» Wed Nov 03, 2010 1:11 am
Oh, just FYI: DXT compression is a lossy compression format, so refrain from opening and saving back and forth, especially with normal maps.
Also... DXT1 and DXT5 is what you want for compression. DXT1 for when you just want a simple On/Off alpha transparency (or need no alpha at all), or DXT5 for when you need a more gradual alpha. DXT3 has visible steps and is ugly, especially when used as a specular channel in the normal maps, and offers no file size difference with DXT5. If anyone says otherwise, they don't know what they're talking about.
If you want to forego compression entirely, use "Unsigned 8.8.8.8", but be advised filesize will be big. In fact, it may be better to reduce a normal map by half on both dimensions and just save as an Unsigned, as the DXT compression does not compress the color channels evenly and causes visible compression artifacting when rendered.