Picking up kits

Post » Thu Aug 05, 2010 4:01 pm

After playing BFBC2 recently something struck me as very very useful. The fact that you can pick up any dead persons kit. I have revived friendly medics and other teammates in this fashion.

I meant really if you medic gets no sane person wouldn't go over and hand him one of his needles?

I don't think this will be in the game but it does give us an interesting discussion.

So would you like to see this in Brink or rather Brink 2?
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lexy
 
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Post » Thu Aug 05, 2010 3:20 pm

I would have to say no, because i hate it when im a medic and die, and someone swaps classes with me, then revives me, because then im stuck with their class, that i dont want to play with.
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stevie trent
 
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Post » Thu Aug 05, 2010 8:20 pm

I personally feel it defeats purpose of classes if you can just pick one up.
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Emmie Cate
 
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Post » Thu Aug 05, 2010 1:52 pm

Now when they take your kit to still maintain your original set up or is it a swap? never played BFBC2 so I don't know..
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Marie
 
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Post » Thu Aug 05, 2010 8:23 pm

I would have to say no, because i hate it when im a medic and die, and someone swaps classes with me, then revives me, because then im stuck with their class, that i dont want to play with.

I
This is the reason. If I spend a ton of time thinking about what I like to have in a class, no matter which class, and somebody switches with me would just make me want to die, because I don't want to use their setup.
Another thing holding this back is, besides the ability to switch at command posts, since you would probably not be able to switch the entire class, you would pretty much just be swapping weapons, and a lot of games already allow you to pick weapons up off the ground.
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Jeneene Hunte
 
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Post » Thu Aug 05, 2010 10:42 pm

Why not just add the ability to allow someone to "assist" a medic in reviving himself? That way there's no kit switching. It would make sense because the medic has syringes on him.
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Star Dunkels Macmillan
 
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Post » Thu Aug 05, 2010 11:57 am

Why not just add the ability to allow someone to "assist" a medic in reviving himself? That way there's no kit switching. It would make sense because the medic has syringes on him.

Would be difficult to balance. What kind of drawbacks would you add to make it so that medics aren't invincible whenever they have teammates around? They already have a self revive, with the drawback being a really long cooldown.
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Michael Korkia
 
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Post » Thu Aug 05, 2010 8:58 pm

Would be difficult to balance. What kind of drawbacks would you add to make it so that medics aren't invincible whenever they have teammates around? They already have a self revive, with the drawback being a really long cooldown.

Maybe the draw back for the revive by a teammate would be that it takes a long time for them to help the medic revive if they don't have a self revive available. And in doing so could leave themselves open to attack. Not stuck in a canned animation but just in having to tend to the medic.
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Jessie Butterfield
 
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Post » Fri Aug 06, 2010 12:13 am

Maybe the draw back for the revive by a teammate would be that it takes a long time for them to help the medic revive if they don't have a self revive available. And in doing so could leave themselves open to attack. Not stuck in a canned animation but just in having to tend to the medic.


Sounds like COD. When you revive somebody from second chance and it takes time. If they are going to put this in I would suggest at least a 10 to 20 second down until you revive the person.
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Luis Longoria
 
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Post » Thu Aug 05, 2010 9:11 pm

Sounds like COD. When you revive somebody from second chance and it takes time. If they are going to put this in I would suggest at least a 10 to 20 second down until you revive the person.

At which point, simply tapping out becomes very attractive, unless you are far from any respawn point. I suppose you could consider that balanced in a way, though.
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Judy Lynch
 
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Post » Thu Aug 05, 2010 7:41 pm

I think kit switching works in a game like BC2, because classes are not an integral part of the game. Anyone can complete the objectives, whether it be Rush or Conquest, and ultimately, classes come down to "what toys do you want to spawn with?" So being able to pick up a kit from another player, isn't really that big of a deal.

However, in Brink, where objectives are class-specific, and teamwork plays a much more integral part, It removes a lot of the balance, if players were able to swap kits with downed players. They can already change kits at CP's and I think that is enough. It also makes players choices much more meaningful, knowing that they are stuck with their class, unless they go back to a CP or die.
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Danii Brown
 
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Post » Thu Aug 05, 2010 7:12 pm

I think kit switching works in a game like BC2, because classes are not an integral part of the game. Anyone can complete the objectives, whether it be Rush or Conquest, and ultimately, classes come down to "what toys do you want to spawn with?" So being able to pick up a kit from another player, isn't really that big of a deal.

However, in Brink, where objectives are class-specific, and teamwork plays a much more integral part, It removes a lot of the balance, if players were able to swap kits with downed players. They can already change kits at CP's and I think that is enough. It also makes players choices much more meaningful, knowing that they are stuck with their class, unless they go back to a CP or die.


And also the characters themselves are entirely user created. Being able to "pick up their kit" would cheapen the experience of building that character.
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Neil
 
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Post » Thu Aug 05, 2010 10:53 am

And also the characters themselves are entirely user created. Being able to "pick up their kit" would cheapen the experience of building that character.

Well, that could be seen as the penalty or disadvantage for swapping a kit.
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neil slattery
 
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Post » Thu Aug 05, 2010 10:51 am

I'm pro for picking up weapons of dead /gibbed people , I'm contra on the "if-you-pick-up-a-gun-you-change-to-the-dead-guy's-class" pickup system like in bfbc2 :)
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Kaley X
 
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Post » Thu Aug 05, 2010 10:16 am

Gun yes, class swap NO.
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IsAiah AkA figgy
 
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Post » Fri Aug 06, 2010 1:16 am

I personally feel it defeats purpose of classes if you can just pick one up.

Uhh? confused... You can already simply go to a command post and change your class at any time. So since it is already easy to change classes, what is your point?


Also with the OP. Picking up classes is fine in BFBC2 but I dunno if it will fit in Brinks style. But I would says yes to this if you couldn't already change classes at your command posts.

But I think it would be good if you could get some kind of minor boost if you loot an enemy corpse. I.e loot a medic get health, loot engineer get gun damage upgrade etc.. But it would be Minor less than what your teammates can give you.
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lolly13
 
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Post » Thu Aug 05, 2010 1:40 pm

In some ET servers, you could switch class with a dead body. Not someone incapacitated. You could easily surprise enemies that way. Can't count how many times I tried to protect an engineer but failed and stayed alive myself. He was dead, I switch to his and plant the dynamite.

I don't mind, but I think it should only work with completely dead bodies, no incapacitated ones.
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Daniel Holgate
 
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Post » Fri Aug 06, 2010 12:58 am

In some ET servers, you could switch class with a dead body. Not someone incapacitated. You could easily surprise enemies that way. Can't count how many times I tried to protect an engineer but failed and stayed alive myself. He was dead, I switch to his and plant the dynamite.

I don't mind, but I think it should only work with completely dead bodies, no incapacitated ones.


I would assume that could affect balance/difficulty. You could be strategic/tactical and kill the engineer than is repairing the crane, only to have the other enemy change at the dead body.
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Alan Whiston
 
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Post » Thu Aug 05, 2010 4:58 pm

I would assume that could affect balance/difficulty. You could be strategic/tactical and kill the engineer than is repairing the crane, only to have the other enemy change at the dead body.

Yea but it took about 5 seconds to switch ;) 5 seconds standing still is a lot in a firefight ^^
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Sandeep Khatkar
 
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Post » Thu Aug 05, 2010 10:28 pm

Well this has gotten interesting. good good

I figured it prolly won't work out. It would make more sense to be only corpse can be stolen from.
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Vera Maslar
 
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Post » Thu Aug 05, 2010 3:58 pm

It would also make sense if you only took the person's class, and not their skills. That restriction would remove part of the complaints people have said.
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Ernesto Salinas
 
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Post » Thu Aug 05, 2010 1:35 pm

It would also make sense if you only took the person's class, and not their skills. That restriction would remove part of the complaints people have said.

I thought that would be obvious.
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KIng James
 
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Post » Thu Aug 05, 2010 11:09 pm

It would also make sense if you only took the person's class, and not their skills. That restriction would remove part of the complaints people have said.


Well there want abilities would you get? Just the basics?
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Trevor Bostwick
 
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Post » Thu Aug 05, 2010 10:49 am

Well there want abilities would you get? Just the basics?

Probably. You sacrifice your personal build for the greater good.
No serious, I think it works this way. Would be stupid if you switch class with a medic who had laz nade but died and then you use it. Equals OP.
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Natasha Biss
 
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Post » Thu Aug 05, 2010 5:43 pm

Probably. You sacrifice your personal build for the greater good.
No serious, I think it works this way. Would be stupid if you switch class with a medic who had laz nade but died and then you use it. Equals OP.

Would certainly make dual class builds more effective. But then again, I wouldn't be surprised to see competitive teams where more than half the players had skills put into medic, so that anyone could pick up the class if your medic dies. Not sure if I like that idea.
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Jade Muggeridge
 
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