[RELz] Phitt's Artifacts

Post » Sat Dec 18, 2010 7:17 pm

== Phitt's Artifacts V1.1==

I felt that the loot you find in dungeons is quite boring. The only interesting things you ever find are weapons and armor. But you can only wield one weapon and you can only wear one armor. The better your equipment becomes, the less likely it is that you find new equipment that is better than what you currently use, especially when using mods. So what else can you find? Potions, scrolls, ingredients and soulgems are useful, but not really exciting. Other than that all you find is random clutter like paintbrushes or calipers. Neither useful nor exciting.

This mod attempts to change that. Now you can find 26 different artifacts, each with a unique effect, in 43 different dungeons (some artifacts exist more than once, but most are unique) all over Cyrodiil. All artifacts are miscellaneous items - no weapons, no armor, nothing you can equip, drink or eat.

Since I don't want to spoil the fun I won't tell you what they do or where they are in this readme. If you fight your way through the dungeons of Cyrodiil you will find an artifact from time to time, then you need to find out yourself what it does. They are hidden, but I didn't choose any spots where it is almost impossible to find them. Just keep your eyes open and you shouldn't have any problems finding them.

I plan to add new artifacts as time goes by, so if you have a good idea and know how to script it I would appreciate your help.

If you can't wait to grab the artifacts and want to spoil the fun in finding them the regular way you can either read the PTArtifacts_Spoilers.txt, which has a description of each artifact along with the location listed, or you can use the console to teleport to a cell I made for testing that contains duplicates of all artifacts. To do so type 'coc PTADummyCell' in the console. If you teleport to that cell make sure you don't kill the naked guy and the rat in there, else it will break some of the scripts.


= Installation =

Put the PTArtifacts.esp and the PTArtifacts.bsa into your Oblivion\Data folder. Check the esp in the data files section of the launcher. To uninstall remove the two files.


= Changelog =

v1.0 - initial release

v1.1 - added three new artifacts, two unique and one that can be found more than once
- fixed a possible bug with the Board of Elevation


= Compatibility =

This mod adds items to vanilla dungeons. Mods that alter vanilla dungeons may make it impossible to find the items since the place where I put them may not exist anymore.


= Known Bugs =

Not really a bug, but some of the items have a triggerzone collision on them that is larger than the regular collision. When you move another item close to one of those items by using the grab key the collision will block that item as if it was solid. This does not happen when you move the item with the triggerzone itself or if another item comes close without being grabbed by the player (like throwing it for example). It is nothing serious, but it makes placing items next to one of the triggerzone items harder (if you decorate your house with them for example). The items in question are the Dwemer Mines, the Ayleid Soul Sphere, the Heart of Darkness and, to a minor extent, the Board of Deceleration. Best is if you simply place them last.


= Permission =

If you want to use any of the meshes please contact me @ gamesas forums, username is 'Phitt'.




http://www.tesnexus.com/downloads/file.php?id=29931
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Tania Bunic
 
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Post » Sun Dec 19, 2010 5:56 am

That will surely boost some fun into my game! Thank you.
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Baby K(:
 
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Post » Sat Dec 18, 2010 11:33 pm

Sounds like fun!
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Lance Vannortwick
 
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Post » Sat Dec 18, 2010 6:17 pm

Those are some damn fine models, good job Phitt :goodjob:
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Connor Wing
 
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Post » Sun Dec 19, 2010 12:04 am

:bolt: Off to download.
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celebrity
 
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Post » Sun Dec 19, 2010 1:47 am

This sounds really cool... and the "Heart of Darkness" mention caught my attention, having just read that book. I'll be sure to download and try it out once I get back from the Isles :)
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Laura Cartwright
 
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Post » Sat Dec 18, 2010 4:40 pm

This sounds awesome. I love mods like this that add lots of little things to the vanilla game -- they're perfect to spice things up for those of us who've played before. (Like ALEX's Ayleid loot or Kragenir's Death Quest's new rumors and quests for existing NPCs.) I really like that everything is hand-placed. I'm going to stick this in my load order and then just forget about it -- it'll be extra exciting the first time I find something.
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Alexandra Louise Taylor
 
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Post » Sat Dec 18, 2010 2:55 pm

I trust this is going to be a great mod!!!!!!!! INSTANTDOWNLOAD
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Wayland Neace
 
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Post » Sun Dec 19, 2010 6:28 am

This seems awesome. Playing Fallout 3 ATM (which could use a version of this btw), but this makes me itch to get back to Oblivion. Downloading and looking forward to check it out when returning to the game.
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Suzy Santana
 
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Post » Sun Dec 19, 2010 7:34 am

Sounds like a perfect 'install and forget, then be amazed' mod.
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Tania Bunic
 
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Post » Sun Dec 19, 2010 4:05 am

This looks great Phitt :goodjob:

Downloading now....
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Scott Clemmons
 
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Post » Sat Dec 18, 2010 9:39 pm

Nice nice... Will fit in my game just fine! :)
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James Shaw
 
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Post » Sat Dec 18, 2010 10:06 pm

Well done buddy. :D
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April D. F
 
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Post » Sun Dec 19, 2010 6:58 am

Oooooh, I'm a svcker for things like these. Just wish I could tear myself away from Fallout.
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Arrogant SId
 
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Post » Sun Dec 19, 2010 12:49 am

Oooooh, I'm a svcker for things like these. Just wish I could tear myself away from Fallout.


Compare the two games, mate. Won't be hard, after that. ;)
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Stat Wrecker
 
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Post » Sat Dec 18, 2010 9:55 pm

Thanks! soon looked, soon downloaded, soon installed and I know what I do...
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Kerri Lee
 
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Post » Sun Dec 19, 2010 8:00 am

Thanks for the comments!

This sounds really cool... and the "Heart of Darkness" mention caught my attention, having just read that book. I'll be sure to download and try it out once I get back from the Isles :)


I fear it has nothing to do with the African jungle, but I'm sure Mr. Kurtz would have some fun with the heart.
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Amy Smith
 
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Post » Sat Dec 18, 2010 11:32 pm

How about mods that alter loot lists like OOO?

As most of us here have OOO or FCOM, it would be good to have a compatible version...

Please consider this as a request, Phitt- the mod looks awesome, and I do want to find these artifacts in the wild...
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Noely Ulloa
 
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Post » Sat Dec 18, 2010 10:52 pm

I was just looking at your videos on youtube yesterday! Totally awesome!
About the ideas, I've had some ideas planned for Ayleid clutter, but they were mostly boost for alchemy when near, intelligence, and similar and some that curse the owner like lowering luck and gradually lowering health (so that you can't have them too long)...
Anythinks, I guess Phitt haven't edited Lists, but placed them manually.
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Lady Shocka
 
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Post » Sun Dec 19, 2010 7:41 am

How about mods that alter loot lists like OOO?

As most of us here have OOO or FCOM, it would be good to have a compatible version...

Please consider this as a request, Phitt- the mod looks awesome, and I do want to find these artifacts in the wild...


Like Washington said, all artifacts are hand placed and not part of leveled lists. That means the mod is fully compatible with FCOM or any other overhaul, no need for messing with load order or Wrye Bash patching. The only thing that might give you problems is if a mod changes the layout of vanilla dungeons. Not sure whether OOO does that and to what extent. But the worst thing that can happen in that case is that you can't find some of the artifacts because the place where I put them doesn't exist anymore.
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Destinyscharm
 
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Post » Sun Dec 19, 2010 2:30 am

This seems awesome. Playing Fallout 3 ATM (which could use a version of this btw), but this makes me itch to get back to Oblivion. Downloading and looking forward to check it out when returning to the game.

Heh, same here!
Man those look good!:)
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QuinDINGDONGcey
 
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Post » Sun Dec 19, 2010 1:38 am

very tasty
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Alba Casas
 
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Post » Sat Dec 18, 2010 10:14 pm

Thank you Phitt, downloading now :foodndrink:
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Erich Lendermon
 
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Post » Sun Dec 19, 2010 10:33 am

Excellent idea! It's important to have mods that make dungeons more interesting and less generic.
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Kevin Jay
 
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Post » Sat Dec 18, 2010 10:30 pm

Great! More wonderful items for us to collect. :)
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Channing
 
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