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pickpocket rng system and with an on-the-go save game featur
» Sat Mar 09, 2013 8:36 am
Why did they not go with a threshold mechanic? with the current one, it kind of defeats the concept of risk vs reward. If I unsuccessfully steal an item, I would just reload. There is no risk in there.
Isabella X
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» Sat Mar 09, 2013 11:37 pm
Then don't reload? That's your fault.
k a t e
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