» Sun Aug 08, 2010 11:19 am
If you're looking for actual new birthsigns, rather than changes to the original 13, check out this mod:
http://tesnexus.com/downloads/file.php?id=19445
It adds 24 signs which are pretty different from the standard 13. They will likely be overpowered in the early game unless you use something like FCOM, in which case they balance out with the difficulty curve.
There's also a version that modifies the original 13 at http://tesnexus.com/downloads/file.php?id=19380, which accompanies the New Birthsigns.
Every sign has passive abilities, lesser powers, and greater powers. Note that I'm not a pro modder, so I didn't write my own Script effects. The advantage is that it doesn't require OBSE, which is the main reason I made these, since for some reason OBSE doesn't work on my computer.