Petition: Remove air stomp as a perk

Post » Tue Feb 01, 2011 1:03 am

Actually other perks helps you to kill. This one too, if you find the correct place to impact.

> other perks help you to kill

AIRSTOMP KILLS YOU DIRECTLY (if you have luck)
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Myles
 
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Post » Tue Feb 01, 2011 3:59 pm

I am an avid stomp user or at least I try to be. I have to disagree with those individuals who say that it doesn't help you get kills it actually kills. I have a total of 29 stomp kills. Anybody who can try to compare energy transfer to air stomp and how they are both equally useful clearly do not use air stomp much. An ability like energy transfer is useful every life all the time no matter the map. Go ahead I dare you to say air stomp is just as useful. The only reason I use it is because it's cool.

I manage a healthy 2.3 kdr while trying to stomp my way through 75% of my matches where out of that 75% 95% of the time I dont even get 1 stomp kill. I can guarantee that If I switched to something actually useful I could get my ratio up even more. And of course there will always be those who say "your not doing it right, you need to have altitude blah blah" yeah I know exactly how it works the problem is it doesn't always work.

The main problem I see is that air stomp is EXTREMELY situational while just about all other modules are not. Not only that but suppose you got the height advantage over somebody who's standing there, I could try to stomp him, risk missing and getting shot while the animation is finishing up OR I could just shoot him and be done with it.

Another problem is the height required to kill. You either have to lead your jump and hope the "victim" doesnt turn around, stop, or run in another direction. The other option is well your opponent is just standing there which for the most part never happens. Depending on how high you are well all he has to do is walk a few steps and you miss because it still takes the user a second or two or three to hit the ground where you promptly get shot. For those who disagree with me, challenge yourself to use the stomp I can guarantee 80-90% of your matches you won't even get a kill with it.

I don't necessarily think it should be given to everybody but have the upgrades power it up so to speak. Maybe more damage from less height and a wider radius for the last upgrade because as of now most people who use air stomp do it because its cool (me) or as a humiliation kill. Nobody in their right mind uses it because "liek omgz i git lotza killz wif it."
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mishionary
 
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Post » Tue Feb 01, 2011 2:05 pm

People just need to learn to use Air Stomp better. It takes practice, yeah, but by no means is it underpowered. I've used it to clear out crash sites so often it's pretty much my primary method of attack in those cases. As for making it an ability available to everyone, I'd rather see it kept fairly rare. It's incredibly useful when performed properly, but if everybody were doing it it'd just get repetitive seeing it all the time.

[NOTE] The first upgrade is indeed different from in the demo. Rather than giving you Air Friction, Air Stomp II now simply prevents you from taking fall damage. It's actually a very useful ability to have, and isn't buggy like Friction was before. The second upgrade is still the same. Anyway, if I can get Air Stomp fully leveled in less than a week, so can other people. Yes, I used it exclusively for my Armor Module, but it ultimately didn't take me much longer to level up than most others.
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CArla HOlbert
 
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Post » Tue Feb 01, 2011 1:05 am

- wall of text from krew-x -

i understand you but crytek shouldn't make any perk which makes anything powerful (i mean in damage) i like it that they didn't add any perks that adds damage to bullets, explosives or melee (general increasing of damage of anything)

So no to a perk which adds power to air stomp

(DICE did the mistake in Bad Company 2, they added a perk which adds damage to your bullets, and everyone is using it)
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Britney Lopez
 
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Post » Tue Feb 01, 2011 7:43 am

- wall of text from krew-x -

i understand you but crytek shouldn't make any perk which makes anything powerful (i mean in damage) i like it that they didn't add any perks that adds damage to bullets, explosives or melee (general increasing of damage of anything)

So no to a perk which adds power to air stomp

(DICE did the mistake in Bad Company 2, they added a perk which adds damage to your bullets, and everyone is using it)

I understand where you are coming from but how can you compare bullets and explosives to a perk which grants you ONE kill every 10 matches or so? You argue that perks should give you support. As far as i'm concerned, other perks give you much more support than even a power-up to stomp would ever give.

Giving it to everybody would cause it to end up like slide. Nobody uses it. However, rewarding the players who can use it effectively seems like a much more viable option. At least in that way, the perk actually sees the light of day.
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Leonie Connor
 
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Post » Tue Feb 01, 2011 6:22 am

rewarding the players who can use it effectively seems like a much more viable option

they'll be also awarded without a perk, or what do you exactly mean with "reward"?
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Alexandra walker
 
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Post » Tue Feb 01, 2011 11:07 am

I as a Air stomp fan. I think moving it to basic move would be for the better but we need a replacement. How air friction but it does more it did in the demo. Like say the upgrade help increase your duration in the air(be able to fall with no damage thanks to this), Slide length, up your swimming speed?
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Danny Blight
 
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Post » Tue Feb 01, 2011 11:00 am

I as a Air stomp fan. I think moving it to basic move would be for the better but we need a replacement. How air friction but it does more it did in the demo. Like say the upgrade help increase your duration in the air(be able to fall with no damage thanks to this), Slide length, up your swimming speed?

i like that idea ^^
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Angela
 
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Post » Tue Feb 01, 2011 3:27 am

bump
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Nathan Risch
 
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Post » Tue Feb 01, 2011 10:49 am

bump ffs
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Miss Hayley
 
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Post » Tue Feb 01, 2011 1:52 pm

Just as a heads up, if they DO change this perk, it's a massive **** you to everyone who has put the time and effort into getting the unlocks.

It should stay as a simple 'don't like it? don't use it.'
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Zoe Ratcliffe
 
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Post » Tue Feb 01, 2011 1:39 am

Just as a heads up, if they DO change this perk, it's a massive **** you to everyone who has put the time and effort into getting the unlocks.

It should stay as a simple 'don't like it? don't use it.'

Which is also why we are suggesting Air Stomp Enhance, just a rename, the points can stay.
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Daniel Holgate
 
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Post » Tue Feb 01, 2011 4:54 am

Just as a heads up, if they DO change this perk, it's a massive **** you to everyone who has put the time and effort into getting the unlocks.

It should stay as a simple 'don't like it? don't use it.'

Which is also why we are suggesting Air Stomp Enhance, just a rename, the points can stay.
Or what I said above...
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Mason Nevitt
 
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Post » Tue Feb 01, 2011 12:40 pm

Changing the perk but keeping the unlocks is still a massive **** you, how would you all feel if they took the points you unlocked in stealth enhance and put them into cloak tracker?

Unless the perk made air stoimp more powerful ( a massive no no for balancing) it's a moot point.
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katsomaya Sanchez
 
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Post » Tue Feb 01, 2011 5:42 am

Really, I am a air stomp player but I would rather have a more armor slot in there. The number one reason I play with it on is the no fall damage. That makes the module from unique kill likes specter to a MUST for speedy runners that need more than one escape. I would not mind it being moved to a regular move and have something like my air-friction idea added. I would still get my air stomp kills but I have the option for better modules.

Anyway, module or not I love air stomp. I do not know how many people I have shocked when they think there safe and BOING. They are dead.
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P PoLlo
 
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Post » Tue Feb 01, 2011 6:22 am

Well if we give it to everyone, we need a GOOD replacement idea for the lvl 1 perk to please the air stomp user.
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Josh Dagreat
 
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Post » Tue Feb 01, 2011 12:05 pm

Well if we give it to everyone, we need a GOOD replacement idea for the lvl 1 perk to please the air stomp user.

Air Stomp Enhance.

Rank I - Increased Air Stomp damage.
Rank II - No fall damage.
Rank III - Faster Air Stomp recovery.
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Francesca
 
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Post » Tue Feb 01, 2011 11:55 am

Well if we give it to everyone, we need a GOOD replacement idea for the lvl 1 perk to please the air stomp user.

Air Stomp Enhance.

Rank I - Increased Air Stomp damage.
Rank II - No fall damage.
Rank III - Faster Air Stomp recovery.

You know it's not good to increase the damage with a perk. That's why there are no perks which increase bullet damage, explosive damage or melee damage.

Better ideas. I'm for "Rank I - Increased movement while in air"
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Anna Watts
 
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Post » Tue Feb 01, 2011 3:15 am

Well if we give it to everyone, we need a GOOD replacement idea for the lvl 1 perk to please the air stomp user.

Air Stomp Enhance.

Rank I - Increased Air Stomp damage.
Rank II - No fall damage.
Rank III - Faster Air Stomp recovery.

You know it's not good to increase the damage with a perk. That's why there are no perks which increase bullet damage, explosive damage or melee damage.

Better ideas. I'm for "Rank I - Increased movement while in air"

As long as its never increased to the point where a simple power jump + Air Stomp is enough to kill there wont really be any abuse with it.
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FABIAN RUIZ
 
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Post » Tue Feb 01, 2011 8:28 am

If thats the case then i wish they exclude it all together seeing everyone running around smashing into the ground, is not something i like to see
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Lisha Boo
 
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Post » Tue Feb 01, 2011 8:20 am

Here is my Counter Proposal

Suit Friction

Rank l - Improved jump duration,control and you can press jump to slow down your fall(think no fall damage).
Rank ll - Improved slide duration and swim speed.
Rank lll - Faster Air stomp Recovery.
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Charlotte Lloyd-Jones
 
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Post » Tue Feb 01, 2011 8:33 am

The improved slide duration and swim speed is a poor idea. Sliding doesn't need a longer duration, and swimming is limited to 2 maps, one of which only has water at the edges.

Leave air stomp as it is; People didn't invest their time in it to have it changed. Especially considering it's not imbalanced as it is. The whole point is you get a kill option by foregoing some of the more consistently useful abilities. If you're not willing to do that, then it's hardly the problem of people who are.
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Stacyia
 
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Post » Tue Feb 01, 2011 6:31 am

The improved slide duration and swim speed is a poor idea. Sliding doesn't need a longer duration, and swimming is limited to 2 maps, one of which only has water at the edges.

Leave air stomp as it is; People didn't invest their time in it to have it changed. Especially considering it's not imbalanced as it is. The whole point is you get a kill option by foregoing some of the more consistently useful abilities. If you're not willing to do that, then it's hardly the problem of people who are.

No one said it's imbalanced, what we are saying is that it's impractical, imagine that you need this "Ninja" stealth module to stealth kill, that'll be awful. And yes, there are times (rare) that Air Stomp is really the most efficient course of action, but taking a whole perk slot for this situational perk is a no. Right now, AS is almost Crash Site exclusive, situational, and map dependent(height).

If it's available to everyone, we wouldn't have the need to choose this module every spawn to just use it on this one perfect AS moment, and the AS fans can still have their Air Stomp enhanced to play Mario with.

I don't get why you keep saying that people are gonna rage if we just transfer the points on Air Stomp into Air Stomp Enhance though, it'll be the same thing, just better. AND maxed if you already have AS maxed. Then we are all happy.

The Suit Friction suggestion needs a bit more work. May I advice a "Momentum Increase" in one of the Air Stomp Enhance levels?
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Ally Chimienti
 
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Post » Tue Feb 01, 2011 7:59 am

I want Air stomp to stay as a perk, but always kill if a enemy is in range. I try hoplessly to kill guys with it and it nearly always hurt them but bearly ever do I kill them when they are in range. I am always killed because they don't die. I only ever end up killing them because I put 8 Feline rounds in them first. Even without armour mode they bearly ever die. Basically I want damage to a enemy to be the same, and lethal, no matter how close they are to the edge of the Air stomp's range. Unless they have armor mode engaged. Then they should only take damage equivalent of one sniper shot.
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Eibe Novy
 
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Post » Tue Feb 01, 2011 10:19 am

Here is my Counter Proposal

Suit Friction

Rank l - Improved jump duration,control and you can press jump to slow down your fall(think no fall damage).
Rank ll - Improved slide duration and swim speed.
Rank lll - Faster Air stomp Recovery.
i like
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phillip crookes
 
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