Pete Announces Prize and Steam For Skyrim!

Post » Wed Nov 17, 2010 2:44 am

If it is a Steam only game, then you must connect to Steam once to authenticate, then you can play in an offline mode. Personally, I would prefer if it was a simple disk check instead.

I just don't get it. Why. Why would Bethesda require you to be able to log online for a TES game that has no multiplayer or online features whatsoever. Seems like a cop out to me. And that makes me sad. Bethesda is the last company I'd think would do something like that strictly to make money.
Not to mention, preventing fans from playing the game at all if you don't have an internet connection, fans who have bought your games for decades. Bad move, Beth. Maybe not for you, sure. But slap your fans in the face some more, please.
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Eileen Müller
 
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Post » Wed Nov 17, 2010 1:29 pm

The announcement seems to confirm that Skyrim will be available on Steam. It does not confirm that Skyrim will be a Steam-exclusive game.


Well I certainly hope it's not an exclusive Steam release because you'd kill about half the expected user base off from buying it immediately. Those of us with low speed internet connections, and those of us who want hard copies.

I can say with confidence right now that if there's no retail hard-copy of the game available, I won't waste the time trying to buy the game. I'll go find something else to play. Being forced into that kind of dependency with an uninvolved 3rd party company is absolutely unacceptable to me.
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patricia kris
 
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Post » Wed Nov 17, 2010 12:06 pm

Weren't both Fallout's steamworks games?
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Steve Bates
 
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Post » Wed Nov 17, 2010 12:40 pm

I can say with confidence right now that if there's no retail hard-copy of the game available, I won't waste the time trying to buy the game. I'll go find something else to play. Being forced into that kind of dependency with an uninvolved 3rd party company is absolutely unacceptable to me.

+1

I'll also pass if Skyrim is a Steam exclusive, since dependency on an online server would simply make it an expensive rental.
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David Chambers
 
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Post » Wed Nov 17, 2010 4:13 am

I don't understand due to the game being released on the Consoles as well, and as far as we've seen being tailored specifically with intent to sell an ohmygosh loads of copies on the consoles, why is Steam being excercised? is it really to acquire more sales? i wont go so far as to say its steam only, if its standalone copies AND steam, alright understandable. but steam only would be....peculiar.
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Marine x
 
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Post » Wed Nov 17, 2010 5:27 pm

So, what does this mean for people with no internet connection? How would you play Skyrim?


Some companies allow you to call their customer service hotline and they will help you activate it without a connection...
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Tarka
 
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Post » Wed Nov 17, 2010 8:09 am

Besides, I'm not just crying out "NOOOO!!!!!", what I say I base on arguments. Namely:
1. Steam-exclusive would kill the modding community (a major fail for Bethesda).


No it won't. Stop spreading patent falsehoods.

+1

I'll also pass if Skyrim is a Steam exclusive, since dependency on an online server would simply make it an expensive rental.



You can set it to Offline mode and never have to sign in again, unless you screw up the offline authentication files. You need to stop spreading falsehoods too.
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Mel E
 
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Post » Wed Nov 17, 2010 7:00 am

:slap:

No it won't. Stop spreading patent falsehoods.

It wouldn't?
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Christie Mitchell
 
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Post » Wed Nov 17, 2010 3:04 am

Steam? For absolute sure? Well, fiddlesticks, no pc for me. I'll stick to consoles only.
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Benji
 
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Post » Wed Nov 17, 2010 10:22 am

The prize is this:
Achievement Unlocked -> You got a dragonborn baby!
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OnlyDumazzapplyhere
 
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Post » Wed Nov 17, 2010 6:08 pm

It wouldn't?



I really should type this out so I can copy-paste it every bloody time I see these Steam myths the haters perpetuate.

The only thing Steam would potentially hamper is any Script Extender functionality, which is not an issue anymore since Steam was more than helpful to the script extender team in adapting it for Steam.

There. Is. No. Mod. Crippling.
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Ally Chimienti
 
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Post » Wed Nov 17, 2010 6:51 am

It wouldn't?

No, Steam went out of their way to allow modding for Oblivion/Fallout/NV. Now D2D on the other hand, they encrypt the .exe to stop mods. But Steam is perfectly moddable for Oblivion/Fallout, although a bit annoying. (Many folders to navigate through)
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Chris Cross Cabaret Man
 
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Post » Wed Nov 17, 2010 3:49 pm

You can set it to Offline mode and never have to sign in again, unless you screw up the offline authentication files. You need to stop spreading falsehoods too.

Steam-exclusive games ARE internet dependent. If you don't have an internet connection, you can't play. You can't even install, even if you bought it in a retail box. Period. Don't pretend otherwise.
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Joey Avelar
 
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Post » Wed Nov 17, 2010 8:53 am

No it won't. Stop spreading patent falsehoods.

You can set it to Offline mode and never have to sign in again, unless you screw up the offline authentication files. You need to stop spreading falsehoods too.

Steam has a tight control on the files of the game, so it's up for debate whether it would be possible to enjoy the full extent of mods if it's Steam-exclusive. Especially big mods like Nehrim. (it creates a copy of your whole Oblivion installation folder!)

And you'd still have to go online everytime there's an official patch, so that counts as "active" dependency, at least for some time after release.
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Manuel rivera
 
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Post » Wed Nov 17, 2010 8:38 am

Well I certainly hope it's not an exclusive Steam release because you'd kill about half the expected user base off from buying it immediately


How do you kill about half the expected user base? From reading this, I thought it was No purchase necessary. The only thing is, you have to play your reward on PC. You can still play Skyrim on the 360 or PS3, just to play your prize is on PC.

:wink_smile:
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Jessica Nash
 
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Post » Wed Nov 17, 2010 12:26 pm

How do you kill about half the expected user base? From reading this, I thought it was No purchase necessary. The only thing is, you have to play your reward on PC. You can still play Skyrim on the 360 or PS3, just to play your prize is on PC.

:wink_smile:

No. The bigger issue is not the prize. It's for non console users who will be forced to use steam. Understand?
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Philip Rua
 
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Post » Wed Nov 17, 2010 9:18 am

Steam-exclusive games ARE internet dependent. If you don't have an internet connection, you can't play. You can't even install, even if you bought it in a retail box. Period. Don't pretend otherwise.


Ever read a EULA for pretty much any purchased software? They've been like that for a long while. Nothing new at all.

So why is this a reason to hate Steam? Is it just convenient?
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Sweet Blighty
 
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Post » Wed Nov 17, 2010 1:14 pm

All Bethesda games on Steam. Whooptiedoo. :rolleyes:

It's a very long and impressive list. It includes all Doom games, Quake games, TES games, Fallout:3 and FO:NV and any future games.

There is no way I am having a baby though. :P
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C.L.U.T.C.H
 
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Post » Wed Nov 17, 2010 1:18 pm

It's a very long and impressive list. It includes all Doom games, Quake games, TES games, Fallout:3 and FO:NV and any future games.

There is no way I am having a baby though. :P

Um, excuse me. Doom and Quake?
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Angelina Mayo
 
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Post » Wed Nov 17, 2010 7:04 am

So why is this a reason to hate Steam? Is it just inconvenient?

It is very much inconvenient.
EDIT: look at the next post from Morovir. See what I mean?
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Lizs
 
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Post » Wed Nov 17, 2010 4:46 pm

I've passed on other games I was very enthusiastic about over DRM. I refuse to play any Ubisoft game because of the silly Internet tethers (particularly ones that halt the game if your connection drops)

As much as I'm excited about Skyrim, if it's Steam or the highway, I'll hit the highway. On the other hand, if I can buy a nice, shiny retail copy that requires nothing more than a CD key, I'll plunk down my plastic on day one.

It's not that I don't understand how Steam works, I do. it's not that I have a bad Internet connection, I don't. It's that I don't want to pay $60 for a game that requires me to jump through hoops, run a third-party service, and that depends on that third party to "allow" it to run. While Steam (and Valve in general) seems decent enough, as near as I can tell, they are under no obligation to help you out if something happens to your account, or they go bankrupt - turning all of those games into useless bits of data wasting space on your hard disk. Likely? Probably not. Possible? Most certainly.

If anyone from Bethesda is reading this, I'll even be patient. Release on Steam the first day, and do a retail release later. I am willing to wait if it means avoiding Steam.
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Christine
 
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Post » Wed Nov 17, 2010 6:33 am

Um, excuse me. Doom and Quake?

Yep, ID is now owned by zenimax so those games are included.
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saharen beauty
 
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Post » Wed Nov 17, 2010 3:27 pm

Yep, ID is now owned by zenimax so those games are included.

Hines said Bethesda games, not Zenimax games, LOL :turned:
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His Bella
 
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Post » Wed Nov 17, 2010 7:30 am

Steam has a tight control on the files of the game, so it's up for debate whether it would be possible to enjoy the full extent of mods if it's Steam-exclusive. Especially big mods like Nehrim. (it creates a copy of your whole Oblivion installation folder!)

And you'd still have to go online everytime there's an official patch, so that counts as "active" dependency, at least for some time after release.


No they don't. The only time it does is if you do a file integrity check, and that function's purpose is for repair, not enforcement as I predict some Steamhater will try to contrive it as. It's proper mod etiquette not to modify any of the base game files anyway. Anything in the archives are easily overridden by archive invalidation. You're not supposed to modify the main ESM anyway, as per the "modder etiquette". And what prevents you from copying a Steam Oblivion folder for Nehrim and then switching back and forth through folder name switching? You'd have to do that for non-Steam Oblivion anyway.

So my statement stands. Stop spreading patent falsehoods.
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Bad News Rogers
 
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Post » Wed Nov 17, 2010 9:49 pm

No they don't. The only time it does is if you do a file integrity check, and that function's purpose is for repair, not enforcement as I predict some Steamhater will try to contrive it as. It's proper mod etiquette not to modify any of the base game files anyway. Anything in the archives are easily overridden by archive invalidation. You're not supposed to modify the main ESM anyway, as per the "modder etiquette". And what prevents you from copying a Steam Oblivion folder for Nehrim and then switching back and forth through folder name switching? You'd have to do that for non-Steam Oblivion anyway.

So my statement stands. Stop spreading patent falsehoods.

I'd sure like to know the statistics of how many modders actually adhere to the "modder etiquette".
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SaVino GοΜ
 
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