I don't like:
Possible merging of cuirass and greaves (like I said possible not yet confrmed)
Physics of the giant being dropped
Possible poor AI (I'm thinking of the stealth kill in the gameplay trailer)
Fast travel remains
No attributes
No Character class
Please allow me to object to these objections:
1. Having one piece armour (top and bottom) was no problem for Fallout 3. I and many others modded that stuff anyway. I even had nose rings in FO3.
2. The physics of the giant is nit picking, you can actually see him hunch up as he flies through the air. That did not break the immersion for me.
3. When the arrow hits the first robber in the barrow, the second one did react. You can also see the eye recticle indicate that he was "searching" but had not yet detected you.
4. Fast travel is a great thing. I used it all the time in Fallout 3. And you always have a choice.
5. I am very much in favour of minimal character choices at the start of the game. Attributes are now thought to have a flow on effect from the skills you level up. And since skills level up as you use them, this makes good sense. The whole Oblivion way of doing it was back to front.
6. You do have character class. Instead of picking it by some artificial locked-in formula at the start, you essentially create your own. As a new Oblivion player, I can tell you that I chose the wrong majors, because I am playing as a two-handed heavy armour fighter who uses destruction and restoration and lockpicking. After 21 hours of game time I am still level one, even though I am Arena champion. Yes... I think Skyrim will be better.
P.S. I hope the lock picking minigame is different this time. I was excellent at FO3 locks, but I can't do the Oblivion locks.