https://youtu.be/xQjjIeYUQE0
It would kinda have to be feature-locked already with them announcing it ~5 months before release.
Not surprising. We're 3 months to release on August 10th.
Errr...hopefully? Debug is one of the most difficult thing in the world
It's not like the game is going to be free of bugs anyway, so they might as well release it now.
I'm actually rather glad they at least were able to give themselves some time to debug and tweak. Hoping for a more polished product as a result, but I know how huge these games are.
Maybe if they did an Early Access and let 10,000 volunteers pay to find bugs in their game.
I like hearing this, that performance stuff like Framerates and debugging is occurring. They rushed Skyrim out the door and it suffered because of that, Fallout 4 looks to be different this time around. Beth is taking there time and making sure that Fallout 4 is as best as it could be.
Bugs are bugs and all games have bugs.
But it's more involved than that. They have to make sure media released, packages are made at the publishers, the CD's have to be made...a few million of them...Those needs to be sent to a wharehouse, and then those need to be loaded to trucks for distribution. The Steam Version needs to be submitted to Steam and properly integrated into the service. There is a process.
I was actually being facetious, but it is nice to see Bethesda attempting to make their games less buggy.
Just the crunch time of bug fixing left, then? Nice. They've still got to distribute it at the end, but a good few months of hunting down all of those pesky bugs is pretty nice.
There's always going to be bugs that are never found unless very specific conditions are met.
Like trying to switch weapons while surrounded by two enemies, at the exact moment an enemy's grenade starts to detonate under you, for instance. And boom, frozen.
Well the CD's being burned usually doesn't happen until the game's gone gold. Not sure how close we are to that yet but I'm sure they have a goal in mind.
If it uses the same engine as Skyrim but tweaked, shouldn't it be easier to avoid bugs since they have experience with it? I'm not saying we won't have bugs, we obviously will but we shouldn't have any huge glaring kinds of bugs right?
Not really. Game engine specific bugs should be few and far between (although if they've switched to a 64 bit executable that could bring in a raft of new ones), but the game engine is driven by huge amounts of game specific data.
The vast majority of the bugs (including game-breaking ones) are going to be quest design and scripting errors. And as the quests and the scripts are largely created from scratch for each game, the mistakes that lead to problems are as well.
Oh, and errors in models, shaders etc., those are per-game too, and can cause crashes. Any updated or replaced middleware might have previously unknown bugs as well.
Why are you linking to the Dorito Pope and 'I have the right to dox you' Sessler?
It JUST works... seems more accurate
Edit:
It's surprisingly difficult to enunciate syllables via text...
I've always wondered, did Todd Howard like Fleetwood Mac before Skyrim's release, and if so, does he hate them now?