Pete Hines says fallout 4 is finished

Post » Sat Nov 28, 2015 4:13 am

The issue is the FSB issues with the games when a game requires both cpu and gpu to start handling physx and rendering together it can cause lag spikes, and the gfx card is EVGA GTX 770 Classified version, the fps does not drop that much but in certain games it can cause stuttering with explosions and the calculation of debris and all the different stuff to make a game look insane, and that can cause the issues with my system bottle-necking with certain games and i run them all with Nvidia geforce experience their recommended optimized settings, and usually that works well.

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Leonie Connor
 
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Post » Sat Nov 28, 2015 9:26 am

If it was Ubisoft we'd be climbing radio towers to reveal more of the map and have to hunt deathclaws and skin them to increase our carry weight

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elliot mudd
 
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Post » Sat Nov 28, 2015 1:37 am

Hopefully Bethesda took their time with this game. One issue with Bethesda games is that they rush things and they use awful logic. For example, Oblivion had a house called Summitmist manor that allowed you to permanently lock people inside because it was a part of a quest. They forgot to keep NPCs from entering from outside. Or how Dawnguard had "radiant quests" that involved killing an NPC, but there was a chance it would target an already dead NPC, making the series incompletable.
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Penny Wills
 
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Post » Sat Nov 28, 2015 1:40 pm

We are going to get one massive day one patch. You watch, 4 gig at least.
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Emily Martell
 
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Post » Sat Nov 28, 2015 2:09 am


I will take that bet.
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Arrogant SId
 
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Post » Fri Nov 27, 2015 10:13 pm


Ha!
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ZzZz
 
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Post » Sat Nov 28, 2015 10:29 am


If even the devs have played 400 hours and are still finding new [censored] should tell you how hard it's going to be to find all those specific events that will trigger a bug. It would be foolish to expect perfection I agree.

I'm glad they waited until it was finished before they announced it. 5 months of straight polish and bug-fixing is very much needed.
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Maya Maya
 
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Post » Fri Nov 27, 2015 11:01 pm

Makes me wonder what's even in some of those other day one patches. Unless Bethesda's packing new art assets and audio into the patch, I can't imagine straight bugfixes could take up 4 gigs.

While we're at it, how much memory do you think Fallout 4 will take up overall?

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Racheal Robertson
 
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Post » Sat Nov 28, 2015 7:40 am

I feel like you're either bragging or somewhat clueless.

Either way, yes. Yes it will. And many more games for many more years to come.

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Catherine N
 
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Post » Sat Nov 28, 2015 10:56 am

I was asking because my current PC default detects to 'Low' quality on FO3, graphics so I was concerned my new pc would have similar issues. Im not IT at all, so I thought this was the best place to ask.

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Red Bevinz
 
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Post » Sat Nov 28, 2015 3:11 am

Well that CPU is way overkill, so if Fallout 3 is setting it to "Low" that likely means one of two things: Either your Graphics card is not up to snuff or Fallout 3 does not recognize it, defaulting to low setting to be safe. If it's the former you need to look into upgrading for you surely will not be able to play Fallout 4 on your current setup. If it's the latter then you can safely crank it up 'till it won't go any higher or until it starts behaving badly.

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BlackaneseB
 
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Post » Sat Nov 28, 2015 1:33 pm

My old pc was the one that was running FO3 at LOW. My New PC was the one with the specs I just posted.. I pick it up tomorrow.

I went with this as the Graphics card: Powercolor Radeon R9 380 4GB GDDR6 DisplayPort HDMI 2xDVI

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Naazhe Perezz
 
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Post » Sat Nov 28, 2015 1:24 am

Well then you sure will be able to Run Fallout 4 well, if not maxed. Probably maxed.

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Cameron Wood
 
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Post » Sat Nov 28, 2015 7:42 am

Thanks. Sorry if I came across as Gloating or the like, I was just trying to ask a hardware question in a place I knew people would know the answer to.

Ive saved a while for my new computer but am looking forward to seeing the Wasteland as it was meant to be seen!

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sarah taylor
 
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Post » Sat Nov 28, 2015 1:44 am

Me and you, we think alike.

I bought a new computer last week for the sole purpose of Fallout 4 destruction. And man, it feels great. Its weird though, it runs Fallout 3 worse than my old machine, but then computers can be like that. The new game is coming soon anyways, and ill be departing the Capital Wasteland for my new home in The Commonwealth.

Alongside my Tamrielic homes of Skyrim and Vvardenfel. I swear its impossible to get Morrowind to run in a way that is not "slightly awful." every single computer ive ran it on its been janky and sluggish on the technical side, but its still the game that completely blew my mind with what a open world game can be.

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Emilie Joseph
 
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Post » Sat Nov 28, 2015 3:33 am

Cool. You know you need a new computer when Nuka Cola Quantum looks grey and lifeless!

I have never played Morrowid. I played Arena many years ago and dabbled wth Obilivion but it wasnt really my thing.

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Patrick Gordon
 
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Post » Sat Nov 28, 2015 5:15 am

Morrowind is cheap on steam and should be given a try- granted it's ugly and old school by todays standards.

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Sunny Under
 
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Post » Sat Nov 28, 2015 4:50 am

The environments in Morrowind are still okay. It is the character animations and graphics that make it so I cannot play anymore. Never forget the first time I played and watched the water. There are much better games for that now, but at the time I thought it was pretty awesome. Even then though, I thought the character animations were pretty low bar. I still had fun. Now, no way I could play it. I could not even play Oblivion or Fallout 3 recently. Again, character animations. Fallout 4 has gotten some criticism about the character animations in it, but they are light years ahead of the Oblivion era Bethesda games.

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Sabrina garzotto
 
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Post » Sat Nov 28, 2015 12:39 pm

Morrowind has a fair amount of graphic improvements in the modding community, although the animation replacers still aren't that huge an improvement. I couldn't recommend the MGSO pack, though, honestly.

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Brad Johnson
 
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Post » Sat Nov 28, 2015 10:02 am

Personally I think that Skyrim and Fallout 3 are better games than Morrowind. Morrowind is ugly as sin, its game mechanics feel like they were designed with actual malice towards players, and if you thought the current engine in 3/NV was bad then just wait until you've spent a good few hours wandering around Vvardenfel. I swear you can actually slide across the ground if you jump on it the right way.

But I still think its a game that everyone should play atleast once, and for me I think its a landmark event in video game history. It still has its charm even today, although I fully admit that the reason for that is because it absolutely blew my mind when i played it as a kid. Morrowind, although not the first in its series, was a game that truly made Bethesda what it is today, and would save the company after dire financial straits in making Redguard.

And there is also the one thing that Morrowind still has a edge over modern games in: The World. It is so much weirder and more imaginative than anything else in gaming that I can say its truly alien to both the rest of the series and most anglosphere peoples. Put it this way, in Fallout 3 you pull open your pip boy and click on somewhere you want to go as fast travel incase you don't want to leg the distance inside the game world yourself. In Morrowind, you have to pay someone to transport you if you dont feel like doing it yourself. This could take the form of a ferry on a boat, or a teleport by a mage, but the most popular is riding a giant bug around that has had its innards hollowed out. It screeches and whines in pain because its been cut open to serve as a cargo hold for passengers or goods. It is driven around by yanking on exposed organs, that I can assume work the same way as brain damage resulting in nervous ticks.

You don't actually get to ride this thing in real time, because the game was made in 2002. And infact you never actually see them wandering around outside of the teleport that the caravaner give you, and also the game is programmed in such a way that over time the caravaneers will fall off of the platform they use for loading those things and since NPCs don't have any schedules they will just stand there forever...But still, its something you have to try once, and there is much more weirdness and high-imagination things waiting for you in the world. Just don't be suprised if it feel old and crappy, because it was made 13 years ago.

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Rich O'Brien
 
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Post » Fri Nov 27, 2015 9:42 pm

As someone who's been doing game testing for about a decade, if it is as "done" as implied, all they are fixing right now are critical issues, if even that. Minor graphics and clipping issues are low-priority at this point. Those are being compiled into a list of things to possibly fix in later patches, along with anything that is discovered by the large player base.

Most likely, given the scope of the game, they have been doing actual testing for the last two years. They are at the point where they have to say "no more bugs. We need to get it ready to ship." It should mean that major issues should be very rare and require strange circumstances to reproduce.

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Matt Gammond
 
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Post » Sat Nov 28, 2015 1:01 am

The thing about Morrowind is, there was nothing like it when it came out, especially not on consoles. You could enter every building, pick up every small clutter item, read every book, interact with every NPC (and NPCs have as many stats and inventory capabilities as the player); the world was alien and fascinating, and the graphics were really impressive for 2002's standards. Even if Bethesda made another game world just as weird or weirder than Morrowind, it wouldn't capture the same essence. But I digress.

I wonder what kind of engine changes Bethesda made to accommodate the new features. Skyrim's classic navmesh system wouldn't really work as-is for pathfinding in custom-build settlements.

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Emma Parkinson
 
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Post » Fri Nov 27, 2015 11:15 pm

Thats kind of what I was trying to say. Morrowind was a landmark point in open world gaming, but it is clearly the base that Bethesda has built a tower out of. Skyrim would not have existed without Morrowind, and although Skyirm is basically the 2011 incarnation of Bethesda's open world, the 2002 incarnation is where technology finally caught up enough to start delivering on how crazy and awesome a open world game can be. Obviously people are going to enjoy the new technology better than the old, but there's still something special about seeing where it all began.

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Pixie
 
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Post » Sat Nov 28, 2015 5:06 am

Good point. Given the time frame they have now, they're probably now burning it into multiple CDs and making all the game boxes (how and where do they get all that?), putting them into boxes to be shipped around the world.

Out of curiosity: is this less fun than the actual testing itself? How do they burn the game into the CD copies? All very interesting stuff.
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Lloyd Muldowney
 
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Post » Sat Nov 28, 2015 2:05 pm

All the actual disc production will be done in specialised pressing plants in various places around the world. DVD-ROMs aren't 'burned', instead the data is stamped/moulded into the reflective layer during manufacture. The critical part of the process from Bethesda's point of view is creating the master copy from which data is read to create the pressing/moulding plates. That has to have all the game data properly formatted, compressed, validated and tested to make sure it all got included (no old-versions of files, nothing missing).

The boxes will just be standard DVD boxes bought in bulk, and the inserts, manuals etc. will be bulk printed. The discs, boxes and inserts will be brought together at a packaging plant to be assembled, shrink-wrapped and shipped to warehouses for distribution to retailers.

Whether the various bits (boxes, inserts, manuals, discs) will each be made in one place, or whether some will be made in multiple different places to cut down on shipping costs, I have no idea.

Ah, and I've never been involved in game testing, but from everything I've read it's no more fun than any other job. Painstaking, repetitive, rigorous and often highly proscriptive. Sort of "today you are testing grenades. This is an empty level. You will throw grenades at pre-marked points on walls, floors, stairs and areas of water, from different angles. You will record any instances where the grenade clips through scenery, fails to bounce properly, goes flying into the stratosphere, explodes at the wrong time, or fails to paint explosion decals on the scenery correctly. You will do this for eight hours. You might be doing it for eight hours tomorrow."

Ok, I'm sure there are brilliant parts of game testing too, depending on the company :)

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Elisha KIng
 
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