[RELz] Phitt's Artifacts

Post » Sat Dec 18, 2010 8:54 pm

I found my first artifact (whose name begin by Heart Of ...) in a Fort, and I even don't know what it do (gone to my special collection).
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Sat Dec 18, 2010 11:03 pm

I found my first artifact (whose name begin by Heart Of ...) in a Fort, and I even don't know what it do (gone to my special collection).


Maybe you should put it next to someone who is surrounded by eternal darkness...and then run. Hint, hint.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Sun Dec 19, 2010 6:30 am

Like Washington said, all artifacts are hand placed and not part of leveled lists. That means the mod is fully compatible with FCOM or any other overhaul, no need for messing with load order or Wrye Bash patching. The only thing that might give you problems is if a mod changes the layout of vanilla dungeons. Not sure whether OOO does that and to what extent. But the worst thing that can happen in that case is that you can't find some of the artifacts because the place where I put them doesn't exist anymore.

It doesn't really change any dungeons. R3NNW's Ayleid Ruins changes a few, and CDEP changes four (Fanacasecul, Haynote Cave, Ceyatatar, and Underpall Cave).

I saw this last night on TESNexus... the models are beautiful (good for displaying, if nothing else), so I DLed and checked the spoiler file to see what they did. None of them are seriously overpowered, and some are even quite interesting. I'd say it's a keeper.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Sat Dec 18, 2010 7:53 pm

Maybe you should put it next to someone who is surrounded by eternal darkness...and then run. Hint, hint.

Thanks. I will figure after what to do with this artifact. In fact I haven't read the spoiler text and I don't intend to do (I like surprises :) ).
Found my second artifact ... some "sphere of Nature", but I figured what this one do.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Sun Dec 19, 2010 2:00 am

I found an artifact, joy!^^

Thought I'd bump this gem up.

I know your busy, but since you talked of it, what's the chance of this being expanded? ^_^
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Sun Dec 19, 2010 1:27 am

I found an artifact, joy!^^

Thought I'd bump this gem up.

I know your busy, but since you talked of it, what's the chance of this being expanded? ^_^


High chance, I've already got two new artifacts in the pipeline. I guess I'll update with only a few artifacts each time, but more often. Since only things get added to the esp it is easy to update, there is no need to make a huge amount of new stuff for each update to make it worthwhile. You just need to replace the esp and bsa, artifacts you found in previous mod versions will not vanish. And if you get bored with downloading the whole thing again for two or three new artifacts then you can simply skip an update and wait for the next one.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Sun Dec 19, 2010 12:24 pm

Just dropping by to say "I love this mod". I love it!


Thanks.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Sun Dec 19, 2010 11:30 am

dope! treasure hunting is deffinitely high on any adventurers to do list :D
this could be a must have mod.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sun Dec 19, 2010 12:16 am

Interesting loot items are a must! It would be nice to see similar items in the Forsaken Isles. :)
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Sun Dec 19, 2010 5:17 am

Thanks!

Interesting loot items are a must! It would be nice to see similar items in the Forsaken Isles. :)


There will be a Sheogorad edition for sure.

One question: I noticed there is a problem with the Board of Elevation. When you use it in a location with a low ceiling (like narrow tunnels, a regular house etc) you get pushed through the ceiling while standing on it. If you jump you land on top of the collision mesh of the location. On one hand there is no reason to use it in a location like that. On the other hand it can be an immersion breaker (the only way to get back to the 'regular world' is to use tcl and you see the meshes from the wrong side). I don't like it when you can't do what you want with an item/spell if you want to avoid bugs. There is no way I know of to alter the scripts so the board does not work when there is not enough space between the board and the ceiling. What do you say? Keep it anyway since there is no reason to use it when the ceiling is so low you can reach anything without even jumping or remove it because it can potentially break immersion if you use it in the wrong location?
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Sun Dec 19, 2010 11:26 am

One question: I noticed there is a problem with the Board of Elevation. When you use it in a location with a low ceiling (like narrow tunnels, a regular house etc) you get pushed through the ceiling while standing on it. If you jump you land on top of the collision mesh of the location. On one hand there is no reason to use it in a location like that. On the other hand it can be an immersion breaker (the only way to get back to the 'regular world' is to use tcl and you see the meshes from the wrong side). I don't like it when you can't do what you want with an item/spell if you want to avoid bugs. There is no way I know of to alter the scripts so the board does not work when there is not enough space between the board and the ceiling. What do you say? Keep it anyway since there is no reason to use it when the ceiling is so low you can reach anything without even jumping or remove it because it can potentially break immersion if you use it in the wrong location?


Well, I'd say, compromise it.
Rather than throw it away, limit it to the outside.
A simple 'is in interior'check. The workings of magic are strange indeed.
Solar power? Stubborn magical entity? Any or no excuse is good.
You retain the immersion and the awesomeness of the artifact.:)
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Sun Dec 19, 2010 11:57 am

Well, I'd say, compromise it.
Rather than throw it away, limit it to the outside.
A simple 'is in interior'check. The workings of magic are strange indeed.
Solar power? Stubborn magical entity? Any or no excuse is good.
You retain the immersion and the awesomeness of the artifact.:)


I would say leave it as it is because while exterior only would be a solution, there are far more reasons to use it inside. For example, in ayleid ruins or ruined forts. Especially if you use ALEX mod. :)
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sun Dec 19, 2010 8:25 am

I would say leave it as it is because while exterior only would be a solution, there are far more reasons to use it inside. For example, in ayleid ruins or ruined forts. Especially if you use ALEX mod. :)

True that is,
but you'd have to know your limits, and keep in mind in which dungeon you'd be able to use it, which, to me, is still kind of immersion breaking.
On the other hand, you'd not go jumping in a place that's barely your own height..still.
Dunno.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sun Dec 19, 2010 10:42 am

True that is,
but you'd have to know your limits, and keep in mind in which dungeon you'd be able to use it, which, to me, is still kind of immersion breaking.
On the other hand, you'd not go jumping in a place that's barely your own height..still.
Dunno.


Did you find the board or look at it in the dummy cell yet? Just asking, because you say 'jumping in a place that's barely your own height'. It does not increase your jump height while it is in inventory or something similar - that would be very problematic since then you would go through the ceiling whenever you jump in a location with a low ceiling. It is only some kind of solid magic energy that can be used as an elevator when you stand on it. To clarify the problem here is a screenshot:

http://s66.photobucket.com/albums/h271/Phittte/Crash.jpg

Problem is I found a few locations in exteriors where you can go through the ceiling as well. Like entrances to houses for example. Not very likely that someone will use the board there, but it is the same kind of annoyance. It can happen. I tried some things to prevent this, but no luck. The only solution I can think of is to cut the height of the magic energy in half. I don't think there are any locations low enough to cause trouble then. But the board will become almost useless if I do. Right now it is 160 units height (Imperial race has a height of 128 units - on the screenshot it is not completely raised yet), then it would only be 80 units. Maybe I'll even use 64 units only to be on the safe side. But it is a nice effect and maybe it is still useful in some cases when only two feet height are missing to reach something. And maybe I find a way to prevent this bug from happening for later versions (if anyone has an idea please tell me).
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Sun Dec 19, 2010 3:41 am

New version is up, three new artifacts added. Two are unique, one can be found more than once. Total amount added is six artifacts. Download and screenshots see OP, to install over old version you can simply replace the old bsa and esp and keep playing.

I decreased the Board of Elevation height to 72 now (instead of 160). That prevents the bug from happening unless you really, really want to make it happen (like putting the board on a barrel in a location with a low ceiling, then jumping up the barrel and activating the board). But if you do that you probably do other silly things as well and immersion is not something you care for anyway.

EDIT: Aaaaarggg...sorry for the eight people who downloaded already. I forgot an idle animation in the bsa. New file with the animation included is up in a few seconds. The Heart of Darkness won't work properly without the anim. Crap, wish either OBMM or TES4Files would properly sort the files for me, but unfortunately they don't and I still have to do it by hand.

EDIT2: It's up.

EDIT666: TESNexus decided it will keep the old file since my new one had the same name. WTF? Ok, uploading again with a different name. Murphy's law.

EDIT4: I'm going slightly insane now. Now I get an error while uploading. Lost connection to the server. Greeeaaat.

FINAL EDIT: Now the proper version is up, just downloaded and checked that everything is ok.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sun Dec 19, 2010 1:58 pm

Compare the two games, mate. Won't be hard, after that. ;)

Indeed. Off to Fallout 3 I am! :P


Actually I like both of them around equally.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Sun Dec 19, 2010 9:46 am

thanks for your efforts, Phitt. Much appreciated.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Sun Dec 19, 2010 12:59 am

I'm reloading version 1.1. Thanks for the mod Phitt. I can't wait to go hunting :)

:foodndrink:
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Sun Dec 19, 2010 5:51 am

Wonderful, thanks allot.:)

No, I haven't found the Board yet, but simply assumed that Elevation meant levitation, in a way. And mentioned jumping as a 'real world-real logic' equivalent to the levitation.
Sorry, I should've checked it before being ignorant.

I found the sphere of chaos, but my crusading knight has been too much of a wuss to use it in fear of spreading evil.:P
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Sun Dec 19, 2010 1:01 am

Awesome! I'll be downloading this, for sure!
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Sun Dec 19, 2010 4:38 am

Instant download for me! The new models are fabulous, and this is a much needed addition.

Cheers,

Coleen
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Sun Dec 19, 2010 9:46 am

I don't know why, but a japanese guy made videos of quite a few of the artifacts in action. The only videos he uploaded...really no idea why he did that. Obviously looking at the videos will spoil the fun, but in case you're interested http://www.youtube.com/user/endresspoor#p/u is a link to his channel.

Please note that he seems to use some kind of magic effect replacer (looks and sounds quite good actually, anyone know what it is? Only thing I found on Nexus is http://www.tesnexus.com/downloads/file.php?id=9424 one, but that's not the only thing he uses) so some of the sounds and effects will look different if you use vanilla spell effects.

Oh, and of course you should check out http://www.youtube.com/watch?v=XqgotcPTIeM&feature=fvw before you let your children play video games not appropriate for their age.
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sun Dec 19, 2010 1:28 am

Looks like the video creator is using this effect replacer by VanillaBeans- http://tesnexus.com/downloads/file.php?id=22119 It's quite nice.

And I only spoiled myself by watching the full vid for the one artifact I've found- the Welkynd Protector. Now, all I can say is "cool"!


Oh and I can say thanks. Thanks again for this awesome mod. :D
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Sun Dec 19, 2010 6:17 am

Thanks a lot for sharing! I really enjoy this quality mod. :thumbsup:
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Sun Dec 19, 2010 9:06 am

I don't know why, but a japanese guy made videos of quite a few of the artifacts in action. The only videos he uploaded...really no idea why he did that. Obviously looking at the videos will spoil the fun, but in case you're interested http://www.youtube.com/user/endresspoor#p/u is a link to his channel.


That's incredible Phitt. I've been "using" your mod for the last 2 weeks, but given that I've only been building my ultimate load order and will be starting new it will be some time before my character will be strong enough to find one of your artifacts. I'm really looking forward to stumbling across one of your artifacts though. If these videos even provide an indication of the quality of your work, this has to be the best treasure mod out there. Thanks!

And that link to the effects replacer from VanillaBean looks interesting - I'll have to try that out.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

PreviousNext

Return to IV - Oblivion