Persuade me to buy this game please.

Post » Wed Mar 19, 2014 5:04 pm

The problem most people encounter, myself included, is we are too used to WoW and the dozens of clones which came after it. This is a new game and for once actually different. The old ideology of one man made of iron holding agro and a healer who can single target heal at a tradeoff of 1 mana for 5 hp does not exist in this game. So each group of new players hitting their first real challenging dungeon fails miserably because the Tank believes he can just stand in front of the Boss wailing on it and the trusty healer will keep him alive.

This is not a bad thing, but it does require that we adapt to the new environment. Healers are still very viable and useful, we just do our job a bit differently now. As the “Tanks” learn that blocking and damage avoidance are crucial healing and beating the boss becomes viable. Most players will probably learn this by the time they clear the first dungeon, as only a severely over leveled healer can fix stupid in this game.

I do agree that the newbie starter areas mostly stink, but it truly does get much better afterwards. The first group dungeon you do is more of a learning experience as well, a shocking wake up that this is a different animal than the MMO’s that came before it.

This game offers many things which players have been crying out for, but when it is in our laps it can be intimidating at first. We demanded dynamic battles instead of spamming our skills by hitting 1,2,3,4,5 in order, and they gave that to us but now our old school Tanks are dropping like flies because they actually have to maneuver, dodge and block instead of standing in the bosses face pressing keys.

We wanted dynamic PvP in a real world instead of queued battles which made no sense and awarded points for doing nothing of consequence. They gave us that, but now we are shocked that we must act like real world forces and actually communicate and plan (this will get much better at launch when permanent guilds start organizing strategy). The PvP in this game blows away everything besides DAoC but it requires dropping the WoW senseless arena mentality we have gotten so used to.

And we also asked for a move away from silly cartoony graphics and numbers popping up on screen and they gave us this too. Without using Mods the game is gorgeous (for an MMO) and can be very immersive. Along the lines of pseudo realism they also took emphasis of random killing and give much more rewards to exploring and questing (though I have personally argued against this). We asked for a game that felt like a real fantasy world and not a comic book or cartoon and they delivered it.

If what I have said above does not sound good than perhaps this game is not the one you want. But if you have been crying out that MMO’s need more immersion (less cheesiness), PvP that feels like it has a reason for happening and consequences, and a battle system that involved more than clicking the right number keys in the right order, than this game IS FOR YOU. We have become so disenchanted by the clones of clones we have forgotten how to explore the depths of something new. I do recommend playing this game for anyone who is tired of the issues I mentioned above, and I can’t imagine too many people actually love cheesy cartoon graphics, PvP that matters only for points, and being able watch T.V. while raiding by simply pressing buttons in order.

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Alan Cutler
 
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Post » Wed Mar 19, 2014 10:16 am

There is plenty to do though. It is possible that you found unfamiliarity with the game in the short time you had put you off from trying stuff, and the one thing you did try was too hard for your level and you got wiped - that's bound to be a bit offputting.

Personally over my 4 beta weekends I have tried out a large range of stuff from solo questing to PvP to PvE in Cyrodil taking on dungeons and bosses in a large group and find it all very satisfying. My highest level character was level 12 at the end (I had a whole range of characters to try out different builds, rather than concentrating on just one).

I find it a little disappointing that you went into a dungeon that was too hard, wiped, and are disheartened because of that. It would be horrible if every game was really really easy. If it went wrong, gain a couple of levels go back and try again later. Or try to communicate better in your group and work better together. Not everything is a walkover, and if it was it would quickly become boring!

Also if playing a healer you need to be prepared to switch out and use some weapon skills occasionally - although the 'trinity' is in place, it is a bit modified from other games and you may need to adapt to it.

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DarkGypsy
 
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Post » Wed Mar 19, 2014 8:45 am

All your friends will be playing it. That alone is a reason to buy(play) it. Good thing is it comes with a 30 day subscription, that would give you enough time to decide if the game isn't for you.

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Chantelle Walker
 
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Post » Wed Mar 19, 2014 3:01 pm

As they said.

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Emily Rose
 
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Post » Wed Mar 19, 2014 8:40 pm

This is true, there are plenty of games released that only have a months worth of play in them at best anyway, so even if you decide not to sub you would still have a month to try it and get as much play time or more out of it as some other games.

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Alan Cutler
 
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Post » Wed Mar 19, 2014 11:08 am

I will play it as I like some of it (dislike some) and see where it goes. Hopefully it will be good. You'll never know unless you play.

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Laura Tempel
 
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Post » Wed Mar 19, 2014 10:41 am

I have to admit, I don't really know how to answer your questions. I'm not really sure I can tell you that you'll love the game, but for myself, I've played in 6 beta events, and I'm sold on it. I recommend reading a couple of review/intros on Tamriel Foundry that I found really helpful:

http://tamrielfoundry.com/2014/02/eso-isariis-comprehensive-review/

http://tamrielfoundry.com/2014/02/first-look-group-dungeons/

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Justin
 
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