Phantom "Distress Signal"

Post » Sun Dec 06, 2015 3:05 pm

My character is up to about Level 40, and I've played about five days time on this one character. Sanctuary is my main base, though I have half dozen or more other ones too. I'm about 5 episodes into MQ, Minutemen, and BoS, but all of that is pretty much irrelevant to my issue, other than to just describe the overall circumstances.

There is one distress beacon I can recall finding, the one from the BoS Knight who was part of the "Lost Patrol." I dutifully picked it up and took it back to my base.

My habit with junk is to separate stuff I will sell or keep (cigarette packs and cartons, prewar money, skulls) and to stand in a well-lit area with good ground (meaning no grass and as smooth as possible and WITHOUT workshop placed flooring!) and drop all the junk in a ring and scrap it. This of course insures that, stuff I wouldn't want scrapped is less likely to get scrapped, and it also has the benefit of allowing pretty much unlimited settlement.

The housing foundations from the old homes in Sanctuary are ideal, or at least as close to ideal as I've found, for "scrapping spots."

I've scrapped pretty much everything that was in Sanctuary at game start, including the house immediately to the northeast of the house with the workshop bench and power armor bench. The wall for the community runs right along the northeastern edge of that houses foundation, the generators sit on the edge closest to the "workshop house" and the farm is on the south and west edge of this foundation. I've put one piece of roof, and wired a light so the area is well lit.

At some point many levels ago, I noticed there is a "distress signal" emanating from somewhere in Sanctuary, and I recently spent some time (including going into ~ TCL "Collision off" mode) to try to pinpoint the source of this distress signal. It is emanating from a spot a couple feet off the ground and just southwest of the center of that "scrapping foundation." Standing on the ground the best proximity value I can get is about 98.7% but with TCL off, I can "walk" up into the air a bit and get it to 99.9%.

There is absolutely nothing there as far as I can tell. The two generators are nearby and a wire draqes across that spot to the power conduit on the piece of roof from which I hung a light bulb, but other than that, the spot has nothing in it that is visible either with collision on or off.

I am guessing that what has happened here is this: I brought back that distress beacon and dropped it in a flurry of dropping junk. It appears that, sometimes when you drop a LOT of items in one go (without closing inventory and letting one or two revolutions of stuff drop) stuff will clip into other stuff. For example, I've seen alarm clocks and buckets engaged in a frenzied dervish dance after dropping a whole inventory full of junk in one go and it seems to take them awhile to 'settle' down and break apart to stop their fighting. I've also seen typewriters fail to drop to the ground and instead hang in mid air.

So I'd guess that something like this has happened with the distress beacon which I brought back and scrapped, and now the game thinks there is a distress beacon sitting there floating in mid air, even though I scrapped it.

Thoughts? Possible solutions?

Not that it is a big deal, but if I could make it stop beeping that would be nice.

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sally R
 
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Post » Sun Dec 06, 2015 11:13 am

Look around for a "storm door" into a basemant for one of the Sanctuary houses.
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Charlotte Lloyd-Jones
 
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Post » Sun Dec 06, 2015 8:39 pm

Hmmmm, I'll go check that again, but I was pretty sure that wasn't it. I've been into it twice so unless something "opened" up as a result of a trigger I triggered in game . . .

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Elizabeth Davis
 
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Post » Sun Dec 06, 2015 4:26 pm

Is there more than one "Root Cellar" in Sanctuary?

The only one I've found is on the northwest corner of the house that is most northeasterly in the community (there is one ruin that you can scrap and leave a foundation from that is slightly further east and a bit south of that house).

That "Root Cellar" goes no where. I have searched it multiple times and broke into the safe and looted everything. When you are at the entrance to that cell (the bulkhead labelled "Root Cellar" on the backside of the house) the distress signal is at about 64%, so it is quite a ways away from the foundation where the signal is located.

The signal is occurring at the foundation remaining from the house across the street from the "Root Cellar" house. If you stand at the workbench in Sanctuary, facing it, and turn around 180 degrees (so you are facing Northeast) you will be facing the ruined house where this distress signal is occurring (well, unless you already scrapped the wreckage in which case you will facing the FOUNDATION of the ruined house).

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ImmaTakeYour
 
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Post » Sun Dec 06, 2015 12:47 pm

Its because you stored/scraqed the distres signal emiter-its a known bug there is also a solution for it but i do not remeber it so youll have to search for the original thread about the issiue where the solution was posted.

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Rebekah Rebekah Nicole
 
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Post » Sun Dec 06, 2015 5:31 pm

Ah thanks Paric!

ADDIT: not finding anything specifically related to a distress signal bug Paric. Can you recall any unique character strings from the thread I might search for?

ADDIT 2:

This sub-reddit describes over having the same bug, so it definitely seems to be a bug. But haven't found a "solution" yet.

https://www.reddit.com/r/Fallout/comments/3sn8lz/random_distress_signal_in_sanctuary/

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Nicole M
 
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Post » Sun Dec 06, 2015 11:41 am

Hm cant find it now cud have missread that there is a solution i did find tons of reports of this bug all over reddit, steam etc.. but none of them gives you way to fix it. But yeah scraqed emitter/pulser is causing it for sure so my adive wud be just ignore it:)

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stacy hamilton
 
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Post » Sun Dec 06, 2015 5:51 pm

Yep! Good to know it is a bug :)

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Dona BlackHeart
 
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