Persuasion model?

Post » Thu May 27, 2010 1:06 pm

Oblivion uses the persuasion mini-game to model in -game persuasion. It's creative, and simulates some kind of chitchat before getting down to the real business. but it has two drawbacks:

1. It interrupts the flow of the game. Often times (maybe it's just me being stupid) I forget what I'm supposed to do with this NPC after spending minutes playing the mini-game.
2. If the NPC is Argonian, Kahjit, or Orc, I have a hard time recognizing their facial expression (but again, maybe it's just me being dumb).

I like the way in Fallout where you have different conversation options depending on your character's attributes and skill level, and use actual words to persuade. It makes more sense and is intuitive, immersive too.How do you think?
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Farrah Lee
 
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Post » Fri May 28, 2010 1:45 am

Exactly the same thoughts. At first I found the minigame in Oblivion interesting, but very soon it became boring. And very unnatural too. Implementing the skill into the real dialogue is much more natural. If I saw someone playing the minigame, with all those silly and repetitive answers and those funny faces I could swear it was a game for little kids.
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Czar Kahchi
 
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Post » Thu May 27, 2010 3:29 pm

Imo new vegas did this pretty well. Your persuasion capabilities depended on you charisma and speech level. I ould be content if they added this to Skyrim. The character would have 3 options to persuade: speech level, magic or bribing.
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Lyndsey Bird
 
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Post » Thu May 27, 2010 11:28 pm

Magic for absolutely everything? Isn't boosting stats enough?
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Honey Suckle
 
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Post » Thu May 27, 2010 3:45 pm

Yeah, the charm spells should GTFO. Fallout's speechcraft/persuade system is the way to go.
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Jonathan Windmon
 
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Post » Thu May 27, 2010 4:51 pm

I am sorry, Fallout is not the way to go. Fallout was horrible. I loved Daggerfalls system. Again, it always seems to come back to Daggerfall is the way to go. In Daggerfall you pick how you are talking. Are you taunting? Are you threatining? Are you talking normal or are you talking , damn, now it's been too long, I fogret now. :P
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Daramis McGee
 
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Post » Fri May 28, 2010 2:16 am

If I saw someone playing the minigame, with all those silly and repetitive answers and those funny faces I could swear it was a game for little kids.


http://www.youtube.com/watch?v=tAHBMj2N5Qs&feature=related

On a separate note, I would be fine with the Fallout system, but I suspect we'll see something unique in Skyrim.
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Kathryn Medows
 
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Post » Thu May 27, 2010 6:26 pm

If I saw someone playing the minigame, with all those silly and repetitive answers and those funny faces I could swear it was a game for little kids.


Most truthful post in the past 48 hours.
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~Amy~
 
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Post » Fri May 28, 2010 2:09 am

Existing thread http://www.gamesas.com/index.php?/topic/1155632-persuasion/
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Eliza Potter
 
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Post » Thu May 27, 2010 11:55 pm

I have an idea which would keep the Oblivion system intact because I believe it's on the right track.

First off, I created a character in Oblivion with speechcraft as a major skill. Useless yes, but only because of other opportunity. The issue wasn't that speechcraft and it's mini game were worthless, but once I;

Completed quests,
Did favors,
Earned enough gold to bribe,

The skill and minigame fell out of favor.

The lack of NPCs who's disposition actually needed to be raised either for important information or optional quest paths was an issue as was the fact that after a few good deeds their disposition skyrocketed.

Next, once I was wealthy enough, bribing was all it took until I maxed their disposition.

I have a simple fix to this situation.

1. Tone down the amount of favorable disposition points earned through questing. I understand people will like you for murdering a bandit outside the city walls, but not enough to worship you.

2. The speechcraft mini game was good IMO. It might have ruined flow, but the problem was the available bribe.

- With bribing, you should only be able to PROPOSE a bribe after you reach a "chatable max disposition." By that i mean you either must do enough favors, pass speech checks or play the minigame to an initially lower maximum at which bribing becomes an OPTION.

- Once the "chatable max" is reached (determined by your deeds, personality and speechcraft skills) and a bribe proposal is available, MAKE THE BRIBE A RISK.

In all walks of life and throughout time bribes have either been looked upon favorably or offensively.

Give the NPC who's at their "pvssyd max" a chance to either raise their disposition even further with a bribe, or drastically lower it with a failed bribe, at which the player is either locked, or must revisit the NPC at a later date.

Give me a fishy stick for that plz. =)
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Noely Ulloa
 
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Post » Fri May 28, 2010 3:55 am

[quote name='Kurz Gro-Baroth' timestamp='1294381629' post='16927788'

Give me a fishy stick for that plz. =)
[/quote]

here you go http://www.gamesas.com/index.php?/topic/1155632-persuasion/


Mods, please lock this thread, we already have one with twice as many posts.
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Lynette Wilson
 
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Post » Fri May 28, 2010 5:17 am

It's got more than 2 drawbacks, with the main issue being that you have to joke, coerce, say a compliment etc all in one go. Very stupid. I'm sure they fixed it now.
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Kara Payne
 
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Post » Fri May 28, 2010 3:29 am

You forgot this one
3) No one on earth talks like that. Even if it represents events who walks up to a total stranger and starts boasting, joking, coercing, or admiring.

It might work better if the wheel was ripped out and you had actual lines, but still, I think they need a better system too.
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James Smart
 
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