weird it started working now! The only thing I can think of is that at first I clicked all four of the persuasion mods (ooo, POfull, POlite, MMM
Thats the only thing I can think of.
I may still make the switch to nGCD. Do you think it has advantage over realistic leveling? I like how it is described in the readme particularly how level has no gameplay effect, just more challenges.
Let me know what you think about nGCD vs Realistic leveling..
My guess is that you did not wait long enough for the scripts to initialize the other time when you tested. Persuasion Overhaul should not have anything to do with your leveling mod working or not working.
nGCD vs. Realistic Leveling
- nGCD is a pure, smooth leveling mods
- RL offers smooth leveling, but you can also configure it to behave more similarly to vanilla Oblivion, via the INI
Thinking of them both as smooth leveling mods, which is my preference...
- nGCD is highly configurable. (I switched to it from KCAS, which may still be the most configurable leveling mod.) This gives the user much control over advancement, via the INI file.
- RL, on the other hand, offers fewer configuration options, which many users enjoy (less options to mull over...)
If you like what RL does, there is really no reason not to use it. It is simple, small and offers an interesting development algorithm taken care of behind the scences, entirely if you wish. nGCD is slightly bigger, in terms of scope. Whereas RL only handles skill-leveling relationships and health, nGCD also handles endurance and the other composite stats. Handling of the composite stats is optional in both mods, so you can use other mods (i.e., magic overhauls, fatigue mods, etc.) to take care of those. The extra configuration offered by nGCD is not for everyone, certainly and the same was true of KCAS, from which both of these mods derived much inspiration. RL contains KCAS' wheel methodology. (The ReadMe is down. I will host that one on TESIV:POSItive too...) The major difference between in nGCD and Realistic Leveling is how they handle skill-attribute relationships I think. RL also implements retroactive health. nGCD does not. I lean toward nGCD completely on both counts. Otherwise, the concepts behind both are appealing, if you like smooth, natural, leveling. The "natural" part is relative, and that is where the difference lie between the various smooth leveling mods. Most of the others (smooth leveling mods) are mentioned in the RL description at TESNexus.