Pictures of Fallout Characters #31

Post » Thu May 19, 2011 6:17 pm

http://img821.imageshack.us/img821/5605/97277355.png
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Baylea Isaacs
 
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Post » Fri May 20, 2011 1:13 am

http://img444.imageshack.us/img444/5903/76869716.jpg
http://img340.imageshack.us/img340/8052/25042695.jpg
http://img809.imageshack.us/img809/7088/50295220.jpg
http://img405.imageshack.us/img405/7855/57298419.jpg

:shrug: Maybe a bit over the top. Oh well. Mostly just experimenting.
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Angus Poole
 
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Post » Thu May 19, 2011 8:31 pm

http://img821.imageshack.us/img821/7293/whackingthehornetsnest.jpg :poke:

http://img692.imageshack.us/img692/2208/runawaaaay.jpg :ahhh:

http://img824.imageshack.us/img824/5240/idontwannadie.jpg :sad:

http://img641.imageshack.us/img641/3461/plasmaboosh.jpg :nuke:

http://img526.imageshack.us/img526/5151/deathclawwin.jpg :woot:

http://img692.imageshack.us/img692/8074/stinksofozone.jpg :yuck:


What the heck just happened? Well, a few moments earlier...

http://img693.imageshack.us/img693/3290/spottedadeathclaw.jpg :whisper:

http://img252.imageshack.us/img252/520/minetrapsetup.jpg
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Rowena
 
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Post » Fri May 20, 2011 2:36 am

Sneak attack critical headshot with a fully-repaired A3-21's Plasma Rifle and 100 EW, Better Criticals, etc: almost dead Deathclaw. Maxine (pics below) I made with all the levelup perks except Nuclear Anomaly, level 30, max skills and stats, and I did this as soon as I stepped out the vault door - so the world, for her, has always been the level 30 world.

And here's some pics.

http://obss.us/d/3115-1/Maxine+001.jpg
http://obss.us/d/3117-1/Maxine+002.jpg
http://obss.us/d/3119-1/Maxine+003.jpg
04
05

http://obss.us/d/3107-1/Maxine+006.jpg
http://obss.us/d/3109-1/Maxine+007.jpg
http://obss.us/d/3111-1/Maxine+008.jpg
http://obss.us/d/3113-1/Maxine+009.jpg
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Gavin Roberts
 
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Post » Fri May 20, 2011 12:10 am

*snip*

I was under the impression she wasn't scared of anything :laugh:
That was a good sequence, though. The expressions on her face each time make it look convincing.
What are you using for your plasma projectiles? They look different to mine. I do use your plasma rifle, though, despite also using the current version of FWE, I also use the sounds from (I think) EVE. It all works quite nicely :)
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James Smart
 
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Post » Thu May 19, 2011 6:59 pm

I was under the impression she wasn't scared of anything :laugh:
That was a good sequence, though. The expressions on her face each time make it look convincing.
What are you using for your plasma projectiles? They look different to mine. I do use your plasma rifle, though, despite also using the current version of FWE, I also use the sounds from (I think) EVE. It all works quite nicely :)


She's afraid because she knows the http://tvtropes.org/pmwiki/pmwiki.php/Main/ChainmailBikini?from=Main.briastPlate doesn't apply to Deathclaws. Still, she's applying both of my solutions to Deathclaw encounters: Run, or Have Overkill-level Firepower.

Oh, and there are things she's very fearful of... http://img69.imageshack.us/img69/7518/toomuchgary.jpg (old pic).

I tweeked the plasma rifle projectile to deal with screwy alpha sorting. Did some fixing to the plasma rifle muzzle flash as well.

Maybe I'll update Plasma Rifle Awesomefied with the fixes. I'll throw in some WMK fixes too, perhaps. Gonna pack that up now, methinx.

Question (because I'm too lazy to check myself): Does the released version of PRA have crackling plasma projectile sound effects and different holster/unholster sound effects? You can hear projectile SFX if you do TFC 1 and fly near the time-frozen projectile.
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Yama Pi
 
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Post » Fri May 20, 2011 1:06 am

Better include quote as I see someone else in the thread and by the time I hit Post 5 people would have posted :)

She's afraid because she knows the http://tvtropes.org/pmwiki/pmwiki.php/Main/ChainmailBikini?from=Main.briastPlate doesn't apply to Deathclaws. Still, she's applying both of my solutions to Deathclaw encounters: Run, or Have Overkill-level Firepower.

Oh, and there are things she's very fearful of... http://img69.imageshack.us/img69/7518/toomuchgary.jpg (old pic).

I tweeked the plasma rifle projectile to deal with screwy alpha sorting. Did some fixing to the plasma rifle muzzle flash as well.

Maybe I'll update Plasma Rifle Awesomefied with the fixes. I'll throw in some WMK fixes too, perhaps. Gonna pack that up now, methinx.

Question (because I'm too lazy to check myself): Does the released version of PRA have crackling plasma projectile sound effects and different holster/unholster sound effects? You can hear projectile SFX if you do TFC 1 and fly near the time-frozen projectile.

Ah, of course! I didn't pay any attention to what she was wearing :laugh:
I remember a picture someone posted of a girl in something like what you linked to with two other fully armored women in front of her saying, "We should kill her on principle." That was good, and so true. Especially after one of the new images of a WIP on Nexus :rolleyes:

Well, that many Gary's is enough to have anyone running away like that :laugh:
I love the look on her face!

Anyway...
Does your most recent release include the fix for that graphical error I had once? (I don't know if it was just me, though. I wouldn't be surprised). I haven't been game to disable the mod completely in case I saw it again. Although, amazingly I do still have your email with the mesh in it if things go funny again.
When was the last time you updated the mod? I've only downloaded it once. Last year sometime. I don't think it even shows up in my download history anymore.

I'm not sure about the sounds, you did include different firing sounds and equip/unequip sounds (I use the latter).
Actually, come to think of it, I always wondered how I got the time-frozen projectile in mid air (great for screenshooting :P ) and at one stage did have a plasma projectile. I'm pretty sure I heard it sizzling/crackling away. The only sound in your version I replaced was the firing. To be honest, I never listened to yours, I'd replaced it before I installed your mod.

I just downloaded it and the only sounds it has with it are the equip/unequip; although that doesn't really help as you could have used the sound from something else that is already in the game and I wouldn't know unless I opened the GECK.

WMK fixes, I didn't think of that. I wonder what would happen to my Awesome Rfile if I tried putting a Kit on it. Would it revert to Kikai's model? - I do love Kikai's model but separate, standalone. I'm sorry, but A3-21's plasma rifle is not a sniper laser rifle that shoots Firelance projectiles and turns people to ash. :facepalm:
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Mr. Allen
 
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Post » Thu May 19, 2011 2:54 pm

Actually, the offending mesh portion that was giving you grief probably won't anymore, because I realized that the mesh alterations I did to it were pointless so that portion is the vanilla mesh again (less polys, non-butchered TanSpace). The mesh is probably retro-fixed in that regard.

The holstering sounds were spliced together bits from the generic rifle equip sounds, and the hum-up sound from reloading (played backwards for re-holstering). The sizzling projectile was taken from the laser crit-vape-kill sound and made to loop seamlessly.

I'm presuming that the WMK version I'm working on will override EVE's, so you'll hopefully have your true blue (green?) plasma rifle projectiles back for A3-21's.
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Laura Elizabeth
 
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Post » Thu May 19, 2011 7:07 pm

Well, earlier I opened up FWE in FO3Edit and changed the plasma rifle to be the original again. So, for me, it's all back to normal. I do like the re-holstering sound. That is pretty cool. I did wonder how that was done.
I don't use EVE in its entirety, just that one sound. I don't even think I got it from EVE as I've never downloaded it. I think there was another earlier single mod that changed some weapon sounds. That was the only one I liked, so I kept it.

Well, I'll certainly grab your update. It's one of my must-have mods :)
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Jennifer May
 
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Post » Fri May 20, 2011 2:49 am

Welp, it's out now. :)

http://www.fallout3nexus.com/downloads/file.php?id=3484
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X(S.a.R.a.H)X
 
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Post » Thu May 19, 2011 6:44 pm

http://img686.imageshack.us/img686/2317/screenshot185t.jpg
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Julie Ann
 
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Post » Thu May 19, 2011 5:16 pm

http://img686.imageshack.us/img686/2317/screenshot185t.jpg

You gonna release that or just keep teasing me?
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Laura Hicks
 
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Post » Thu May 19, 2011 7:48 pm

http://s754.photobucket.com/albums/xx184/pwnageking247/Fallout%203%20screens/?action=view¤t=ScreenShot10.jpg

http://s754.photobucket.com/albums/xx184/pwnageking247/Fallout%203%20screens/?action=view¤t=ScreenShot6.jpg

http://s754.photobucket.com/albums/xx184/pwnageking247/Fallout%203%20screens/?action=view¤t=ScreenShot9.jpg

http://s754.photobucket.com/albums/xx184/pwnageking247/Fallout%203%20screens/?action=view¤t=ScreenShot7.jpg

:fallout:
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Bigze Stacks
 
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Post » Thu May 19, 2011 3:23 pm

http://img508.imageshack.us/img508/1166/fallout3201006132003163.png
http://img704.imageshack.us/img704/5895/fallout3201006132033370.png
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teeny
 
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Post » Thu May 19, 2011 6:07 pm

http://img508.imageshack.us/img508/1166/fallout3201006132003163.png
http://img704.imageshack.us/img704/5895/fallout3201006132033370.png


From one of our moderators, Rohugh:
You cannot take assets from another game and use them in Fallout, and that includes other BGS games. What you do on your own computer is up to you but we don't want to hear about it or see it.

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Jonathan Egan
 
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Post » Thu May 19, 2011 5:02 pm

http://www.fallout3nexus.com/imageshare/images/160921-1276478945.jpg

It's not so mysterious though, is it? :unsure:
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Carlos Rojas
 
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Post » Fri May 20, 2011 2:12 am

http://www.fallout3nexus.com/imageshare/images/160921-1276478945.jpg

It's not so mysterious though, is it? :unsure:


Are the gloves on that outfit taken from another vanilla mesh?
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Dan Scott
 
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Post » Thu May 19, 2011 6:01 pm

Might be the leather armor. I don't know what was used. It's Sinblood's Venomous armor.
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Ebou Suso
 
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Post » Thu May 19, 2011 11:13 pm

Might be the leather armor. I don't know what was used. It's Sinblood's Venomous armor.


If it's the Leather, I may have some better hands for that, based on Dimon's experimental hands.
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x a million...
 
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Post » Thu May 19, 2011 2:11 pm

I'm using Dimon's small hands, though sometimes it seems like I'm not. Sometimes I see big man hands and that's not a good look on a girl :laugh:

Edit: Hmmm. Maybe not. http://img413.imageshack.us/img413/2805/handu.jpg. Unless he made them himself.
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Chris Cross Cabaret Man
 
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Post » Thu May 19, 2011 9:40 pm

I'm using Dimon's small hands, though sometimes it seems like I'm not. Sometimes I see big man hands and that's not a good look on a girl :laugh:


The problem is the same as the underbody: the glove meshes are all separate from the basic hand mesh. I did some corrections to the rigging on the index finger so that it doesn't have unnatural folds when balled into a fist (the other fingers couldn't be seen and thus didn't matter), and then also adapted the Leather glove-wrap things to fit it (since leather armor is what Annie wears). If that outfit's gloves are derived from the leather armor's, then it'd be a cinch to rectify that.

Edit: Yeah... that's not the Leather mesh.

EDIT 2: Might as well do it nao...

http://www.gamesas.com/index.php?/topic/1097979-pictures-of-fallout-characters-32/
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matt white
 
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