A picture is worth a thousand words

Post » Wed Aug 04, 2010 2:42 am

The two http://img510.imageshack.us/img510/4852/hk47gr8.jpg http://www.mobygames.com/images/i/37/01/263951.jpeg who had the best dialog evar! :disguise:


Those dialogues were pretty cool.
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Stat Wrecker
 
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Post » Wed Aug 04, 2010 4:22 am

The single best line in any video game is from the Baldur's Gate nameless peasants:

"Get outta here, you crummy lobhead!"

Putting a little bit of thought into the dialogue you write goes miles further than even 100 different voice-actors ever could.

Indeed, it's a good thing they aren't mutually exclusive ;)
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amhain
 
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Post » Tue Aug 03, 2010 2:21 pm

As I said, without getting too into it, if TESV has fully voiced dialogue and around 400 branching quests with at least as much misc. dialogue as Morrowind, then I was wrong.

Otherwise, you have to get rid of the Progressive lady.

And we'll leave it at that.

To get back on point, here's a http://img.photobucket.com/albums/v620/thelobo/ScreenShot19.jpg?t=1279675537

(hmmm, which emoticon should I use)? :grad:
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Antony Holdsworth
 
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Post » Wed Aug 04, 2010 1:50 am

I really want the under water view to look like the on the OP posted, instead of that blurry mess oblivion was. I'd like to see all fo those, mountains on one side of the map, and coast on the other.
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Life long Observer
 
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Post » Wed Aug 04, 2010 4:57 am

Get rid of Flo? Never! :slap:

Holy crap I'm off topic. Here, have some nice pictures.

http://www.rpgfan.com/pics/icewind-dale/art-camp.jpg
http://www.rpgfan.com/pics/icewind-dale/art-easthaven.jpg
http://www.rpgfan.com/pics/icewind-dale/art-mineconcept.jpg
http://www.rpgfan.com/pics/icewind-dale/art-tempus.jpg
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Alba Casas
 
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Post » Tue Aug 03, 2010 2:51 pm

Nature-paintings of Norway:

http://i32.tinypic.com/14jq90x.jpg
http://i26.tinypic.com/fe2f0y.jpg
http://i31.tinypic.com/zr2h5.jpg

Adoring Fan II meets the nords in Skyrim:

http://i32.tinypic.com/11cbad0.jpg

And agreed about the water in Oblivion, never understood why they made it like that, its almost impossible to see anything. Making it clearer would make it much more enjoyable diving down.
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Justin
 
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Post » Tue Aug 03, 2010 4:20 pm

OK, this is going to be a big one. :disguise:

I hope we would see more photo realistic characters, like http://www.3dtotal.com/admin/upload/gallery/big/2010-05-24%2825770%29_mulher3.jpg, http://www.3dtotal.com/admin/upload/gallery/big/angiolettagiolli10.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3102.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2817.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2579.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2553.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/1962.jpg, using different face structures, like http://www.3dtotal.com/admin2/front_page/gallery/big/2048.jpg or http://www.3dtotal.com/admin/upload/gallery/big/zbrushcharacter.jpg.

I hope the distinction between monsters and characters are removed so that we can have monsters that show their emotions through face morphs and have a lot of details in their bodies and faces, like http://www.3dtotal.com/admin2/front_page/gallery/big/rump.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/1750.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/1083.jpg, http://www.3dtotal.com/admin/upload/gallery/big/unknown.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/2472.jpg.

I want to see a http://www.3dtotal.com/admin2/front_page/gallery/big/1306.jpg and say, "Oh my, this must be "Gravocus the brave", what has happened to him? In oblivion we had a face morph functionality that changed human beings into a vampire. That can be expanded to make a zombie out of humans, or a corporus, and so on...

As a result of removing the distinction between characters and monsters, I want to see more detailed monsters who could use tools, armors and weapons, or perform more actions, like http://www.3dtotal.com/admin2/front_page/gallery/big/2035.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2970.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2179.jpg, http://www.3dtotal.com/admin/upload/gallery/big/2009-11-24%2850896%29_vampfinal.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/2374.jpg.

I want http://www.3dtotal.com/admin2/front_page/gallery/big/1798.jpg with wings that could not support them quite well, so they would glide toward the target, but were forced to land on the ground to fight.

I want http://www.3dtotal.com/admin2/front_page/gallery/big/3074.jpg so big that they would not see the players as they move beneath their feet, so those could be categorized like natural hazards, like volcanoes or lightnings, if one of them spots you, just run under the trees to hide, and it would lose interest of such a tiny nuisance.

I want natural causes like snow to diminish the sight of http://www.3dtotal.com/admin2/front_page/gallery/big/2696.jpg, as well as the players.

I want to experience some eerie and atmospheric nights, like http://www.3dtotal.com/admin2/front_page/gallery/big/2115.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/1106.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2130.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3316.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/2714.jpg.

I want to see the effect of difference seasons in the landscape, like http://www.3dtotal.com/admin2/front_page/gallery/big/1741.jpg.

I want to see the option to apply texture themes to a 3d model on the fly and via scripts, like http://www.3dtotal.com/admin2/front_page/gallery/big/1472.jpg.

I want to see the remake of familiar scenes in the fantasy setting of the games, like http://www.3dtotal.com/admin2/front_page/gallery/big/2761.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2969.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/2939.jpg, and as you see the same model was used in different settings and different themes.

I want to see a remake of oblivion realm, like http://www.3dtotal.com/admin2/front_page/gallery/big/3250.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/2891.jpg.

I want to see a remake of Cyrodiil, like http://www.3dtotal.com/admin/upload/gallery/big/rainforestcity_1600.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2850.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3390.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3379.jpg, http://features.cgsociety.org/newgallerycrits/g16/126316/126316_1203285830_large.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/1734.jpg.

I want to see the remake of Morrowind, like http://www.3dtotal.com/admin2/front_page/gallery/big/2975.jpg, http://www.3dtotal.com/admin/upload/gallery/big/2009-10-13%2849266%29_epic_enviroment.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2142.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2806.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/1089.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3324.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/3439.jpg.

I want to see caves so big that they could contain a whole town inside, like http://www.3dtotal.com/admin2/front_page/gallery/big/2506.jpg.

I want to see distinct landscapes, cultures and architectures in different areas, like http://www.3dtotal.com/admin2/front_page/gallery/big/1195.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2380.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/1528.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2166.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3108.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/3216.jpg.

I want to see structures to big and tall that would make the ones who are inside or in front of them feel like insects, like http://www.3dtotal.com/admin2/front_page/gallery/big/2796.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/1431.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/965.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/1004.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3213.jpg or http://features.cgsociety.org/newgallerycrits/g56/93456/93456_1148924666_large.jpg.

OK, currently that's all. :P
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Carlos Vazquez
 
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Post » Wed Aug 04, 2010 12:34 am

Agreed about the faces, the customization in Oblivion was good, much better then most rpgs, BUT it could easily have been much better. I hope they make the faces far more detailed and natural, and include far more choices for hairstyles. Just 2-3 long hair styles for men is far too little, should been at least 3 times more.
And beards, ive suggested that many times before but doesnt hurt to do it again, i really want beards. Nords with no beards at all is just silly and very unatural.
There should at least be 15 diffrent types of beards to choose between. For me at least diffrent hairstyles and beards can effect the gameplay a lot depending on if there are many or few/none, makes it much easier to create characters that i like, and also in general make the gameworld feel more realistic.

I would also like to see the choice of choosing how fat, muscular and tall the character is, but that is not as important as the beards :P.



Another thing is the castles, in Oblivion the castles rarely felt like actual castles, they felt more like forts. I want to see some really epic tall castles. And the choice of owning one and have servants, Could work well together with random events where you would get bandits/intruders trying to enter ur castle, imagine walking in ur castle and catching a thief lurking around, and most of ur guards at the gate dead.
When the intruders were catched you could get the guards to put them in ur castle dungeon, and you could dispose of them as you like. Take them up to the top of a tower and make them fly down.
In games ive always wanted to own a castle, become the lord of ur own small area, where you could customize and build a own village, choose which people that are allowed to settle there, hire guards, build walls, towers, choose what kind of shops you want there, tax and so on, with a range of options and random events to make it longlasting.
Could almost be like a guild questline itself.

But in general, more epic castles at least. More unique castles, bigger. And more alive. In the prisons also i want to see diffrent prisoners from time to time.
Oh, and richer npc houses, even cooler would be if they bought new things randomly sometimes.

I would also like to see stables actually in use, and more animals like cats, sheeps, goats.
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x a million...
 
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Post » Tue Aug 03, 2010 10:20 pm

http://upload.wikimedia.org/wikipedia/commons/6/64/Eduard_Napravnik.jpg
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WTW
 
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Post » Tue Aug 03, 2010 5:29 pm

First of all, I'd like to see http://www.ancientidolstudio.com/images/01_FantasyVillage.jpg. I'm not talking about more cities, I mean more http://gwvault.ign.com/images/Guides/preapocascalon/Ashford_Village_big.jpg and lonely http://www.1st-art-gallery.com/thumbnail/190659/1/A-Country-Cottage.jpg or http://www.abbott-lavalle.info/photos/farmpainting-572.jpg, places you won't have heard of before but then stumble across during your travels. While not a part of the land, they would http://images.fragland.net/screenshots/4480/676567931.jpg and Oblivion didn't have nearly enough. We're talking about a pre-Industrial world here, 90% of the population should be http://www.bestpriceart.com/vault/steele11.jpg and http://www.1st-art-gallery.com/thumbnail/120127/1/For-The-Farmer$27s-Boy-$28old-English-Song$29.jpg making a living from http://www.shtetlinks.jewishgen.org/podkamen/Watergrl.jpg http://www.juniata.edu/services/museum/images/coll_american/sheep.jpg or http://www.johnswan.co.uk/fineart/art_sale_2006/Lot-66-Fife-Fishing-Village.jpg

However, there should also be large areas of http://www.thomas-moran.org/The-Wilds-Of-Lake-Superior.jpg. Areas where you can think 'If I get into trouble here, there's not another person for miles to come and help me.' In Oblivion you were never far from a large city - that should change. There should be places which really feel http://www.clemson.edu/caah/history/FacultyPages/PamMack/lec124/church-twilight-in-the-wilderness.jpg and http://www.wolftails.co.uk/wilderness%20dream%20copyright.jpg, making it all the more rewarding when you do finnally come across an isolated http://vathan.com/wp-content/uploads/2009/11/scary-house1.jpg or village, or even just an http://tapciuc.ro/blog/wp-content/uploads/2009/11/cole_thomas_romantic_landscape_with_ruined_tower_1832-36.jpg to shelter in.

I'm also going to join those who want better http://www.raphael-lacoste.com/Matte_Paintconcept/dossiers/matte_SITE/images/underwater_leb.jpg, although I won't go into detail since it's already been covered.

Finnally, nights; two mods which I downloaded for Oblivion were http://planetelderscrolls.gamespy.com/fms/Image.php?id=19941 and http://img248.imageshack.us/i/screenshot1606uh.jpg/. These two mods added so much atmosphere to the game, and I really think nights are improved with these two simple modifications.
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Kat Stewart
 
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Post » Wed Aug 04, 2010 2:07 am

Not quite an image, but a video showcasing http://www.youtube.com/watch?v=mrtwESnTOwY.
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michael flanigan
 
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Post » Tue Aug 03, 2010 10:46 pm

I think I would want to see a really large building like an impressive citadel or an temple.
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stephanie eastwood
 
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Post » Tue Aug 03, 2010 11:32 pm

HEY! An actual original forum thread I haven't seen before! Kudos to OP :tops:

Ok, so until I see what's been done I'll just show a couple of pics, something that irked me in oblivion was the fort ruins' exteriors, when I think fort ruins I think something at least half the size of sancre tor, not something the size of red riding hood's granny's hut :lmao:

So more of http://upload.wikimedia.org/wikipedia/commons/0/07/Sewri_Fort_ruins.jpg http://amitkulkarni.info/pics/golconda-fort-pictures/photos/Golconda-Fort-Ruins.jpg http://photos.travelblog.org/Photos/105829/364724/t/3501621-Alibag-fort-ruins-0.jpg http://www.samoppenheim.com/photos/DaulatabadFortRuins+Views.jpg http://upload.wikimedia.org/wikipedia/commons/a/ae/Vasai-fort-ruins.jpg

And less of http://www.istockphoto.com/file_thumbview_approve/4851863/2/istockphoto_4851863-recovered-bricks-stacked-against-a-wall.jpg http://image32.webshots.com/32/9/88/26/2006988260039371468kvxcYy_fs.jpg http://2.bp.blogspot.com/_iqoJJSzbq10/SRu-UKUkMiI/AAAAAAAAAi8/FUSuCfmwKkQ/s400/Holga_TulumHut.jpg

Also take a leaf out of the modders' books. Re-textures are really good ways to add variation to the game, especially for monsters and animals.

http://tesnexus.com/downloads/images/12982-1190852578.jpg http://tesnexus.com/downloads/images/26634-5-1277049723.jpeg http://tesnexus.com/downloads/images/26634-1-1277049834.jpg http://tesnexus.com/downloads/images/26634-2-1277049723.jpg http://tesnexus.com/downloads/images/26634-4-1277049723.jpg http://tesnexus.com/downloads/images/26634-1-1279051924.jpg
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Reven Lord
 
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Post » Tue Aug 03, 2010 7:35 pm

Eh, I feel like Bethesda would get a lot of flack for just recoloring creatures (considering how much other developers, like Square Enix, get for doing exactly that). If they're going to give unique creatures unique appearances, I'd rather they go all out or not at all. I think recolors should be left to the modders, where it seems to be more permissible.
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Chloe Lou
 
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Post » Wed Aug 04, 2010 3:03 am

Eh, I feel like Bethesda would get a lot of flack for just recoloring creatures (considering how much other developers, like Square Enix, get for doing exactly that). If they're going to give unique creatures unique appearances, I'd rather they go all out or not at all. I think recolors should be left to the modders, where it seems to be more permissible.


A retexture doesn't have to be a "recolor". With techniques like http://research.microsoft.com/en-us/um/people/hoppe/gim.pdf, an object's texture (at least one of them) describes its rendered geometry as well.
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Danger Mouse
 
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Post » Tue Aug 03, 2010 8:27 pm

Are the faces at the beginning of Sphagne's latest post even possible with current tech? For instance, assuming one had a top of the line rig to run it, could one create a game with the scale of a TES game and still have faces that beautiful?

Because that would be just awesome. I think we still have a fair bit to go before we're out of the uncanny valley though.
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Milagros Osorio
 
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Post » Tue Aug 03, 2010 3:52 pm

Are the faces at the beginning of Sphagne's latest post even possible with current tech? For instance, assuming one had a top of the line rig to run it, could one create a game with the scale of a TES game and still have faces that beautiful?

Because that would be just awesome. I think we still have a fair bit to go before we're out of the uncanny valley though.
I think those are computer artwork, not the kind of thing you'd see running around in a game.
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Samantha Mitchell
 
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Post » Tue Aug 03, 2010 9:11 pm

I think those are computer artwork, not the kind of thing you'd see running around in a game.


Are you saying we don't have those kinds of things in video games, or we can't have those kinds of things in video games?
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Queen Bitch
 
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Post » Tue Aug 03, 2010 7:08 pm

Are you saying we don't have those kinds of things in video games, or we can't have those kinds of things in video games?

We don't have graphics that good in video games because they would run at one frame per minute. That's my guess anyway.
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noa zarfati
 
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Post » Tue Aug 03, 2010 5:37 pm

We don't have graphics that good in video games because they would run at one frame per minute. That's my guess anyway.

When I said "I hope" to see those faces, I knew it was to soon to hope, but I wanted to hint at a not so distant future, maybe 10-15 years?

But the man in hood is quite possible by current computer horse powers, and we might see something like that in the next TES game.

Edit:

Not quite an image, but a video showcasing http://www.youtube.com/watch?v=mrtwESnTOwY.

Wow! I hope it becomes the norm in the near future games. :D

HEY! An actual original forum thread I haven't seen before! Kudos to OP :tops:

Ok, so until I see what's been done I'll just show a couple of pics, something that irked me in oblivion was the fort ruins' exteriors, when I think fort ruins I think something at least half the size of sancre tor, not something the size of red riding hood's granny's hut :lmao:

So more of http://upload.wikimedia.org/wikipedia/commons/0/07/Sewri_Fort_ruins.jpg http://amitkulkarni.info/pics/golconda-fort-pictures/photos/Golconda-Fort-Ruins.jpg http://photos.travelblog.org/Photos/105829/364724/t/3501621-Alibag-fort-ruins-0.jpg http://www.samoppenheim.com/photos/DaulatabadFortRuins+Views.jpg http://upload.wikimedia.org/wikipedia/commons/a/ae/Vasai-fort-ruins.jpg

And less of http://www.istockphoto.com/file_thumbview_approve/4851863/2/istockphoto_4851863-recovered-bricks-stacked-against-a-wall.jpg http://image32.webshots.com/32/9/88/26/2006988260039371468kvxcYy_fs.jpg http://2.bp.blogspot.com/_iqoJJSzbq10/SRu-UKUkMiI/AAAAAAAAAi8/FUSuCfmwKkQ/s400/Holga_TulumHut.jpg

Also take a leaf out of the modders' books. Re-textures are really good ways to add variation to the game, especially for monsters and animals.

http://tesnexus.com/downloads/images/12982-1190852578.jpg http://tesnexus.com/downloads/images/26634-5-1277049723.jpeg http://tesnexus.com/downloads/images/26634-1-1277049834.jpg http://tesnexus.com/downloads/images/26634-2-1277049723.jpg http://tesnexus.com/downloads/images/26634-4-1277049723.jpg http://tesnexus.com/downloads/images/26634-1-1279051924.jpg

Thanks, and nice fort ruins.
I know texture themes would help games especially for weapons and items as we can apply a rusty theme to a weapon and have a rusty weapon.

Eh, I feel like Bethesda would get a lot of flack for just recoloring creatures (considering how much other developers, like Square Enix, get for doing exactly that). If they're going to give unique creatures unique appearances, I'd rather they go all out or not at all. I think recolors should be left to the modders, where it seems to be more permissible.

No, it would help in so many places that fans would only appreciate the new opportunities.

If they implement texture themes, i.e. place similarly themed texture groups beside each other, and implement a system that could apply a texture theme to an object, (including displacement maps and the such), then we could have season effects on landscape, or rusted items and structures at some place and new ones at other, or sick monsters that show their sickness as color changes and spores, and the like, or deformed people with lots of bumps on their skins, or even zombified ones, and so on...
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Guy Pearce
 
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Post » Tue Aug 03, 2010 4:02 pm

The images in this thread is gorgeous. Although most of them are not realtime graphics.

For example this:
http://www.3dtotal.com/admin2/front_page/gallery/big/2761.jpg

is not even 3d. It is matte painting.

Although I think everything can be done. Minus some polygons and add some jaggies.

Moving images:

the Hunter (I took this video today. It is realtime. This is using Just Cause 2's engine. Runs very good on my Pentium. :P)
http://www.youtube.com/watch?v=9uPbSA2KPew&hd=1

Project offset(it is still in development but not under intel anymore. Blame intel for delay.)
http://www.youtube.com/watch?v=JOPbyl7r8gk&hd=1

Crysis 2(coming Q4 2010)
http://www.gametrailers.com/video/e3-2010-crysis-2/101367

Metro 2033(it is OUT and imo best graphics available, a game that pays off for your graphics card. The most detailed(graphically) game I have ever seen in density.)
http://www.youtube.com/watch?v=3ExnGXgKwTA&hd=1
(could be spoilerish)
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Khamaji Taylor
 
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Post » Tue Aug 03, 2010 10:15 pm

We don't have graphics that good in video games because they would run at one frame per minute. That's my guess anyway.


I dont think the problem preventing such games in the future will be the lack of computer horsepower, its probably that it would take damn long to create the games.
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Alex [AK]
 
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Post » Tue Aug 03, 2010 7:02 pm


I want to see a remake of Cyrodiil, like http://www.3dtotal.com/admin/upload/gallery/big/rainforestcity_1600.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/2850.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3390.jpg, http://www.3dtotal.com/admin2/front_page/gallery/big/3379.jpg, http://features.cgsociety.org/newgallerycrits/g16/126316/126316_1203285830_large.jpg or http://www.3dtotal.com/admin2/front_page/gallery/big/1734.jpg.


What kind of rig would I need to render those in gamebryo? :bonk:
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Chris Guerin
 
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Post » Wed Aug 04, 2010 6:55 am

has anyone seen the new elder-scrolls vid. search elder scrolls 5 on youtube and click on the blue ogre looking thing its pretty insane.!!!!!! :gun: :sb: die
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Laura Elizabeth
 
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Post » Wed Aug 04, 2010 12:01 am

Diversity. Lots of it. ....and more of it. ....and then some.


Not only would I love to see more variety in landscapes, but in the building tilesets, weapons types and variations, armor, and NPC body builds.

Morrowind's graphics were a bit on the low-res and primitive side, but the variety between swamps, grasslands, barren hills, and ashy wastes was staggering. Oblivion's forests, jungle, and open fields felt like "more of the same", just in different proportions. If Skyrim (or wherever Bethesda decides to dump our next character) is another "mono-ecology", only with a "Scandinavian" flavor, then I'll be severely disappointed.

Morrowind's architecture was also a bit crude, but it had a wide range of building and interior types, which varied by region and culture (mostly Hlaalu, Redoran, or Telvanni in Dunmer towns, and mostly Imperial in more recent settlements, with earlier Velothi style buildings still around, and scattered Dwemer, Dunmer, and Daedric ruins. Oblivion had some variation between the Nibenaian and Colovian ends of the province, and a few cultural variations near the Morrowind and skyrim borders, but was nowhere near as varied. The extremely limited tileset in OB became far too blatantly obvious when you ascended or descended a starcase with the same pieces broken on every section, or a hallway with the same cracks in the flooring every so many steps.

Morrowind had a wide variety of weapons and armor that didn't necessarily cover a full "set": there were some that were only available in certain materials, or only certain pieces of a set of armor of that type were made, and you had to "mix and match" to get a decent looking combination, which wasn't a problem because the functional differences often weren't that extreme. In OB, there were a relatively small number of total "sets", and the differences between them were fairly large "steps" in overall "quality". It didn't pay to "mix and match" in OB because whatever wasn't the current "latest and greatest" suddenly became obsolete. Bethesda, PLEASE don't do that again.

Having the same body "build" for a desk-bound beaureaucrat or well-fed innkeeper as for a nimble thief or a sturdy barbarian was inherently immersion breaking. Having the same build for an Altmer Mage as for an Orc or Nord Fighter was just plain "wrong". Having at least 3 distinct body types (with the ability to scale them in overall size) would be a gigantic improvement in that respect.

A picture may be worth a thousand words, but displaying the SAME picture over and over isn't worth several thousand words. The additional artwork to produce that variety may be a significant portion of the budget, but I'd much rather see it spent there (and on quest development and dialog writing) than on full voicing, physics, radiant AI, or other things that tend to lead to a more "gimmicky" but shallower overall game.
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James Wilson
 
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