Petition: Remove air stomp as a perk

Post » Tue Feb 01, 2011 3:48 am

... and add it as a normal attack which is usable by everyone !

Why?

- Perks are supposed to support the player but now you can kill someone with a perk and that's absolutely not the way a perk should work. And airstomp is the only perk which gives you the ability to kill someone.

Please sign in this thread if you want that everyone is able to use the air stomp

I'll update with some good quotes

I agree. After all, they changed Slide from a perk into an ability everyone has simply because it was outclassed by all the other perks in its class, so next to nobody used it. I think Air Stomp has fallen to the same fate. Why use that when I can get something like Nano-Recharge (which is godly after the first level up, suit energy regenerates twice as fast) which will not only be more useful more often, but also increases my survivability rather than giving me a way to pull off what is essentially a humiliation kill.

Let's be honest, the only time Air Stomp is worth its module slot is when you get a multikill with it, and how often does THAT happen. Also, the risk vs reward is totally skewed. I COULD go for the Air Stomp from my elevated position to kill some unsuspecting dude, making it an all or nothing moment as if I miss I will be locked in a recovery animation that will certainly spell my doom. OR I could just shoot him, keep my elevated position and take no risk, also saving the module slot for something more useful.

I do like Hedgehog8's idea of Air Stomp Enhance though. If Air Stomp were to become a standard move, enhance could be something like you gain velocity twice as fast, or you get the ability to move while falling to angle yourself. Either way, as it is, Air Stomp is a "for fun" perk and isn't really something I'd take into a serious battle.



Here is my Counter Proposal

Suit Friction

Rank l - Improved jump duration,control and you can press jump to slow down your fall(think no fall damage).
Rank ll - Improved slide duration and swim speed.
Rank lll - Faster Air stomp Recovery.

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remi lasisi
 
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Post » Tue Feb 01, 2011 9:04 am

Thats kind of like saying "remove Energy Transfer!! everyone should get energy when killing someone!!11"
It's an active choise players make, either have a module that directly might kill someone but does little to nothing else. OR have a module that might help the player kill others better/more survivablity/more mobility/whatever.

Heck i'd like "Side pack" to be removed in a way that everyone gets more ammo, so i still can benefit from "weapons pro". But it's a choise i have to make, do i want this or do i want that. You can't have both.
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Shaylee Shaw
 
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Post » Tue Feb 01, 2011 1:08 am

I agreee with yo,
Air stomp should be a general attack not a perk
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CHARLODDE
 
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Post » Tue Feb 01, 2011 10:46 am

Thats kind of like saying "remove Energy Transfer!! everyone should get energy when killing someone!!11"
It's an active choise players make, either have a module that directly might kill someone but does little to nothing else. OR have a module that might help the player kill others better/more survivablity/more mobility/whatever.

Heck i'd like "Side pack" to be removed in a way that everyone gets more ammo, so i still can benefit from "weapons pro". But it's a choise i have to make, do i want this or do i want that. You can't have both.

Your logic is so flawed that I have to resort to a facepalm. In real life.
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Reven Lord
 
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Post » Tue Feb 01, 2011 10:20 am

Air Stomp should have been an ability available to everybody all the time. Air Stomp then should have been Air Stomp Enhance which upped the damage a little or added a knock down effect to people who are injured but not killed within the radius.
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Lily
 
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Post » Tue Feb 01, 2011 1:54 pm

Thats kind of like saying "remove Energy Transfer!! everyone should get energy when killing someone!!11"
It's an active choise players make, either have a module that directly might kill someone but does little to nothing else. OR have a module that might help the player kill others better/more survivablity/more mobility/whatever.

Heck i'd like "Side pack" to be removed in a way that everyone gets more ammo, so i still can benefit from "weapons pro". But it's a choise i have to make, do i want this or do i want that. You can't have both.

i didn't know that someone is able to kill someone directly with energy transfer bro
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Alina loves Alexandra
 
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Post » Tue Feb 01, 2011 10:32 am

Air Stomp should have been an ability available to everybody all the time. Air Stomp then should have been Air Stomp Enhance which upped the damage a little or added a knock down effect to people who are injured but not killed within the radius.

No. That would just make it more broken.
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GEo LIme
 
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Post » Tue Feb 01, 2011 2:18 pm

I believe that power stomp should be a normal suit function, as it is underpowered already and other armor modules are more useful, but the stomp is part of what makes C2MP unique and fun.
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Tyrone Haywood
 
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Post » Tue Feb 01, 2011 2:16 pm

I agreee with yo,
Air stomp should be a general attack not a perk
+1

(not saying about the fact that it's one of most useless perks in entire game, if not THE ONE most useless)
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chirsty aggas
 
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Post » Tue Feb 01, 2011 7:48 am

Air Stomp should have been an ability available to everybody all the time. Air Stomp then should have been Air Stomp Enhance which upped the damage a little or added a knock down effect to people who are injured but not killed within the radius.

This.

But first fix Air stomp, its either bugged or severely UP. (I think its bugged, works great in SP)
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Richard
 
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Post » Tue Feb 01, 2011 12:40 am

I agree.
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Carys
 
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Post » Tue Feb 01, 2011 6:54 am

Air Stomp should have been an ability available to everybody all the time. Air Stomp then should have been Air Stomp Enhance which upped the damage a little or added a knock down effect to people who are injured but not killed within the radius.

This.

But first fix Air stomp, its either bugged or severely UP. (I think its bugged, works great in SP)


Totally agree with that. AS seems to bee waaay underpowered or bugged. The perk should be AS-enhance and AS is available all the time in general.
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bonita mathews
 
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Post » Tue Feb 01, 2011 3:35 pm

I totally agree with this.
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Josee Leach
 
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Post » Tue Feb 01, 2011 7:26 am

I agree. After all, they changed Slide from a perk into an ability everyone has simply because it was outclassed by all the other perks in its class, so next to nobody used it. I think Air Stomp has fallen to the same fate. Why use that when I can get something like Nano-Recharge (which is godly after the first level up, suit energy regenerates twice as fast) which will not only be more useful more often, but also increases my survivability rather than giving me a way to pull off what is essentially a humiliation kill.

Let's be honest, the only time Air Stomp is worth its module slot is when you get a multikill with it, and how often does THAT happen. Also, the risk vs reward is totally skewed. I COULD go for the Air Stomp from my elevated position to kill some unsuspecting dude, making it an all or nothing moment as if I miss I will be locked in a recovery animation that will certainly spell my doom. OR I could just shoot him, keep my elevated position and take no risk, also saving the module slot for something more useful.

I do like Hedgehog8's idea of Air Stomp Enhance though. If Air Stomp were to become a standard move, enhance could be something like you gain velocity twice as fast, or you get the ability to move while falling to angle yourself. Either way, as it is, Air Stomp is a "for fun" perk and isn't really something I'd take into a serious battle.
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Jennie Skeletons
 
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Post » Tue Feb 01, 2011 4:52 am

Nope, it's fine as a module. It requires specific circumstances and decent accuracy most of the time. It's definitely not an easy thing to pull off and is definitely not a common kill. In fact, it's one of the less useful modules. Also, it's not really the only killing module; sniper rifle + retriever = LOADS of extra kills on maps with ceph gunship.

It's a CHOICE you have to make. Do you want a cool way to kill people, which only adds an occasional kill? or the ability to recharge instantly on killing people, allowing almost infinite energy for most players?
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Dorian Cozens
 
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Post » Tue Feb 01, 2011 5:14 am

Ha

Am I the only one that finds it fun to use and does not care if it takes up a slot? I love just running around jumping off something and smacking into people. Sure I die probably more often than not but it makes the kills so much more worth it when they land.

Even when in that vulnerable position from "Air stomp" I still get kills by switching into armour mod. Its a leap of faith right? At least it does not take any energy like in single player which drains it all.
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StunnaLiike FiiFii
 
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Post » Tue Feb 01, 2011 2:19 pm

ever tried to kill someone with air-stomp?
its realy hard, you must hit with the first try...or you are dead.
also...i have tried it several times, im landin directly near the enemy...and nothing happens...he can kill me without any problems...i must learn, to use it...
anyone knows, what the arstomp on T2 and higher is?
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Adam Baumgartner
 
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Post » Tue Feb 01, 2011 12:48 pm

Completely agree with the OP. Air Stomp is an incredibly situational module, and seems (anecdotally, granted - I haven't killed with it) to be reasonably buggy.

Here's a potential solution: Make the air stomp automatic when you jump down from a far enough height, given that you have armor mode on. The air stomp module could then be an option when you want to be able to use it in power or stealth mode, or do it from a shorter altitude hop.
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Sandeep Khatkar
 
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Post » Tue Feb 01, 2011 6:27 am

I've played the 360 beta, the 360 demo, the PC demo, the PS3 demo, and I have bought Crysis 2 on Xbox.

Air Stomp Kill Amount: 2.

?
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hannaH
 
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Post » Tue Feb 01, 2011 9:18 am

I agree, air stomp should be generally available.
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Chavala
 
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Post » Tue Feb 01, 2011 10:26 am

Problem #2.

Okay, so let's say Air Stomp is now a general move.

Each tier has 7 perks. What replaces it then? Ideas, people.
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Emily abigail Villarreal
 
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Post » Tue Feb 01, 2011 7:14 am

I've played the 360 beta, the 360 demo, the PC demo, the PS3 demo, and I have bought Crysis 2 on Xbox.

Air Stomp Kill Amount: 2.

?

this.

Air stomp is completely useless
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Monika Fiolek
 
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Post » Tue Feb 01, 2011 5:26 am

Problem #2.

Okay, so let's say Air Stomp is now a general move.

Each tier has 7 perks. What replaces it then? Ideas, people.

well let it be the the air stomp perk

LVL 1 Bigger air stomp radius <- Just an example, gimme better opinions (SOMETHING NEW FOR LEVEL 1)
LVL 2 less fall damage (still the same)
LVL 3 Faster stand up from air stomp (still the same)
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Dewayne Quattlebaum
 
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Post » Tue Feb 01, 2011 2:25 am

This petition lacks a poll!!

/added ;)
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Krystina Proietti
 
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Post » Tue Feb 01, 2011 3:57 am

Air Stomp should have been an ability available to everybody all the time. Air Stomp then should have been Air Stomp Enhance which upped the damage a little or added a knock down effect to people who are injured but not killed within the radius.

No. That would just make it more broken.

How so? Air Stomp is extremely lacking at the moment. Increasing the damage slightly (not to the point where a Power Jump and Air Stomp deals enough to kill) would make it more useful.

Or the knockdown route could be balanced easily by making enemy knockdown equal to the recovery time from an Air Stomp. Then at rank 3 of Air Stomp you would have a small window to attack after an Air Stomp.
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Eileen Collinson
 
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