Persuasion minigame --> Fail!

Post » Mon Nov 22, 2010 9:28 am

The Persuasion minigame from Oblivion was just awful, too easy and felt not very natural. You could even use the disadvantage of wearing a weapon as an advantage.
For those who don't know:

You could only raise the disposition of the NPC to an individual limit by using the minigame, for everything beyond you needed to pay him/her, but by wearing a weapon and temporarily decreasing his/her disposition to you, you could avoid that because after sheathing the weapon the NPC's disposition raised far beyond the limit offering you options that shouldn't be obtained by now.

--> FAIL!

For me the whole system was crap - hope Bethesda is coming with a new one - Speechcraft was worth a Mudcrab and the related attribute too, but the glitch - described above - was just a mistake which I don't want to return. Maybe they could make a system where the disposition is based on what you choose to say - there were no use in differnt options anyway.
Post your opinions and correct me if a new system is already confirmed. Im sorry for my badass english.

EDIT:

Here I came up with an idea of mine
Cool this topic got so much response. I would prefer a system where the npc's disposition depends on choices you make while talking to him. Whereby characters with low skill in speechcraft will get punished very hard for choosing the wrong options. More skilled player will get less punished and maybe have more options or maybe some kind of systems that allows them to reckognize better which options are good. That makes sense for me because a person with good rhetorical skills should get better out of the situation of telling a joke too a humourless person or threatinig the wrong person.
Also the player skills - ! not the player character skills ! - should be implemented.
The answer-options should be reasonable that means by knowing the npc well you should work out the right answers. Just as an example: If there are maybe for ways too talk to an npc (to be a slimy, to be threatening, to be bragging and to be respectfull) the right choice should be matching the npc. If you try to threaten the heavy-armor orc trader who trains two-handed weapons, he should say something like: "Get the [censored] out of here and if you try that one more time I will wipe the floor with your skinny ass" and then the conversation should break and he murmurs: "I've sliced heavy Trolls with one hand crushed fury mages with the other when you were even born."
His disposition should sink to the same floor which should be wiped with you. The basic disposition should depend on race, faction and faveors/quests you've done for him or his faction/guild maybe on your fame also. I know there are some flaws especially if you lay again and know the right answers already but then it's always easier the second time and I think you get the core idea of my concept.
Would that be cool What do You Think???
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Kira! :)))
 
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Post » Mon Nov 22, 2010 5:54 pm

You are not alone, I love Oblivion, but this was the weakest link imho, even worse than the psychic guards.
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Bird
 
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Post » Mon Nov 22, 2010 12:12 pm

There were some flaws. I don't remember if I've read anything about it being improved. But from most other things being improved, I think it's safe to say there will be a better system in Skyrim.
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Emma Pennington
 
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Post » Mon Nov 22, 2010 6:25 am

I honestly never used the glitch, although I agree that persuasion was pretty flawed.

Now my charm 100 points for 3 seconds and speak to the person immediately spell...
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Becky Cox
 
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Post » Mon Nov 22, 2010 6:02 am

I dont think it was quite as bad as the psychic guards. Whereas the disposition minigame could be ignored once you got enough money, the psychic guards were just... omniscient and ever present. I still agree that I'm hoping for something new though. Even if they use the system in Morrowind, Oblivion's system was just unnecessary and immersion breaking imo.
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Nicholas C
 
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Post » Mon Nov 22, 2010 8:42 am

@ zen1966 thank you for your response.
I was thinking no one ever realized or cared for it because i never saw a discussion about that. Maybe I should have made a poll.
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mimi_lys
 
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Post » Mon Nov 22, 2010 3:31 am

I honestly never used the glitch,



You know, this is the first I've heard of this glitch. I just always raised my Speechcraft & Personality if I wanted to get higher rep with NPCs. :shrug:


(I will say that it does feel a bit odd to ask about something, have the NPC say "I don't trust you enough to tell you", play a couple spins of the persuade wheel, and have them spill their whole life story out.... :) )
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lisa nuttall
 
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Post » Mon Nov 22, 2010 4:14 am

Speechcraft was easily the worst skill from Oblivion and my number 1 wasted Major Skill. I'm glad that part of skills will be changed for Skyrim and I hope they do fix Speechcraft, make it more useful for quests, npc, etc.
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Rhiannon Jones
 
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Post » Mon Nov 22, 2010 4:47 pm

I'm actually curious as to why we haven't heard any mention of NPC persuasion in skyrim yet. Hopefully there will be a system more natural than MW/OB's, although I have a feeling that we're going to be relying heavily on quests and faction ties to improve our favor with others, like in Daggerfall. Radiant Story opens up a lot of new options, as well: in the telltale example of an NPC going up to you to return an item you dropped, perhaps you could let them keep it and they'll think more highly of you. These more direct interactions are how you should be making friends and enemies in the world, not by how many "Orc in a party dress" jokes you tell.

Morrowind's system could work if it was toned down so that it could only temporarily influence NPCs' disposition for a limited amount of time.
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El Khatiri
 
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Post » Mon Nov 22, 2010 5:15 am

You are not alone, I love Oblivion, but this was the weakest link imho, even worse than the psychic guards.


No. No. No.

Nothing was as bad as the psychic guards.
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MR.BIGG
 
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Post » Mon Nov 22, 2010 8:42 am

Speechcraft was easily the worst skill from Oblivion and my number 1 wasted Major Skill. I'm glad that part of skills will be changed for Skyrim and I hope they do fix Speechcraft, make it more useful for quests, npc, etc.

Speech in FNV was much more useful, and I'm sure Skyrim will share a much larger effect similar to that.
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yermom
 
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Post » Mon Nov 22, 2010 7:49 am

Yes, the persuasion in Oblivion was really quite awful.

I would honestly prefer something like the speech challenges in New Vegas. What killed the speechcraft skill for me was that it still made persuasion a gamble. And since you could bribe people, it seemed pointless to try and persuade with words.
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Samantha hulme
 
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Post » Mon Nov 22, 2010 8:20 am

IMHO simple skill checks for conversation options in Fallout 3/NV worked well. But still i feel that speechcraft could be much more. I just have no ideas for a better system. At least they should hide the actual disposition number so the player would have to deduce it from NPC's responses, gestures etc. And one could raise a disposition only a certain amount per day, so making friends with someone would seem more natural.

Regarding other minigames, Fallout's lockpicking and hacking minigames were rather good.

If i've understood correctly, they have smithing in Skyrim, so possibly they'll have a minigame for that too. I don't think they'll do one for alchemy, because one tends to do many potions at once, so it would get very old very quickly.
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Tessa Mullins
 
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Post » Mon Nov 22, 2010 7:39 am

You are not alone, I love Oblivion, but this was the weakest link imho, even worse than the psychic guards.

lies. nothing is worse then guards with a criminal scum sense
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Craig Martin
 
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Post » Mon Nov 22, 2010 11:29 am

i liked it for the reason that it was easy to figure out after a couple of uses. but I can say that I thought it got a little too boring after awhile.
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Lewis Morel
 
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Post » Mon Nov 22, 2010 5:16 pm

the minigame doesn't ->fail
it .fail
I really do hope they make another one, I think Fallout was great, but disposition still needs to play a role
also I hope someone gets my joke
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TOYA toys
 
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Post » Mon Nov 22, 2010 1:57 pm

It made no sense at all. It should be EITHER joke, taunt or whatever... not all of them one after the other. If you mix them up too much, the NPC should decide you're insane and wander off.
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Crystal Clear
 
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Post » Mon Nov 22, 2010 3:45 pm

I never even played the minigame, i just bribed em' :P
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Chris Johnston
 
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Post » Mon Nov 22, 2010 11:38 am

Just remembered the one thing I hated worse than the speechcraft game and the omniscient guards :
http://www.uesp.net/wiki/Oblivion:Maglir
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JD bernal
 
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Post » Mon Nov 22, 2010 3:39 pm

I liked that mini-game,hope they didnt get rid of it.
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Rachel Briere
 
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Post » Mon Nov 22, 2010 4:53 pm

Speech in FNV was much more useful, and I'm sure Skyrim will share a much larger effect similar to that.

Speech in Fallout 3 was more useful, as you could not sweet-talk npc or charm them. You needed a minimum skill to get the quest.
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Brentleah Jeffs
 
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Post » Mon Nov 22, 2010 12:46 pm

I liked that mini-game,hope they didnt get rid of it.


You're joking right? You could have 1 speechcraft and 1 personality and use the minigame to make the person easily like you..... And hitting parts of a circle is definitely not natural to make someone like you...
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Claire Jackson
 
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Post » Mon Nov 22, 2010 9:00 am

The only thing that made speechcraft bearable was the fact you could ignore it. There was nothing good in it. I also don't have a better idea. You have to work the skill into the leveling system and that is hard to do.
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Trey Johnson
 
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Post » Mon Nov 22, 2010 7:39 pm

You're joking right? You could have 1 speechcraft and 1 personality and use the minigame to make the person easily like you..... And hitting parts of a circle is definitely not natural to make someone like you...

With 1 speechcraft you can get him like you about 60 points i guess,or even less,not a big deal.Morrowinds speechcraft system was way more boring.
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Jhenna lee Lizama
 
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Post » Mon Nov 22, 2010 5:08 pm

It made no sense at all. It should be EITHER joke, taunt or whatever... not all of them one after the other. If you mix them up too much, the NPC should decide you're insane and wander off.



I hadn't thought about that. Good observation, it doesn't make sense for someone to be joking with another person then suddenly out of no provocation their taunting them.
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Rudy Paint fingers
 
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