The Pro argument for prone in Crysis 2:
- Proning allows the player to get under cover effectively while under fire.
Proning allows for a more accurate shot to be delivered to the enemy.
Proning allows for a more realistic portrayal of battles - laying down is a fundamental tactic.
Proning can lower the amount of your body that can be seen by the enemy.
Proning was in Crysis and Crysis Wars and worked absolutely fine with no complaints.
If Prone wasn't broken in Crysis Wars, why fix it? (if it ain't broke don't fix it)
We have a multi - million piece of equipment that can do insane assasinations and death punches in mid - air, but it can't lie down?
The Anti - Prone argument for Crysis 2:
- Proning allows for more camping to take place.
Proning slows down the gameplay from its intended speed.
Proning gives more of an advantage to snipers and long - distance rifles.
Proning was removed in Bad Company 2 and look at its success.
Proning in Modern Warfare 2 is a great example of why prone should be removed.
Proning allows for dolphin diving and faceplanting.
Proning while lagging can be abusive.
Developer and Moderator responses to prone being removed in Crysis 2:
- Cry-Tom: Who would want to go prone in a nanosuit anyway?
Shinanigans: Aside from all of the fundamental points you raised about protection, accuracy and profile, let's come back to the gaming world where the most important aspect of removing the ability to prone is that it has its gameplay advantages to more than one person.
BC2 was the one to bite the big-time bullet with no prone and it paid off favourably. DICE removed prone based on the notion that they didn't want to see half the team perched up on the top of a mountain sniping from the prone position. They wanted to see people on their feet, down in the action and it worked! People are always moving in BC2 and even if it's a sniper at the back of the map on top of a mountain, he's still strafing left and right, avoiding fire from the other team's sniper. It entices people to keep moving whereas prone does the complete opposite. Prone can be removed from all games imo, unless they're slow-paced military sims like Arma.
Also, take a look at the glitches like "dolphin diving" from the Battlefield series that it prevents. Stand to crouch is a limited movement for both hitboxes and model animation. Stand to prone is a far bigger movement and with that, can result in glitches and model->hitboxes sync lag. Sure, that's part and parcel of good coding but with the advantages no prone brings, why bother fixing something that's broken?
Cry-Lee: This is simply a game design choice, not a practical one. Instead of making multiple changes to other features, the decision was made to remove prone from the game.
Prone argument thread can be found here: http://www.gamesas.com/forums/viewtopic.php?f=24&t=4972&start=20
***Feel free to show your support for prone in Crysis 2 here, or add to my pro and con arguments. The prone decision needs to be cleared up NOW before Crysis 2 enters the beta stage.***