[RELZ] Phinix Waterfix v2.0

Post » Wed Aug 18, 2010 4:28 pm

Update: After revisiting some of my older mods I realized I had originally built this before Shivering Isles, before the new terrain blender, back when setting uGridsToLoad to 11 was the only way to get decent LOD on distant terrain. Of course that obsolete method had several flaws, including causing water to be overly transparent, which I had incorporated into my original calculations for the water appearance.

This new version, complete with corrections for Shivering Isles water as well, is IMO better than the original. As you can see from the screenshots, the new underwater modifications remained similar, perhaps a little less bright and with slightly less visibility, so closer to the original while still maintaining my goal of being able to see better underwater since mods like Alive Waters add so much to the game.

From the surface the new changes are more subtle, but definitely noticeable. The overall appearance is slightly less bright and "foggy" looking. Also, the main difference is that you can see below the surface appropriate to the distance you are viewing from, so closer underwater features will begin to appear while things further away won't jump out as with the original, instead fading out to reflection and fresnel effects more realistically.

The end result is about as close to real water as I've been able to get with the default settings and textures. I have left the old version up for posterity, however I highly recommend giving the new version a spin.


TES Source
http://www.tesnexus.com/downloads/file.php?id=6680

Planet Elder Scrolls:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6342


Enjoy!
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Stephanie I
 
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Post » Wed Aug 18, 2010 1:24 pm

Err... What exactly is this mod? Is it equivalent to mods like Advanced Water Modification?
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Taylrea Teodor
 
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Post » Wed Aug 18, 2010 1:48 pm

Same song, different mix. I'll add more screenshots. ;)
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JLG
 
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Post » Wed Aug 18, 2010 3:06 pm

I'm wondering if it would benefit from a bash tag like Advanced Water Modification does with C. Water?

Glad to see this updated - thanks
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Britney Lopez
 
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Post » Wed Aug 18, 2010 11:00 pm

Awesome. I've always preferred your water mod to any of the others so I'm very happy to see an update. Thanks!
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CHANONE
 
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Post » Wed Aug 18, 2010 6:14 pm

Hmm seems I can't play even one night without things to report.

First real play time in a while and while out adventuring I noticed that the character's body below a water line is not visible as seen http://i361.photobucket.com/albums/oo54/psymon11b/PhinixWater1.jpg and http://i361.photobucket.com/albums/oo54/psymon11b/Phinixwater2.jpg.

If I dip the camera to below the water line then the body is visible.

I guess to be fair I should test without this de-active, but maybe others notice it to? Am I the only one?
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asako
 
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Post » Wed Aug 18, 2010 11:12 pm

Ooh great, thank you. Your water fix has always been my favourite. I'm delighted you've done it for SI too.
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Liii BLATES
 
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Post » Wed Aug 18, 2010 6:38 pm

I've always use your mod along with http://www.tesnexus.com/downloads/file.php?id=6914 mod and now this update also include SI what a pleasant surprise. :twirl:

Thanks for the update Phinix. :celebration:
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Jinx Sykes
 
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