Pickaxes and Mining

Post » Wed Aug 18, 2010 8:58 pm

I have complained alot about spears... but lets face it, there is a 99% chance they're out and a bunch of spammy threads won't change that...
Pickaxes are great for roleplaying and I'm 95% sure they're in game... but to what extent?
-A misc item like in Oblivion?
-Two different weapons like in Morrowind?
-Or a whole collection of pickaxes ranging from miners pick to daedric pickaxe?

I'm hoping for a complete collection, but I will be happy with a single weapon, I'm also hoping you'll have to smash ore rocks with 'em in order to get ore... I'm hoping a line of perks increase the amount of ore you get and another line decrease the damage done to your pick from breaking ore rocks, your weapons quality and remaining health also determine the amount of ore you get...

for mining I'd like it to be more than just 'Open Rock' and remove the ore... I'd also enjoy some good animation, and for minecarts to be pullable so you can fill 'em up with ore and then push the carts back along the tracks so there will be an easier way of transporting the ore than walking back and forth each time taking as much as you can carry...

finally there gotta be cave-ins and other "traps" which get realised when you destroy certain rocks... or walk on certain places, I would like anything from destroying a rock and finding lava on the other side... boiling down and dealing heavy damage (even to dunmer) if touched to natural bridges collapsing, maybe even tracks that get loose and make the cart fall off and into the deep darkness bellow, and finally cave-ins forcing you to A. find another way out. or B. hack your way through the rocks.
what's your personal hopes for pickaxes and mining?

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glot
 
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Post » Thu Aug 19, 2010 4:20 am

Oblivion had pickaxes and recently used pickaxes, that was some of the most surreal naming I have seen.
I guess they will be for mining in Skyrim, yes they could be used as a weapon but is to heavy to work well.
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Tai Scott
 
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Post » Wed Aug 18, 2010 2:43 pm

TES V: SKYRIM MINECRAFT

to be honest though creepers in skyrim would be brown-stained-trousersly scary :biggrin:
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Josh Dagreat
 
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Post » Wed Aug 18, 2010 7:10 pm

If it's not a wieldable item, I will never be able to recreate the character from Penumbra: Overture, and all my hopes will be dashed... for a minute. Then I'll open up the CS and make it a weapon. ... SCIENCE!

I remember the Stahlrim pickaxes in Morrowind; I believe it was a weapon and you needed it in your inventory to harvest the raw stahlrim (a twofer, solve all problems!) for later reforging... for lack of a better word, seeing as how it's... ice... urgh, logic! Brain hurt.
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Bellismydesi
 
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Post » Wed Aug 18, 2010 10:25 pm

It would be good to have weildable picjaxes back.
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Lucky Girl
 
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Post » Wed Aug 18, 2010 1:31 pm

I don't want to fight with them but use them to collect ore as part of the smithing skill, so just one standard pickaxe will be fine for me
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Farrah Barry
 
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Post » Wed Aug 18, 2010 11:13 pm

I just kinda hope all the random things that could be used for work but also as a make shift weapon can be used in both ways.
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cutiecute
 
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Post » Wed Aug 18, 2010 11:53 pm

I don't want to fight with them but use them to collect ore as part of the smithing skill, so just one standard pickaxe will be fine for me

Guess you haven't heard of the people who wanted brooms as weapons... or was that brooms as mounts... maybe both...
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Kirsty Collins
 
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Post » Wed Aug 18, 2010 12:56 pm

a deadric pick axe is something i'd say was rather dumb, it just wouldnt seem right.. well and a ebony or glass would seem rather dumb aswell
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Emerald Dreams
 
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Post » Wed Aug 18, 2010 12:46 pm

I think the idea of low level material pickaxes makes sense. Iron and steel are very plausible, and I imagine mithril pickaxes would also be available. However, making a pickaxe out of high teir materials such as glass or ebony makes little sense as their value as a material better suits them to being used for armor and weapons.
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Kelsey Hall
 
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Post » Wed Aug 18, 2010 8:46 pm

I think the idea of low level material pickaxes makes sense. Iron and steel are very plausible, and I imagine mithril pickaxes would also be available. However, making a pickaxe out of high teir materials such as glass or ebony makes little sense as their value as a material better suits them to being used for armor and weapons.

Well... there is a "a few" option...
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Lovingly
 
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Post » Thu Aug 19, 2010 1:59 am

a deadric pick axe is something i'd say was rather dumb, it just wouldnt seem right.. well and a ebony or glass would seem rather dumb aswell

you need a diamond chisel in order to cut a diamond
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Stephanie Nieves
 
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Post » Thu Aug 19, 2010 1:51 am

I don't think having more than one type of pick axe is a good idea. I mean, a normal one can mine anything, having more options is one thing, but this thread seems like they want TES to be a different game.
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Emmi Coolahan
 
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Post » Thu Aug 19, 2010 2:04 am

I don't think having more than one type of pick axe is a good idea. I mean, a normal one can mine anything, having more options is one thing, but this thread seems like they want TES to be a different game.

No it doesn't... and I'm pretty sure a steel pickaxe would have a lesser streagth (health) than an ebony one....
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kristy dunn
 
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Post » Thu Aug 19, 2010 12:02 am

I hate to be obvious here, but... since when is Minecraft in Skyrim? I'm all for "occupational" opportunities in the game for the sake of making some easy gold as you travel along on your quests, but this poll suggests a seriously in depth portion of the game that just sounds wild and completely outside of the scope that Skyrim should be concerned with. Pickaxes from multiple damage type sources? So they're weapons now? I thought that they were just supposed to be tools? And carts? Why not just keep your "ore" in your inventory with everything else? Traps? So what, we've got mining holes now alongside dungeons? We've got tracks to ride through like it's Indiana Jones? This concept sounds wild and extravagant in such a way that reminds me of what should be a part of other games - hence, Minecraft.

Not to be completely hostile here. The concept by "NeverComingBack" (lol, nice name there BTW, suggesting that you're only here to introduce your idea for comment and leave) is fresh and interesting, I just don't think it matches with the expectations, objectives or spirit of The Elder Scrolls, simply because it's SO out there!

Further, you really should have made a simpler poll, because in its convoluted state, it is clear how biased your perspective is on the question and makes it more difficult for people who disagree with you or add their own ideas.
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Robert DeLarosa
 
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Post » Thu Aug 19, 2010 1:30 am

No it doesn't... and I'm pretty sure a steel pickaxe would have a lesser streagth (health) than an ebony one....


Then, it could say "pickaxe" and not have a type. Why would you need to mine anything, anyways? Unless they changed what smithing is, which was just repairing weapons and armor, what's the true point in ore?

Edit: I know I come off as a hostile person. I am not. This is a wonderful Idea for a quest, or a way to make some gold. But, you're describing what would be a whole new part of this game, not big, but definitely a change that is a bit overly thought out. You need to ask the questions about what could it serve as an actual use. Or, completely wipe it from the board.
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Julie Ann
 
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Post » Thu Aug 19, 2010 3:50 am

I hate to be obvious here, but... since when is Minecraft in Skyrim? I'm all for "occupational" opportunities in the game for the sake of making some easy gold as you travel along on your quests, but this poll suggests a seriously in depth portion of the game that just sounds wild and completely outside of the scope that Skyrim should be concerned with. Pickaxes from multiple damage type sources? So they're weapons now? I thought that they were just supposed to be tools? And carts? Why not just keep your "ore" in your inventory with everything else? Traps? So what, we've got mining holes now alongside dungeons? We've got tracks to ride through like it's Indiana Jones? This concept sounds wild and extravagant in such a way that reminds me of what should be a part of other games - hence, Minecraft.

Not to be completely hostile here. The concept by "NeverComingBack" (lol, nice name there BTW, suggesting that you're only here to introduce your idea for comment and leave) is fresh and interesting, I just don't think it matches with the expectations, objectives or spirit of The Elder Scrolls, simply because it's SO out there!

Further, you really should have made a simpler poll, because in its convoluted state, it is clear how biased your perspective is on the question and makes it more difficult for people who disagree with you or add their own ideas.

First of all... when have realism ever made anyone happy?.. Please se that I used the word HOPING not I'M 100% SURE WE WILL GET WHATEVER I SAY... atleast it'll keep me ocuped 'till 11.11.11... how do I make it more difficult for people who disagree to post their own ides? and finally "Damnit I forgot to add the "THIS POLL IS BIASED" option in this thread... I sometimes do that on certain supjects...
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Kayleigh Mcneil
 
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Post » Wed Aug 18, 2010 8:06 pm

I hope they are including depth and choice inside of mining, or what is the point of including it? Different types of pickaxes is good. Different types of challenges to stand between you and the ore is a no brainier. That includes taps and monsters. Mine carts? I don't see too much reason for them.
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Add Me
 
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Post » Wed Aug 18, 2010 4:23 pm

... You're getting things out of my post that aren't even there man. I never said that your idea was going to be there - I'm fully aware that this is YOUR idea. Hence, I was stating that YOUR idea is totally out of left field in my own personal opinion. Therefore, my opinion is refuting yours as per typical rhetorical discussion. Let's at least be clear on that here.

Second, I'm all for realism and a gritty background in The Elder Scrolls, but what you're talking about is a game mechanic that deserves its own freaking mini game. I just do not see how it could work in The Elder Scrolls. Again, let it be clear: IN MY OWN OPINION.

And further, yes - your poll IS biased because all of the questions are under the assumption that the person agrees with your proposal. So you should be fully aware of that.

So finally, if you're going to rebutt the hostile tone on my part, which was not directed as personal (because I'm not saying you're dumb or anything for making this proposal - as I said, it's original and creative - I just think the proposal itself does not work) then at least give some proper counterarguments to my own arguments instead of bringing up points that weren't there in the first place.
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Amber Ably
 
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Post » Wed Aug 18, 2010 10:24 pm

My one, and only question. What kind of use would it have? Smithing,[the skill] was only for repairing, not creating, weapons. Rendering ore, mining and everything of the sort useless.
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Brandi Norton
 
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Post » Wed Aug 18, 2010 6:52 pm

I'm fine with just about everything in the OP but I don't really want a pick for every type of material. Now, the daedra must of had access to a LOT of ebony to craft all that daedric armor, but I just cant see a daedric pickaxe. A few different varieties are alright though, don't want to turn this into RuneScape after all,
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Emma Pennington
 
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Post » Thu Aug 19, 2010 4:12 am

well yes i want them, who wouldnt.
no they dont need to be made from every material in the game. this isnt runescape XP

the ore veins themselves should be destructible, ore should come out of the rock onto the ground, instead of you having to see a menu/inventory screen [see red faction guerrilla] . havok physics PLEASE!

they should function as a weapon, as should brooms :P and have a simple animation that fits its purpose.
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Melis Hristina
 
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Post » Wed Aug 18, 2010 2:27 pm

Don't really have any interest in mining ore, I guess a pickaxe would be kinda fun to use as a weapon though.
But if I want to mine i'll just go play Minecraft(which is an awesome game by the way).

Though I guess on second thought they could make it similar to picking flowers, where you can find ore in caves
and when hit with a pickaxe gives you a message like "you mined one piece of ebony" or something. This could in turn be used to smith weapons
or sell as raw material.
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Michael Korkia
 
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