Petition for Prone in Crysis 2

Post » Mon Sep 14, 2009 10:42 pm

Please explain a scenario in Crysis mp that you would call prone "abuse".
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Jordyn Youngman
 
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Post » Mon Sep 14, 2009 10:56 pm

You run into someone, and they instantly face plant (Go prone) to avoid your shots as they shoot you.

Happened all too often.

Someone goes prone while cloaked far away with the sniper rifle. They hide their position by crawling back behind their cover after every shot.

People hiding proned around corners so they aren't eye-level. A cheap camping tactic.

These are well-known issues in any title with prone.
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Brandi Norton
 
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Post » Tue Sep 15, 2009 6:32 am

You run into someone, and they instantly face plant (Go prone) to avoid your shots as they shoot you."

So according to your views basically it is "abuse" to duck under an opponents fire or to avoid their shots??? LOL

I suppose they should instead just stand there perfectly still and allow you to shoot at them as you do the same? (WOW now that really sounds like dynamic gameplay!!!)<--- sarcasm

People hiding proned around corners so they aren't eye-level. A cheap camping tactic

I really don't understand how it is that the prone position in this case gives the "camper" any advantage at all.

I can assure you if someone is laying at my feet as I come around a corner in I have no trouble mowing their head off as they try to shoot my ankles (being that the gun doesn't elevate very far in prone position. Not to mention that in the prone position they are going to be an easy stationary target.)

Someone goes prone while cloaked far away with the sniper rifle. They hide their position by crawling back behind their cover after every shot.


What does this have to do with prone at all? Cloak works while standing you know! Cloak also works while crouched! What if they simply sidestep back behind cover? Is that sidestep abuse? Or what if they just crouch back behind cover .. Is that crouch abuse???

Prone is not the real cause for camping.. Lets look at what is really promoting the camping

Someone goes ***** while cloaked far away with the sniper rifle . They hide their position by ******** back behind their cover after every shot.


cloaked , far away , sniper rifle
yep , yep and yep the very promoters of camping that I listed in my first post:

ZMrkzZMn: Here are things that promote camping.

Positions with good view and are easily defensible.

Over powered weapons.

^^^^^ Those 2 things right there are by far the BIGGEST promoters of camping.

In crysis mp by far the biggest tool of the camper are the above mentioned and cloak mode.

Yea thats the post you said this about.

Ultimarage : Agreed, ZMrkzZMn didn't make any good points and his entire post just didn't make sense in general
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bonita mathews
 
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Post » Mon Sep 14, 2009 10:17 pm

+1 for prone

prone helps you aim farther in the REAL crysis games (not this console crap which is killing the game) because it reduces recoil but does not take it off so you still need skill to control your shots. If you cant hit someone that is flat on the floor you must be really bad. For the people hiding in prone...using a radar scanner does not make it hard to find them.
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Evaa
 
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Post » Tue Sep 15, 2009 8:32 am

I am very disapointed of all the rumors I hear about Crysis 2. Removing many of the games' features that make it one of the best FPS out there. Removing prone? prone is a great tactic to hit enemys further away with a typical weapon. It is easier to control recoil over that distance. Re-loading the weapon while proned behind an object spares you the much needed time while in a close combat fight. I could go on with this for a while, so to sum this up, the uses of prone out weigh the entire "camping" complaint. Campers can easily be taken out, so whats the problem? Basicly, to some people prone has one con, but many pros, so remove it? this makes no sense. This, among many other features being removed, as I read online, will keep me from buying Crysis 2.
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Breanna Van Dijk
 
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Post » Mon Sep 14, 2009 9:42 pm

How can features be 'removed' from a game that isn't even finished.

That in and of itself makes zero sense.

Crysis 1 is not Crysis 2, and vice versa.
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Allison C
 
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Post » Tue Sep 15, 2009 12:29 am

Well instead of making it similiar to crysis 1, they are making another COD, or other lousy fps, ya just what every one wanted ::sigh:: so far its too similiar to other games. Open your eyes man before spittin out your flaming non sense
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sharon
 
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Post » Tue Sep 15, 2009 10:09 am

Open my eyes?

I have opened my eyes. Does CoD have state-of-the-art graphics, physics, 3D, and sound on a brand-new engine? No, CoD runs on a 10 year old modified engine.

Does CoD have deformable metals, or a super suit that switches up the gameplay entirely? What about the ability to destroy certain objects?

Also, CoD does not give you the option to go sneaking in your missions. CoD forces you to blast everyone no matter what, unless it's a cherry-picked sneak mission where they tell you what to do.

In the Crysis series; thanks to the Nanosuit, you aren't told exactly how to complete your objectives. You are able to do whatever you want. Sneak past soldiers and kill them silently, sneak past them completely and not kill them, kill them without even using a gun, go around blowing everything up, guns blazing - the option is yours.

Can you pick up your enemies by their throat in CoD, using them as a human shield or even throwing them into other enemies?

How do you kill people and progress in CoD? Firearms only. Most missions you CANNOT sneak past enemies - they just 'magically' know where you are even if they have not seen you.

Now tell me again, what are you even talking about? Call of Duty is NOTHING like the Crysis series.

It seems like you just point out something on the surface without looking at the core of the gameplay.

CoD is supposed to play like a semi-tactical shooter. You can't jump up walls, you can't cloak, you can't perform stealth kills - you have one way and one way only to play - shoot, shoot shoot, follow the straight line, and shoot, shoot, shoot some more.

The Crysis series is and will never be your typical FPS that forces you to do it exactly how the developers intended. Thanks to how everything is setup, you get to control how battles play out.

Cevat said himself that they kept in the ability to pick up pretty much any object that would be reasonable for you to pick up, and that's not all. Real-time weapon customization is still there in Singleplayer. You can't even pick up objects in Call of Duty, and what you get attached on your weapon is what you get. You don't get to customize your weapons in CoD either.

Everything I mentioned here was in Crysis 1, and is also confirmed to be in Crysis 2.

So please, think before you speak.
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Jade Payton
 
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Post » Mon Sep 14, 2009 6:56 pm

Open my eyes?

I have opened my eyes. Does CoD have state-of-the-art graphics, physics, 3D, and sound on a brand-new engine? No, CoD runs on a 10 year old modified engine.

Does CoD have deformable metals, or a super suit that switches up the gameplay entirely? What about the ability to destroy certain objects?

Also, CoD does not give you the option to go sneaking in your missions. CoD forces you to blast everyone no matter what, unless it's a cherry-picked sneak mission where they tell you what to do.

In the Crysis series; thanks to the Nanosuit, you aren't told exactly how to complete your objectives. You are able to do whatever you want. Sneak past soldiers and kill them silently, sneak past them completely and not kill them, kill them without even using a gun, go around blowing everything up, guns blazing - the option is yours.

Can you pick up your enemies by their throat in CoD, using them as a human shield or even throwing them into other enemies?

How do you kill people and progress in CoD? Firearms only. Most missions you CANNOT sneak past enemies - they just 'magically' know where you are even if they have not seen you.

Now tell me again, what are you even talking about? Call of Duty is NOTHING like the Crysis series.

It seems like you just point out something on the surface without looking at the core of the gameplay.

CoD is supposed to play like a semi-tactical shooter. You can't jump up walls, you can't cloak, you can't perform stealth kills - you have one way and one way only to play - shoot, shoot shoot, follow the straight line, and shoot, shoot, shoot some more.

The Crysis series is and will never be your typical FPS that forces you to do it exactly how the developers intended. Thanks to how everything is setup, you get to control how battles play out.

Cevat said himself that they kept in the ability to pick up pretty much any object that would be reasonable for you to pick up, and that's not all. Real-time weapon customization is still there in Singleplayer. You can't even pick up objects in Call of Duty, and what you get attached on your weapon is what you get. You don't get to customize your weapons in CoD either.

Everything I mentioned here was in Crysis 1, and is also confirmed to be in Crysis 2.

So please, think before you speak.


You bring up some very good points and I agree with most of them.

However in regards to the multiplayer, it does looks a lot like the Call of Duty series.
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Kayla Keizer
 
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Post » Mon Sep 14, 2009 10:01 pm

You bring up some very good points and I agree with most of them.

However in regards to the multiplayer, it does looks a lot like the Call of Duty series.

true

whatever you say, if you put C1 / CW on one side and COD on the other C2 will be somewhere in the middle and there is no denying it, whether it is for the best or worst
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Theodore Walling
 
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Post » Tue Sep 15, 2009 4:20 am

Let's tone down on the flaming please guys. Also, please try and keep this on topic, which is 'prone in Crysis2', not 'Crysis2 vs CoD'. If your comparisons pertain to proning, by all means include them but let's not derail the train completely :)
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Sierra Ritsuka
 
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Post » Tue Sep 15, 2009 7:06 am

Let's tone down on the flaming please guys. Also, please try and keep this on topic, which is 'prone in Crysis2', not 'Crysis2 vs CoD'. If your comparisons pertain to proning, by all means include them but let's not derail the train completely :)

True, absolutely true.
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Annick Charron
 
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Post » Tue Sep 15, 2009 7:52 am

I don't really still think if it is a problem or not.

If it works has a game mechanic, why change it?

Then again, in Crysis 2, not being in its finished state, can we say it is needed?

Bad Company 2 does not have prone in multiplayer, and the game still plays fine. What is so bad about going all the way down. You can give me your reasons, but come on now. It is not a negative thing, it is just different. Different doesn't equal bad.

I could care less if it is in multiplayer, but if it is, make sure it is a good game mechanic. That is all that matters. If it works.

Considering I have not played the game yet, and considering that changes have been made, I'm not shying away from it. I am ok with change.

6v6 multiplayer is different, not bad.

Adding Dogtags for identification AND killstreaks is different, not bad.

Having modules to customize for the Nanosuit is different, not bad (Although people find reasons to have it be a negative thing, when I don't understand how it is.

Have some faith in Crytek. They know what they are doing, and you have the most talented people in the industry working on a technological masterpiece (and a good game too). Their decisions are unpopular and different, not broken.
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sarah
 
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Post » Mon Sep 14, 2009 11:53 pm

I don't really still think if it is a problem or not.

If it works has a game mechanic, why change it?

Then again, in Crysis 2, not being in its finished state, can we say it is needed?

Bad Company 2 does not have prone in multiplayer, and the game still plays fine. What is so bad about going all the way down. You can give me your reasons, but come on now. It is not a negative thing, it is just different. Different doesn't equal bad.

I could care less if it is in multiplayer, but if it is, make sure it is a good game mechanic. That is all that matters. If it works.

Considering I have not played the game yet, and considering that changes have been made, I'm not shying away from it. I am ok with change.

6v6 multiplayer is different, not bad.

Adding Dogtags for identification AND killstreaks is different, not bad.

Having modules to customize for the Nanosuit is different, not bad (Although people find reasons to have it be a negative thing, when I don't understand how it is.

Have some faith in Crytek. They know what they are doing, and you have the most talented people in the industry working on a technological masterpiece (and a good game too). Their decisions are unpopular and different, not broken.

Optimistic but un-realistic.
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cutiecute
 
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Post » Tue Sep 15, 2009 1:13 am

Optimistic but un-realistic.
Instead of just disagreeing, share with us why you disagree with the points raised :)
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Vera Maslar
 
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Post » Tue Sep 15, 2009 5:15 am

Optimistic but un-realistic.
Instead of just disagreeing, share with us why you disagree with the points raised :)

As Dogs900 stated:

Post subject: Re: Petition for Prone in Crysis 2 Reply with quote
I don't really still think if it is a problem or not.

If it works has a game mechanic, why change it?

Then again, in Crysis 2, not being in its finished state, can we say it is needed?

He's still optimistic, but the reality is prone is up to the developer, but if enough speak up. There's hope.
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Dalton Greynolds
 
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Post » Mon Sep 14, 2009 8:53 pm

Not optimistic or unrealistic, but rather a logical point of view.
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Nomee
 
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Post » Tue Sep 15, 2009 2:41 am

I am pro-prone!

One argument against prone is dolphin diving, surely with crytek's ability it wouldn't be to hard to program the game so that it doesn't happen in the air and also there there is a quick but realistic animation as you lie on the floor. Surely we are past the point of being able to change direction in air, so why can't, actually physically/virtually preventing the use of dolphin diving, a great achievement in the multilayer industry. A great achievement to add to the list of other crytek achievements.

Also I believe that going prone is one of the most basic principles in war, as low to the ground as possible. Yes you can turn invisible, but after you energy runs out, you could be left standing in the middle of fire,,,, hence dead. If you can lay down before your energy runs out there is a chance that you might survive long enough to make it to near by cover.

These may be repeated ideas but there my opinion.

Yours Alge4
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MISS KEEP UR
 
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Post » Tue Sep 15, 2009 7:32 am

+1

Prone can be great if it isn't abused.
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Trista Jim
 
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Post » Tue Sep 15, 2009 4:39 am

+1

Prone can be great if it isn't abused.

Too late, some one is already abusing it as we reply to this thread. :(
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Alberto Aguilera
 
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Post » Mon Sep 14, 2009 7:38 pm

I think Crytek are making the right decision in removing prone. And as one of the developers said it was a game design choice and not a practical one, and I think that makes sense. All you have to do is look at the difference between the two games. The first was more tactical, moving slower in some cases, and wide open fields in which to lay down and snipe. Now this one will have more frantic battles, and smaller areas were prone wouldn't see much use. Instead of using prone, now they can map some other function to that button and have more different choices instead of being stuck with one.
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Veronica Martinez
 
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Post » Tue Sep 15, 2009 7:02 am

Indeed.

They don't want to promote sticking to the ground, they want to promote vertical gameplay.
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Zoe Ratcliffe
 
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Post » Tue Sep 15, 2009 7:03 am

Instead of using prone, now they can map some other function to that button

And right there you have your answer on why you won't get prone. It has nothing to do with game play. It's simply a console limitation.
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lucile davignon
 
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Post » Tue Sep 15, 2009 5:38 am

Instead of using prone, now they can map some other function to that button

And right there you have your answer on why you won't get prone. It has nothing to do with game play. It's simply a console limitation.

that and half of the other features that were removed :\
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Bee Baby
 
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Post » Tue Sep 15, 2009 4:17 am

Likely not. A button combination can be used to overcome that quite easily.
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Sarah Bishop
 
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