In New Vegas, however, the havok physics seem to be reallly toned down. With guns I don't mind it as much if they just collapse to the ground, but when you catch them on the chin with a super sledge or bury it in their chest, they just collapse vertically to the ground in a completely anticlimatic fashion.
This is made worse by the fact that V.A.T.S. seems set oddly for melee weapons, where when the attack goes off you almost every single time I've been in kissing range while swinging a hammer, which results in our bodies just clipping together and the other guy just collapsing with a squish (no more meaty *slap* sound like FO3 unfortunately) to straight to the ground. I've made sure that I'm a good melee distance away when I start V.A.T.S., alas, it ports me up to stand on his toes when the attack happens. Further, many times V.A.T.S. actually speeds up and there's not much slow motion in it at all.
All of these issues have sadly made melee completely uninteresting for me. Am I the only one to notice this? I realize some of it is taste and some of it might be slightly odd view parameters in V.A.T.S., so it's definitely not a bug report, just seeing if I'm the only one that noticed this change.