Petition for Prone in Crysis 2

Post » Mon Sep 14, 2009 3:06 pm

Crysis 2 has been announced to not have prone, and quite frankly, it has led up to two groups of people, the pro prone and the no prone groups. I will list some of the pro's and con's of prone, obviously I support prone, but I want to try and give an unbaised representation of how prone works. So if you support prone or want to add to the pro prone arguments/anti prone arguments, then feel free to show your support here!

The Pro argument for prone in Crysis 2:

    Proning allows the player to get under cover effectively while under fire.

    Proning allows for a more accurate shot to be delivered to the enemy.

    Proning allows for a more realistic portrayal of battles - laying down is a fundamental tactic.

    Proning can lower the amount of your body that can be seen by the enemy.

    Proning was in Crysis and Crysis Wars and worked absolutely fine with no complaints.

    If Prone wasn't broken in Crysis Wars, why fix it? (if it ain't broke don't fix it)

    We have a multi - million piece of equipment that can do insane assasinations and death punches in mid - air, but it can't lie down?

The Anti - Prone argument for Crysis 2:

    Proning allows for more camping to take place.

    Proning slows down the gameplay from its intended speed.

    Proning gives more of an advantage to snipers and long - distance rifles.

    Proning was removed in Bad Company 2 and look at its success.

    Proning in Modern Warfare 2 is a great example of why prone should be removed.

    Proning allows for dolphin diving and faceplanting.

    Proning while lagging can be abusive.

Developer and Moderator responses to prone being removed in Crysis 2:

    Cry-Tom: Who would want to go prone in a nanosuit anyway?

    Shinanigans: Aside from all of the fundamental points you raised about protection, accuracy and profile, let's come back to the gaming world where the most important aspect of removing the ability to prone is that it has its gameplay advantages to more than one person.

    BC2 was the one to bite the big-time bullet with no prone and it paid off favourably. DICE removed prone based on the notion that they didn't want to see half the team perched up on the top of a mountain sniping from the prone position. They wanted to see people on their feet, down in the action and it worked! People are always moving in BC2 and even if it's a sniper at the back of the map on top of a mountain, he's still strafing left and right, avoiding fire from the other team's sniper. It entices people to keep moving whereas prone does the complete opposite. Prone can be removed from all games imo, unless they're slow-paced military sims like Arma.

    Also, take a look at the glitches like "dolphin diving" from the Battlefield series that it prevents. Stand to crouch is a limited movement for both hitboxes and model animation. Stand to prone is a far bigger movement and with that, can result in glitches and model->hitboxes sync lag. Sure, that's part and parcel of good coding but with the advantages no prone brings, why bother fixing something that's broken?

    Cry-Lee: This is simply a game design choice, not a practical one. Instead of making multiple changes to other features, the decision was made to remove prone from the game.

Prone argument thread can be found here: http://www.gamesas.com/forums/viewtopic.php?f=24&t=4972&start=20

***Feel free to show your support for prone in Crysis 2 here, or add to my pro and con arguments. The prone decision needs to be cleared up NOW before Crysis 2 enters the beta stage.***

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sw1ss
 
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Post » Mon Sep 14, 2009 9:44 pm

Proning in Modern Warfare 2 is a great example of why prone should be removed.

lol i think this sums it all up xD

now seriously, i dont bother much about having prone or not, for me giving up a little on covering to get a prone noobs free game sounds good but i would like it either way

what i think is really a matter for such thing as a petition is for instances the lack of vehicles, this one yes is a huge change in gameplay that makes no sense at all, they could very well have the cod'ish style modes were there are no vehicles but keep 1 or 2 game modes with them
i personally like more a gun fight, but many of the players that still play cw are TIA with vehicles player, half my clan only plays that mode and many of them already said they wont be buying c2 cause they dont like run&gun that much
i dont see why narrowing down a game experience instead of expanding it when they already got the thing working

sry for this kind of offtopic :P

btw maybe u could add to the cons: lag, most of the times i get killed (mainly on aimmap) after i lay down which just makes me rage a lot
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Eve Booker
 
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Post » Mon Sep 14, 2009 1:22 pm

TBH, prone is annoying due to dolphin diving. There are things that C2 needs MUCH more than prone such as the Suit Menu and a new suit plan. The current one is very bad. Sorry Crytek but it's true. Sprinting costs energy??? WTF >:(
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Lyd
 
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Post » Tue Sep 15, 2009 12:53 am

I will be adding other petitions in the future including Vehicles, 6on6, and the Nanosuit reworking, i just do not want to flood the forums with 8 different petitions at once. Since this was the latest thing to be talked about, I thought that I should put this one up first while its still fresh.
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Peetay
 
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Post » Mon Sep 14, 2009 4:11 pm

Thanks for your post, is there a petition for vehicles and dedicated servers or more players? i must have missed them, I'll try a search now...call me Mr Pertinent, haha oh well..
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Vickey Martinez
 
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Post » Mon Sep 14, 2009 10:10 pm

I support this post, The game must be excellent.
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helliehexx
 
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Post » Mon Sep 14, 2009 7:24 pm

I support pro-prone because I like having the option rather than not having it, even if going prone in Crysis 2 means entering an animation to prevent glitches. The more options I have, the more fun I have and Crysis 2 should blow all FPSs out the water with what it can do that others cannot.
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Dragonz Dancer
 
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Post » Tue Sep 15, 2009 2:06 am

*petition signed

Although I don't use prone too much in Crysis Wars, It's still useful. I think it should be available to the players, but I can see where it might not have a place in the maps Crytek is designing. Perhaps prone can be a server option? then server admins can turn it on or off depending on which maps there're running, or which playing styles they wish to promote.
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Sun of Sammy
 
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Post » Mon Sep 14, 2009 6:50 pm

*petition signed

Although I don't use prone too much in Crysis Wars, It's still useful. I think it should be available to the players, but I can see where it might not have a place in the maps Crytek is designing. Perhaps prone can be a server option? then server admins can turn it on or off depending on which maps there're running, or which playing styles they wish to promote.

Nice idea, but how could the console players choose variables like that when its a Peer2Peer network?
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xx_Jess_xx
 
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Post » Mon Sep 14, 2009 3:49 pm

Someone has to set up variables like gamemode, time limit, map, etc. whoever does that could have a checkbox to enable or disable prone. Or maybe prone could be enabled in the popular "hardcoe" mode? Although I'm not familiar with how console users setup games, as I'm only a PC user :P
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Aaron Clark
 
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Post » Tue Sep 15, 2009 3:00 am

Someone has to set up variables like gamemode, time limit, map, etc. whoever does that could have a checkbox to enable or disable prone. Or maybe prone could be enabled in the popular "hardcoe" mode? Although I'm not familiar with how console users setup games, as I'm only a PC user :P

Interesting, hope they can make that an option.
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sally R
 
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Post » Mon Sep 14, 2009 8:35 pm

There are things that C2 needs MUCH more than prone such as the Suit Menu and a new suit plan. The current one is very bad. Sorry Crytek but it's true. Sprinting costs energy??? WTF >:(

You know how fast people sprint right? You know its faster than turning while aiming right? You know being able to sprint forever with armor on is a thing bad right?
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Lawrence Armijo
 
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Post » Mon Sep 14, 2009 11:05 pm

I would love to have prone back to gaming, especially for Crysis 2. I can understand why some games dont have it, especially those on consoles, but I believe that Crysis deserves it. I really like to play uber-realistic games (such as Bad company 2 or Crysis) and that is one reason why I bought Crysis, not having prone would, imo, take away a little away from that realism.
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Claire Lynham
 
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Post » Mon Sep 14, 2009 7:26 pm

As the Game seems to be a copy of Bad Company 2 and mix it with some of Call of Duty there is NO need for any prone.


Look at Bad Company2.....it function very good without any prone.
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Rach B
 
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Post » Mon Sep 14, 2009 7:32 pm

but prone in singleplayer is may possibile
like MoH (a copy of BC2)
in singleplayer you can prone
in multiplayer not
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luis dejesus
 
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Post » Tue Sep 15, 2009 12:56 am

I support prone in Crysis 2.

Prone in multi-player results in camping, but it also exposes yourself because its much harder to move which makes you an easier target. In single-player, it is essential for taking out a lot of enemies where it would be impossible to attack head on.
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m Gardner
 
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Post » Tue Sep 15, 2009 4:53 am

I don't really care, has long as the game mechanic of it is done right and being balanced. I have not played Crysis 2 yet, and I believe that Crytek are making the right decision, even if we don't agree with them.
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Roberta Obrien
 
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Post » Mon Sep 14, 2009 4:06 pm

I will support Prone in Crysis 2 and everything ahead.
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Mrs shelly Sugarplum
 
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Post » Tue Sep 15, 2009 6:07 am

I support prone in Crysis 2.

Cry-Tom: Who would want to go prone in a nanosuit anyway?
I lol'd.
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Dezzeh
 
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Post » Mon Sep 14, 2009 10:22 pm

Prone is abused in every game and slows down the gameplay.
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StunnaLiike FiiFii
 
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Post » Mon Sep 14, 2009 7:24 pm

I am ALL FOR prone in crysis 2.!!!!!!!!!!!!!!!!!!!

I can honestly say that I am horrified that prone and or lean is to be removed from crysis2. All in the name to reduce camping?? ARE YOU SERIOUS????

Here are things that promote camping.

Positions with good view and are easily defensible. (Such as rooftops with only one one way up)

Over powered weapons. (like grenade launchers and gauss rifles)

^^^^^ Those 2 things right there are by far the BIGGEST promoters of camping.

In crysis mp by far the biggest tool of the camper are the above mentioned and cloak mode. That being said camping in Crysis mp is and was not really that big of a problem.
Prone for most people is nothing more than a tool that add dynamics to the game play.

It allows quick duck and cover behind something as small as a curb or the crest of a small hill.

Or simply to throw off your opponents aim giving you a chance to get your gun out or just to reduce the damage that you receive in an intense gunfight.

Or a quick prone to gain stability and less recoil control for quick scoped accurate snapshots.

If anything It reduces camping by allowing for more dynamic gameplay. I keep reading things such as prone is abused by campers.... Giving the impression that people just prone and remain there indefinitely crawling around and doing so offers some huge advantage thereby ruining the game play for everyone else??? I really cant grasp the logic there at all. In my experience in crysis mp if you stay in one spot proned for very long "camping" against competent opponents your going to eat a nade or if far away receive a nice shiny sniper bullet through the head.....

You have to remember this isnt Bad Crysis 2 or Crysis of Duty... From the looks of the game play vids so far Crysis 2 ( like Crysis 1 and Wars ) will not have as much of the near instant death type kills these other games employ. This really helps to add the dynamics where you battle it out with your opponent rather than one person
getting a lucky insta kill or surprise hits for the early win (something that promotes camping)..

Prone is not some magical tool of the uber camper monster.. It is a tool that adds dynamics and movement to the game play!!!!!!

To remove prone and lean from the crysis2 would in effect be butchering the series!!!!!

Edit: (edited to fix spacing issue caused by some odd forum glitch which made the post rather hard to read and understand. Post was not reworded)

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Ashley Clifft
 
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Post » Mon Sep 14, 2009 10:47 pm


Prone is not some magical tool of the uber camper monster.. It is a tool that adds dynamics and
movement to the game play!!!!!!

To remove prone and lean from the crysis2 would in effect be butchering the series!!!!!

I find it hard to believe that lying down completely flat onto the ground is dynamic to movement and gameplay, and destroying a series.

OMG THE ALIENS ARE COMING AT ME AND I CAN'T GO ALL THE WAY DOWN TO THE GROUND. WHY ARE THEY BREAKING SOMETHING SO DYNAMIC?


I'm sorry, buy I lol'd during that whole thing.
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zoe
 
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Post » Tue Sep 15, 2009 1:44 am

Agreed, ZMrkzZMn didn't make any good points and his entire post just didn't make sense in general.

Prone promotes fast movement and dynamic gameplay? Lmao.
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CArlos BArrera
 
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Post » Tue Sep 15, 2009 5:50 am

Dogs: I am glad you found it entertaining =) It pretty much looks like you are talking about singleplayer... I could care less if prone is removed from singleplayer my statements are all geared toward multiplayer.

Ultimarage: Be honest here have you ever even played Crysis MP?

Prone adds dynamic to the gameplay by giving the player another movement option. Another duck and cover and shooting stability option.

By having those options it reduces the effect of positional advantages. This obviously makes players more likely to jump right into the heat of battle rather than stay at a safe location taking pot shots (AKA CAMPING)

Pretty basic logic really its a shame you can't grasp it.

I can see you guys still want to think of prone as something where a player hits the ground and just stays there??? Thats not how I see prone used at all.

I see it used as a quick duck or dive for one of the various reasons I already posted.... Then they are back on their feet... If they remain somewhere camping it certainly isn't because of prone.

I suppose you wouldn't mind if they simply removed sidestepping because it is "abused" by people and allows them unfair advantage by dodging incoming fire...
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Jeff Turner
 
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Post » Tue Sep 15, 2009 4:18 am

Of course I've played Crysis MP, as well as Wars, and many other games that feature prone.

Prone is abused in every single game.

You can 'duck and cover' with crouch.

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DAVId Bryant
 
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