Pete Hines info...

Post » Fri Nov 27, 2015 5:02 pm

https://twitter.com/DCDeacon/status/611651484774600704 Do you love or hate the new UI,regardless its not final yet. Personaly the xp bar bugs the hell out of me so far!!

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Alisia Lisha
 
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Post » Fri Nov 27, 2015 11:40 am

I like it, it's smooth and clean imo. Just as long if we're still allowed to change the color of it if we want to like in 3 / NV.

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Mari martnez Martinez
 
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Post » Fri Nov 27, 2015 9:47 am

I'm not in love with it, but we'll get a better one for the PC from mods anyway.

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djimi
 
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Post » Fri Nov 27, 2015 6:01 am

Hate the UI, not a fan of it. :wallbash:

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jaideep singh
 
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Post » Fri Nov 27, 2015 4:39 pm

I don't really like it.

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Shelby McDonald
 
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Post » Fri Nov 27, 2015 6:20 pm

I like it enough. It seems to convey what it needs to and I've never really been too attached to the previous games UI design. Over all, I think the game is shaping up nicely.

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Chloe Lou
 
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Post » Fri Nov 27, 2015 5:57 pm

I like the UI. It's simple, plain, and clean.

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Cedric Pearson
 
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Post » Fri Nov 27, 2015 10:57 am

The one thing I will give the UI, is that it has a Fallout 1/2 vibe to it. Might be the only good thing about the UI.

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Jeff Tingler
 
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Post » Fri Nov 27, 2015 10:23 am

It looks beautiful to me. Simple and clean. We'll have to play the game ourselves to see if it's functional, of course, but it looked like there were sorting options and a "Tag for Search" feature in the crafting menus. And you could set favorites, although I'm not sure what the favorites menu will look like.

I wonder if we'll be able to change the color scheme like we could in 3 and New Vegas. That would be great.

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Lizs
 
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Post » Fri Nov 27, 2015 3:39 pm

I like it for the most part. But then again I was in the minority that loved the UI in Skyrim with Keyboard and Mouse. Will have to see how it performs. I likely will be getting the X1 version of the game first, since I doubt my PC can run the game that well.

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Leanne Molloy
 
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Post » Fri Nov 27, 2015 6:05 pm

looks like someone made it with ms paint, the rectangle tool on green.

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JUan Martinez
 
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Post » Fri Nov 27, 2015 5:32 pm

I assumed it was WIP because it looks rushed, so didnt want to say anythin. Besides there are far more bigger concerns than the games visuals for me. Voiced Protagonist, gear degradation, FNV style survival needs and just the RPG streamlining / dumbing down in general. I'd love to play this on release week rather than wait for £6 steam sales and mods to fulfil my wishes.
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Hilm Music
 
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Post » Fri Nov 27, 2015 6:03 am

I like it as well, looks clean and easy to move through it all which I like because it keeps the flow of the gameplay going.

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Cartoon
 
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Post » Fri Nov 27, 2015 6:13 pm

Hopefully Darn sees it and fixes it.

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katsomaya Sanchez
 
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Post » Fri Nov 27, 2015 8:54 am

As long as we can change the color. I actually like it though. I just feel Blue would fit better with the setting

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Marquis T
 
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Post » Fri Nov 27, 2015 2:24 pm

Hopefully the SkyUI and F4SE teams will be hard at work making the UI as customizable and PC friendly as they have in the past. I actually like to squeeze as much information on my screen as possible at any given time. I think the current UI that we've seen is a little bare for my tastes.

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Alex [AK]
 
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Post » Fri Nov 27, 2015 11:57 am

It's too bright, some things feel smudged because of it.

The health bar and stuff is also too minimalistic.

That the pip-boy screen is a screen within the screen bugs me, is it 'really' so [censored] hard to simply cover the screen with the menu screens? Seriously?

All that a screen within a screen means is that they have to limit what can be on the screen which means more tabs to cycle through.

And oh how everyone just rejoices about having to cycle through more screens. Screens: The Game, instant GOTY.

I also dislike the font used for the ammo counter.

So, the non-menu UI is ugly and the menu UI is impractical.

I don't like either.

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rheanna bruining
 
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Post » Fri Nov 27, 2015 10:59 am

With Adobe Flash being used, don't count on it. DarN was in the process of modding Skyrim's UI once upon a time, but disappeared without ever giving an update on his progress. My best guess is it was eventually abandoned. Most likely, this is how we wound up with the SkyUI team doing it, rather than DarN.

Come to think of it, New Vegas' UI seemed a little unfinished as well. Maybe he just got burned out. Unless somebody else here knows what happened to prevent him from working on Skyrim, we'll never know unless/until he shows back up here.

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Tha King o Geekz
 
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Post » Fri Nov 27, 2015 1:08 pm

DarN left in the middle of making DarnUI. DarnUI is in a working state but can be tricky to get working. I do not use it unless a mod calls for it. I find it is a bit glitchy in the Pip Boy.

But for me Since Fallout 3 I had no need for an UI mod. I did not like Oblivion's UI and that is the only game I did not like the UI or at least parts of it I did not like.

I do not think DarN was around at all for Skyrim or at least I do not recall.

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helen buchan
 
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Post » Fri Nov 27, 2015 5:00 pm

http://www.gamesas.com/topic/1275750-modding-the-gui/?p=19383313, but it appears he never made it very far into it.

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Rhiannon Jones
 
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Post » Fri Nov 27, 2015 4:06 pm

I stand corrected.

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Andrew
 
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Post » Fri Nov 27, 2015 10:38 am

I still use DarnUi for FONV, even if it is unfinished. He has a (had?) a knack for improving the UI w/o changing the intent completely.

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Harry Hearing
 
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Post » Fri Nov 27, 2015 5:44 am

The context inputs during dialog should be bigger, but other than that I quite like it. I mean it's neither terrible or amazing, but it's cleaner and a lot better than what it was before.

I don't know, I miss the full quotes from before rather than single words that hide what's being said until I choose an option. I say keep the clean and smooth interface we have now, but show the actual responses.

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Eire Charlotta
 
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Post » Fri Nov 27, 2015 5:50 am

Not a fan of the UI either...

The interface was obviously designed for consoles, just like the last few games built on this engine: FO3, FNV, & Skyrim. Which is fine, but when a game is played on PC this sort of menu design feels confined & restrictive. Like most games that are "ported" from console to PC the UI should get an overhaul.

Here's a few places the current menu's could improve.

1. Use more of the screen! Several of the menu's use a small fraction of the screen and there is tons of space to utilize.

Examples: Restricted from posting links apparently....

Youtube: Fallout 4: E3 Gameplay (12:17 video) checkout 5:13 & 8:02

2. Know when to use Scrolling menus and when not to. Scrolling menu's work great for consoles cuz you just keep pressing over til you get the item you want. On PC we have a mouse, show us a list of our options and let us click on it.

3. Keybindings and remapping. Give us More options!

- Like keys to navigate menus: clicking, tabbing, home, end, page up, page down, etc..

- Let me (for example) bind F1 to bring up the Pipboy at Stats menu, F2 Inventory, F3 Data, etc.. Separate toggle button for pipboy light if I want.

- Ungroup (or keep grouped) buttons that do multiple things, so they make sense to the player. (games that are ported like Assassins Creed to this horribly)

- Wide range of possible key bindings like: ctrl+2, Shift+MiddleMouseButton, etc..

- Allow more than 8 items to be assigned keys, as you said at E3... go overboard, give us like 40+ slots. 1-10, Ctrl+(1-10), Alt+(1-10), shift+(1-10) (Games like World of Warcraft do this well)

For other more relatable examples look at how some mods made your previous games menu's bearable on PC

Skyrim : Sky UI

Fallout: DarnifiedUI

... was going to continue my Console -> PC rant and talk about not restricting RAM usage, but that's another thread...

/rant

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alyssa ALYSSA
 
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Post » Fri Nov 27, 2015 7:30 pm

I hate having the compass at the bottom and always customize my UI for the compass to be at the top. It's just much more natural for me to look up rather than down. I do the same thing with Windows (i.e., bar at the top rather than the bottom of the screen).

Depending on gameplay, I might want some more info onscreen. We'll see.

They do need to make a custom PC version, anyway (for keyboard and mouse, not using controller on PC... ugh).

.

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Kate Murrell
 
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