Fables not that similar to TES, i agree with that but f3 is. Plus there both made by beth which shows that beth are capable of doing it well.
Fallout is Fallout and TES is TES. Both involving different gameplay and different setting. And Fallout isn't really with Beth in the past.
Well the point is they didnt need it, they could have done without out it but they added BECAUSE PEOPLE WOULD USE IT. If you never put resources into adding in extra features to games your are just going to end up getting the same generic RPGs like OB.
And adding thing thinking people would use it is hopeless as to expect they would use it. The second comment on how it would be like Oblivion, very false. The resource could be use to resurrect past feature that did not exist from that abomination they called Oblivion (more skills, item slots, weapons, missing spells, actually lore following, actual setting of the next TES, actual traveling system) while at the same time, enhancing current feature (current skills, quest, guilds, cities, AI, guards for gosh sake, etc).
Like I said it does not need to exist but if it did exist, it would improve the game therefore it wouldnt be wasting resources. Im sorry, but those pets are far too boring, they would barely make a difference.
They do not require anything else but just companion script as packrats and what not. Pet are not really fighting creature to begin with, nor that big of a deal in TES.
TES and F3 are very similar. Have you played it?
I do not need to play to know that they are similar, or the fact I keep hearing the term "Oblivion with Guns" when the game was release. Its more that ya comparing a post apocalyptic shooting RPG with a Sword and Magic RPG, very different indeed.