Pete Hines says fallout 4 is finished

Post » Sat Nov 28, 2015 11:28 am

In this interview pete hines said f4 is finished. They are not adding anything else. They have played through it all as a full finished game. Just polish, frame rate, and bug fixing left.


https://youtu.be/xQjjIeYUQE0
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Scotties Hottie
 
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Post » Sat Nov 28, 2015 3:36 am

For a Secod I thought this was another GOM from NMA topic. I think most of us suspected that given they basically need to start pressing roughly October 1 st or so.
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Cagla Cali
 
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Post » Sat Nov 28, 2015 9:36 am

It would kinda have to be feature-locked already with them announcing it ~5 months before release.

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Rebecca Clare Smith
 
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Post » Sat Nov 28, 2015 6:55 am

https://www.youtube.com/watch?v=40D7u1BcmrE

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Marie
 
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Post » Sat Nov 28, 2015 12:59 pm

Don't worry, you have mod community :D

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Sarah Unwin
 
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Post » Sat Nov 28, 2015 10:18 am

Not surprising. We're 3 months to release on August 10th.

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Claire Jackson
 
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Post » Sat Nov 28, 2015 3:40 am

Cool. Then they'll have months to debug it, and it'll be free of critical bugs by launch.

Yeah, right :rofl:
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Astargoth Rockin' Design
 
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Post » Fri Nov 27, 2015 11:44 pm

Release now!!! Gimme
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Annick Charron
 
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Post » Sat Nov 28, 2015 4:09 am

Errr...hopefully? Debug is one of the most difficult thing in the world :confused:

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Michelle davies
 
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Post » Sat Nov 28, 2015 4:32 am

It's not like the game is going to be free of bugs anyway, so they might as well release it now. :wink:

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Dagan Wilkin
 
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Post » Sat Nov 28, 2015 4:56 am

I'm actually rather glad they at least were able to give themselves some time to debug and tweak. Hoping for a more polished product as a result, but I know how huge these games are.

Maybe if they did an Early Access and let 10,000 volunteers pay to find bugs in their game. :D

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Georgine Lee
 
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Post » Fri Nov 27, 2015 10:01 pm


Indeed, "bug free" is impossible in anything more complex than a "hello world" :hehe:


There's buggy, and then there's buggy. I bet most people would be using the new Steam refund system if it was released in the condition it is today :lmao:
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Sunnii Bebiieh
 
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Post » Sat Nov 28, 2015 12:48 am

I like hearing this, that performance stuff like Framerates and debugging is occurring. They rushed Skyrim out the door and it suffered because of that, Fallout 4 looks to be different this time around. Beth is taking there time and making sure that Fallout 4 is as best as it could be.

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Hilm Music
 
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Post » Sat Nov 28, 2015 2:11 am

can't wait

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Queen
 
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Post » Sat Nov 28, 2015 4:53 am

Bugs are bugs and all games have bugs.

But it's more involved than that. They have to make sure media released, packages are made at the publishers, the CD's have to be made...a few million of them...Those needs to be sent to a wharehouse, and then those need to be loaded to trucks for distribution. The Steam Version needs to be submitted to Steam and properly integrated into the service. There is a process.

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Cayal
 
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Post » Sat Nov 28, 2015 7:08 am

I was actually being facetious, but it is nice to see Bethesda attempting to make their games less buggy.

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Darrell Fawcett
 
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Post » Sat Nov 28, 2015 12:00 am

Just the crunch time of bug fixing left, then? Nice. They've still got to distribute it at the end, but a good few months of hunting down all of those pesky bugs is pretty nice.

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Laura Ellaby
 
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Post » Sat Nov 28, 2015 7:03 am

There's always going to be bugs that are never found unless very specific conditions are met.

Like trying to switch weapons while surrounded by two enemies, at the exact moment an enemy's grenade starts to detonate under you, for instance. And boom, frozen.

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Vicki Blondie
 
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Post » Sat Nov 28, 2015 11:29 am

Well the CD's being burned usually doesn't happen until the game's gone gold. Not sure how close we are to that yet but I'm sure they have a goal in mind.

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Red Bevinz
 
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Post » Sat Nov 28, 2015 4:58 am

If it uses the same engine as Skyrim but tweaked, shouldn't it be easier to avoid bugs since they have experience with it? I'm not saying we won't have bugs, we obviously will but we shouldn't have any huge glaring kinds of bugs right?

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hannaH
 
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Post » Sat Nov 28, 2015 9:32 am

Not really. Game engine specific bugs should be few and far between (although if they've switched to a 64 bit executable that could bring in a raft of new ones), but the game engine is driven by huge amounts of game specific data.

The vast majority of the bugs (including game-breaking ones) are going to be quest design and scripting errors. And as the quests and the scripts are largely created from scratch for each game, the mistakes that lead to problems are as well.

Oh, and errors in models, shaders etc., those are per-game too, and can cause crashes. Any updated or replaced middleware might have previously unknown bugs as well.

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kitten maciver
 
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Post » Sat Nov 28, 2015 2:40 am

Why are you linking to the Dorito Pope and 'I have the right to dox you' Sessler?

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Steve Bates
 
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Post » Sat Nov 28, 2015 1:53 pm

It JUST works... seems more accurate :tongue:

Edit:

It's surprisingly difficult to enunciate syllables via text...

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Ernesto Salinas
 
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Post » Sat Nov 28, 2015 4:15 am

I've always wondered, did Todd Howard like Fleetwood Mac before Skyrim's release, and if so, does he hate them now?

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adam holden
 
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Post » Sat Nov 28, 2015 12:10 pm

It's great they are taking some time to try and weed out bugs prior to release. I said they should do this at the release of Skyrim.

Let's hope that upon release their patches don't break elements of the game.
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jennie xhx
 
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