Pete Hines:DLC have priority over release of CK

Post » Fri Feb 26, 2016 10:35 pm

My guess, it'll be like other add ons done on xbox/ps. Go to game, then you have the pages of options for add on content like some games have weapon packs or clothing packs. Then we load the game and they're there. I'd hope there would be a simple mod menu to enable/disable mods as well. This is the only logical way I can think it'd work and the way that they can "filter" through some of the mods to make sure no content gets in that breaks T&C

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Gwen
 
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Post » Sat Feb 27, 2016 12:46 am



It was advertised as being part of the game. If they'd said, "no CK for FO4", then they wouldn't have sold anywhere near the number copies of FO4. They aren't charging seperately for it, but it is in no way a gift.
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herrade
 
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Post » Sat Feb 27, 2016 4:41 am

Pffft. Of course I want new official stuff.



Bring on the DLC!

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Anna Beattie
 
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Post » Fri Feb 26, 2016 11:13 pm

Not sure how any fan could see this as good news. The GECK enhances this game by a large margin, and Beth should be more than happy to release this. That is, unless the new GECK will come with lots of Beth support.

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Kate Schofield
 
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Post » Fri Feb 26, 2016 8:53 pm

And then there are those of us who can just roll with it.

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Tamara Primo
 
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Post » Sat Feb 27, 2016 12:34 am


April?



Thats the End :facepalm:

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Ludivine Poussineau
 
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Post » Fri Feb 26, 2016 3:25 pm



Whut?
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Everardo Montano
 
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Post » Fri Feb 26, 2016 11:36 pm

Woah,I guess I went full [censored] then.Never should have gone full [censored].

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joannARRGH
 
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Post » Fri Feb 26, 2016 4:00 pm

of course has these dlc s priority over the creation kit



nobody would buy these two first dlcs otherwise



it is a marketing strategy a slimey one but het greed is good right

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Je suis
 
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Post » Fri Feb 26, 2016 10:49 pm

Official DLC>Mods every time. Most mods that people make are silly and or lore breaking, which is why I dislike them as a whole. The only reason why I'm looking forward to the G.E.C.K. being released is because that means ShoddyCast will finally be able to start with the new season of The Storyteller.

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Greg Swan
 
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Post » Fri Feb 26, 2016 3:37 pm

I will be using geck to make more npc spawns, interior as exterior cells and maybe make them spawn more often as well. I will also make high level npcs spawns in "low level areas". Either make them self or use some premade ones already on Nexus. Playing on very high level (140) doesn't give much in vanilla game. I could use mods already now, but I will wait until official release of ck Fallout 4 even using the old ones do work as well.


Cheers,


-Klevs

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helliehexx
 
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Post » Sat Feb 27, 2016 1:14 am


On what basis are you making this claim? Do you have any experience with such things?



Not that I'm thrilled to learn the FO4GECK will seemingly be delayed, but then again coursework will not allow me to spend much time modding until sometime after June or July anyway, so it is largely moot for me.

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Ann Church
 
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Post » Sat Feb 27, 2016 6:57 am

geez, a little pessimistic huh? I'd say since they are still busy bug fixing anding mods into the mix will just make finding them that much harder. I also see most mods requiring the offical dlc (for the assets if nothing else).



anyway i'm glad they're releasing the ck soon, i'm happier to hear about the dlc. The first two adding in more content to the world, and the third one expanding it.

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Luis Longoria
 
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Post » Fri Feb 26, 2016 6:28 pm

Modders are going to use the dlc assets.

Having more to work with is not a bad thing.


The way this thread reads, you'd think Bethesda said they're never releasing a kit.
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Blessed DIVA
 
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Post » Fri Feb 26, 2016 8:59 pm


I would actually like to see a breakdown of Skyrim mods, as to what percentage require any of the DLCs. Have to be automated; too many to do manually.



And I can not think of a single Companion mod on Skyrim that required any of the DLCs. Not for location, assets, or anything else.

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Alexx Peace
 
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Post » Sat Feb 27, 2016 6:25 am

My most recent mod list for Skyrim was about 120 plugins. If memory serves, about half of those required all the DLC.



Someone else might have 200 mods and none which required any DLC. The point remains valid: the DLC provide more content for modders to work with.

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Josephine Gowing
 
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Post » Sat Feb 27, 2016 5:20 am

A mod created using the creation kit will require a dlc if the dlc was used as a master file while creating the plugin itself.

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Spencey!
 
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Post » Fri Feb 26, 2016 9:25 pm

Tin foil hat much? How about all of the console users that will never even use mods even when they're available for consoles? I'd rather get some new content now than have to wait on really quality stuff from modders. Most of the stuff available now looks like trash and it'll take a while before there's good stuff made from the CK




A lot of the mods I used in NV required DLC. Seriously wtf is wrong with getting new assets for modders to use??

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Ryan Lutz
 
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Post » Sat Feb 27, 2016 6:29 am


Not a thing in the world wrong with getting new assets from DLCs. My objection was to the idea you can't do good mods without the DLCs.


The best voiced companion mods in Fallout NV were Willow, Delilah MD, and Vanessa. None of those use DLCs.


The biggest mod with new defined areas I use is Coito Ergo Sum. It does not use DLCs. Etc. etc.

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Juan Suarez
 
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Post » Sat Feb 27, 2016 12:57 am

Sure, but I'm fairly sure (haven't seen updated numbers) their main userbase is console users. Those users would undoubtedly care more about DLC than the CK coming out. But it's all null since Hines said neither has priority. So what's there really to complain about? A team is working on the DLC and another team is working on the CK. They aren't affecting each other so why complain that the DLC might come out before the CK?

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matt
 
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Post » Sat Feb 27, 2016 2:26 am

I'm not sure what kind of new assets dlc will add to the game. We already have companions, bots, clothing, armor, weapons and graphical/environment things (shaders, EnB). Nexus already flooded with good and not so good mods, that do alot of changes/adds someting into the game.


Cheers,


-Klevs

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Batricia Alele
 
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Post » Sat Feb 27, 2016 5:00 am

Really? Well they're going to add new enemies, weapons, and armor just to start. I'm sure there's other things that could be usable for modders from them. So many mods I used in NV required DLC. Most of the added stuff I see on the nexus so far looks like garbage. Maybe 2% looks polished enough to possibly be official content. Why dilute a game with [censored] mods just because they're mods?

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Cameron Garrod
 
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Post » Sat Feb 27, 2016 2:08 am

I did not read through all 5 pages of response, but I think delaying the release of the GECK is a simple business strategy.



It is possible the mods made with the GECK (no matter how small or large they are) could distract a few players who are looking for new content to play with from immediately purchasing DLCs. Therefore, withholding the release of the GECK means that more players would be focused on the paid DLCs rather some potentially good free mods.



As others have stated, the GECK is more of a gift than anything else. It is something that Bethesda provides to the player community that will keep them interested in continuing to play FO4. In a sense it is kinda like Christmas. Gamers know that the GECK is going to be released just like how kids know that they will be getting presents from their family for Christmas. The difference is the kids knows when they can open their presents while FO4 players do not know when the GECK will be released.

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Da Missz
 
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Post » Sat Feb 27, 2016 4:04 am


Beth never cared about Mods getting in the way of the DLC, and there are no signs of mods ever getting in the way. Heck, they gain more money by releasing the GECK first because it keeps players from fully moving onto other games. Even mods that did the same thing that a later DLC did have not gotten in the DLC's way.



Beth needs to make GECK, then they need to make it user-friendly, then they need to test it then they need to make some tests for the console versions then they need to prepare mod distribution platforms, have to keep the code up-to-date to the patched version of the game (which means more thorough testing), etc. There's a lot to do here and it's better to release it later but stable than early and broken.

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Natalie Taylor
 
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Post » Sat Feb 27, 2016 6:17 am

Well the issue seems that you also didn't read the original tweet....



The GECK/CK is not being delayed. They were saying that they will NOT delay it if they're done before the DLC is done. And vice versa they won't delay the DLC if the CK is not done by then.

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~Sylvia~
 
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