numbers. After all, how do you really quantify intelligence, willpower, or charisma? Even if you could with absolute precision, would that really mean anything to you as a human being? Would you feel happier, more alive, more fulfilled?
That being said, what concerns me is dumbing down in terms of character, setting, conflict. Oblivion was compromised in this regard. Character arcs were largely non-existent. Wacky Imperial China-Rome was rendered as sterile, white-bread Arthurian England. We never got the ideological, war-of-words confrontation between Mankar and Martin that the plot demanded.
In essence, I don't think we should mourn the loss of stat-heavy busy work. Character, writ-large, is far more important.