» Fri May 27, 2011 3:13 pm
I couldn't have been bothered reading the whole thread, so pardon me if this has already been said (I doubt it has though).
I think pets are a good idea. But I also strongly beleive they should be in the Ultima Online fashion. Where pets really are just summoned creatures that don't require magic. They require a taming skill. So for the theif or ranger type player. Summoning Daedroths and Skeletal Knights makes you look like some kind of Necromancer. Whereas going out, chasing down animals, beating one into submission, taming it and then depending on the animal, feeding it so that it is happy with you, well that nice long ToDo list not only makes you look like a ranger/hunter, it adds depth to the game that was lost after Daggerfall.
Actually, UO had lots of features I wished were in Morrowind. And lots more after that, hell, I don't think I've ever played a game with a learning curve that big. The amount of ideas one could get from it are astronomical. BUT, with the steady downfall of complexity in TES I don't see much depth being added. Unless Beth risks bringing their games back to a higher level of depth.