I've mentioned that I am yet another Morrowind junkie that feels a little bit... out of place in Cyrodiil. I believe a great deal of this has to do with the realism and immersion presented in each of these games. Oblivion is a game that I can play/have played with a group of people while sharing jokes and eating chips. Oblivion does not demand as much attention as Morrowind does, and it goes a long way to provide a pleasant experience for the player (both in terms of gameplay and visuals). Morrowind made no such effort to appeal to the player. In Morrowind the player was supposed to feel like the outcast, and it was the player's responsibility to imitate and assimilate. This made it very important for the player to take the rules of Morrowind seriously. An NPC's disposition, range of vision, faction affiliation and supply of gold were things the player had to closely monitor. In Oblivion, it didn't really matter if you paid attention to any of that. You never had to argue over price, you never suffered terribly for committing any kind of crime (because there were always funds available) and nearly every interaction was customized to your level (making it impossible to screw up too badly).
The result of this is that Morrowind players are much more rule-abiding and rule-conscious than Oblivion players. This also makes Morrowind players more shocked when they realize these rules can be bent or broken. (And how!) Magic that can permanently increase your statistics if you know how to use it right, the ability to fast-travel between dungeons if you have the right items, the ability to create potions that make you nearly invincible to harm, ascension into the role of a god and levitation (woo!) are all examples of rigid rules in Morrowind being outright broken; creating a sense of excitement for the player because these abilities seem almost taboo--like legal cheats.
In Oblivion I dupe items on my 360 just for the sake of seeing a meat-accordion. I know that the cheat breaks the game, but there is no rule there I have reverence for to keep me from doing it (or to make me appreciate it). It's not magic, it's not alchemy; it's a trick. Who cares? If that gets boring I'll go kill an NPC and rub venison on the guard's face. Realism.
My purpose in saying this is that I hope Skyrim will create an apparently rigid and rule-driven game world that I can break in serious ways later in the game (or early in the game if I look it up on YouTube). The reason being, I know I'll be doing something special. I don't want to manipulate the menus to earn gold and items. I want to manipulate the world of magic, alchemy and enchanting to make believe that there still are rules, I'm just smarter than them. Could you imagine how much better fast travel would have felt if it were a spell? Something real in the world instead of a simple menu manipulation?
I'm not scared of big numbers. I don't mind if my luck is at 9999, if I did it using the skill of my character and not some flaw in programming. If my character is smart enough to create a potion that makes him invulnerable, more power to him. It was HE WHO DID IT ANYWAY, not me!
What is everyone's thought on this?
P.S.: If my character can sneak through a group of level 30 mobs at level 10 and earn a level 40 piece of equipment, that should also count as a viable progression (considering it was based on my character's ability to sneak).