pickpocket rng system and with an on-the-go save game featur

Post » Sat Mar 09, 2013 8:36 am

Why did they not go with a threshold mechanic? with the current one, it kind of defeats the concept of risk vs reward. If I unsuccessfully steal an item, I would just reload. There is no risk in there.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Sat Mar 09, 2013 11:37 pm

Then don't reload? That's your fault.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am


Return to V - Skyrim