piecemental armour

Post » Sat Dec 25, 2010 2:13 pm

My Morrowind Ultimate Warrior had Dark Brotherhood greaves, Orc boots, Deadric Right Pauldron and Gauntlet, an Ebony tower shield, a Deadric sword and nothing else. He was very gladiator looking. Verses my Oblivion Arena champion who looked nothing like a gladiator.

So I vote for Morrowind style.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Sat Dec 25, 2010 1:22 pm

What's a rear arm? I'm not being sarcastic, I really don't know what a rear arm is though I have some images of what it might look like....

The obsession of this community with asymmetrical clownsuits is astounding. Funny how nobody ever thingks about the impact that an unbalanced outfit is going to have on the poor bastard wearing it...


lulz. Just keep running in circles because you're too heavy on one side.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Sat Dec 25, 2010 5:07 pm

o.O

they can't possibly simplify it more.. :S

bethesda has some of the best game designers in the business
I have complete confidence that they would be able to (which scares me a little)
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Sat Dec 25, 2010 10:44 pm

I love customisation and would love to create a mixed suit of armour using many different pieces. I want to combine leather, fur, mail for example to create an interesting look and the more individual pieces I have the more varied the armour I could create. I'd also like to change the colour of armour (within reason) such as different coloured furs, so I could wear a wolf skin but had the option to choose say a grey, white or black wolf skin or brown or black leather etc.
And please allow me to wear clothes under my armour and a cloak over the top.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Sat Dec 25, 2010 7:19 pm

o.O

they can't possibly simplify it more.. :S



Oh yes they could, they could simplify it A LOT more, so try not to tempt fate too much.

But yes, I would like a system more akin to Morrowind in this regard, as this affords the player more customization options, and I've never felt the need to complain about too much room for customization in a game that makes the freedom to create any character you want a key selling point, and Morrowind's larger number of armor slots allowed more options in this regard. Sure, I didn't always use these options, sometimes if I only found a better gauntlet or pauldron on one side, I'd hold off on upgrading until I had a matching one, but the option was there if I wanted to use it. If I decided I wanted to wear an ebony gauntlet on one hand and a Daedric one on the other, I could do it, or if I decided I wanted to leave my shoulders bare, I didn't have to wear pauldrons at all. In Oblivion, unless the model for the armor I'm wearing doesn't cover the shoulders, I have to have pauldrons, and if I want to use a cuirass whose model leaves the shoulders uncovered but I don't want my shoulders to be bare (after all, you'd think they'd make an easy target for enemies...) then too bad, it's either choose something else, or live with it.

The obsession of this community with asymmetrical clownsuits is astounding. Funny how nobody ever thingks about the impact that an unbalanced outfit is going to have on the poor bastard wearing it...


Well, it's not like just because you can wear asymmetrical armor means you need to do it, or even necessarily want to do it.

Besides, if you want to ensure that characters always wear matching armor, then you might as well just go all the way and make it like Fallout 3 where there's just body armor and helmets, no boots or cuirasses or gauntlets or anything.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Sat Dec 25, 2010 8:57 pm

I think it should stay with the Oblivion side, even though I loved the Morrowind side as well. As somebody said before:

Boots
Gloves
Pauldrons
Pants
Shirt
Helmet
+Shield

I think it should stay that way. I mean do you guys really wear different shoes and gloves on both sides? I missed the Morrowind way, but it's time to keep it the Oblivion way. I do want pauldrons back though. Armor could be easily changed in the game so, it shouldn't be so much of a fuss. Not only that I'm sure you guys can remember having multiple armors and having to carry so much junk in Morrowind. I felt like I was a centurion (cartoon). Those were hard times and I wouldn't want that to burden new players.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Sat Dec 25, 2010 4:51 pm

...piecemental ....

Would that be "scattered thoughts", "partial helmets", or bits of brains?

I strongly missed the customization options in MW, and it looks like DF may have been even better in some (or many) respects. The biggest thing I missed was the "different" rather than "better" pieces, which allowed you to pick things that fit the character concept, without penalizing you in combat for not automatically "upgrading" as soon as the next type appeared.

Lol imagine iw when you armour has reached the critical damage and you haven't taken the care to repair it in time , when in the middle of a battle the enemy with a blow makes jump out of your body armour the nice pauldron you have there that flies in the air going in the bushes .... then after the fight you coudl collect that piece back and bring to someone to fix or repair back yourself if you have the skills ....

In MW, the broken pieces were unequipped and went back into your inventory. I seem to recall OB doing something similar, or at least not being able to equip them if broken. I can see it happening to some "perimeter" items, but having your cuirass suddenly fly off would be a bit strange. It was even odder, in both games, to be able to swap them in the middle of combat.
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Sat Dec 25, 2010 8:53 pm

I'll add my voice. That was my single biggest disappointment with Oblivion. Please bring back the piecemeal sets and clothing slots. While we're at it is you go back to the MW style slots please add some TLC back to item enchanting as well. Creating awesome enchantments on each separate piece/clothes for the player's uber outfit was one of the best aspects of MW.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sat Dec 25, 2010 10:10 pm

I remember one character in Morrowind that I liked having a different kind of armour on his arm, because I was young and thought it looked cool.

I also prefered the Morrowind way of more pieces and clothes underneath it. It tends to look a little odd if you have boots but no... I forgot the name, but the part that goes on the upper part of your legs, so that it looks like your character forgot to put pants on in the morning.

Another clothesrelated thing I find annoying is the change in some clothes and armour. Huntsmans vest in Oblivion is, obviously, a vest on male characters, but a bra and a band on the characters left arm in females... Some pieces are pants for males but skirts/dresses for women, wich doesn't fit all my characters. I'm yet to play a character who is a male crossdresser, but some of my female characters just doesn't feel like the kind who'd wear skirts. And if I'm not mistaken, a skirt was part of the armour for imperial guards in Morrowind.

Some armour is also a bit more revealing on female characters. I admit that the only one I can come up with right now that actually is more revealing is the iron armour. But still, this is unrealistic, and I hate how in many games sixualization of a gender is apparently more important than actually making armour that looks like it protects as much as possible. I have characters of all genders and I mostly imagine them to be more concerned about being protected than showing of skin when they're up against someone who's intending to kill them.

Going a little less serious... Another thing with Morrowind was that the beastraces couldn't wear boots. I think this was one of the reasons the bodies for them were changed in Oblivion. Though, atleast personally, I'd have no problem with armourpieces that'd be specially made for the beasts if it meant they'd go back to looking more original than they did in Oblivion.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sat Dec 25, 2010 6:04 pm

I think shoudl be important function to be able to tone color or "style" to an extent of the pieces so that when you wear different pieces form different sets you can blend them better than instead look like a patchwork of stuff .... I seriously hope they will implement piecemental back tough , I hated the Oblivion like simplification and I had to mod in my own asymetrical armours , plus I hated even more the fallout one big blob thing for armours and dresses....
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Sat Dec 25, 2010 2:12 pm

There should also be piecemental (is that a word?) bound armor, so you can have like one conjured up armored arm and the other arm free, flinging spells while there's a daedric longsword in your awesome armor arm.
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sun Dec 26, 2010 12:46 am

Since it's Skyrim, cold and all, it would be nice if we could have a shirt and pants under our cold steel armor. :P
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Sat Dec 25, 2010 10:09 pm

Completely agree with you. Oblivion was very simplified compared to Morrowind. I think I might shed a few tears if Skyrim is simplified even more.



Oblivion was apparently ryshed near the end were they add all the cool stuff and detail. There were rumors that the game would be canceled by the investors if it didn't meet the release date they wanted. But thankfully they have taken there time and are used to the next gen consoles so don't worry about it. :celebration:
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Sat Dec 25, 2010 8:24 pm

Fallout did it because the previous games had one piece armor. You weren't digging up T-51 boots or Combat Armor gloves in Fallout 1 or 2.. There's no need to run around screaming and worrying that Bethesda is going to do it for Skyrim.

Oblivion's style is fine for me, really. Not that Morrowind was bad, but finding eight or nine pieces to complete a suit of armor was a bit of a pain.

Yes it would be a serious disappointment. Hopefully they understand that finding armor pieces is much of the fun in the game. More parts, minimum left and right glove.

Hopefully you are right, finding armor pieces is much of the fun in the game, they dropped pauldrons because they wanted to get away from the segmented body in Morrowind, same reasons why you can not wear clothes under armor, yes you could just hide it but it would look strange with a skimpy armor like chain or the arena armor.
Lower body they could have done it like Morrowind without problems, hide pants under greaves, hide greaves under the long skirts in oblivion, yes it would be harder with a shorter skirt and bulky greaves.
For robes to hide you mishmash armor :) same deal just hide upper and lower body. However it would look stupid with bulky armor, that is every heavy one and elven and glass.

Just wearing robes sounds stupid to me, you would be stupid if you was a mage and gave up the fortify magic 50 enchantment for lower body.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Sun Dec 26, 2010 1:15 am

Not left and right pieces please! SO annoying to find and unnecessary.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Sat Dec 25, 2010 5:27 pm

I liked them. I could create a gladiator character with armor only on one arm.
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Sat Dec 25, 2010 7:22 pm

My name is Faulgor and I approve this message. :thumbsup:
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Sun Dec 26, 2010 4:26 am

To add to my previous post, although I don't want left/right pauldrons, I WOULD like to see pauldrons be single, so you could equip any pauldron you pick up on your left or right shoulder. That would allow for customization without being tedious.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Sat Dec 25, 2010 5:00 pm

To add to my previous post, although I don't want left/right pauldrons, I WOULD like to see pauldrons be single, so you could equip any pauldron you pick up on your left or right shoulder. That would allow for customization without being tedious.

It's not so tedious, i mean: if in most case when you find the left pauldron you find even the right one it would be fine for you. And who like making custom crazy different pauldron freaks would be pleased also.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Sat Dec 25, 2010 3:51 pm

This is how I want it at a minimum, but the more pieces there are, the better.


lower right arm
lower left arm
upper right arm
upper left arm
right pauldron
left pauldron
chest
greaves
left boot
right boot
helmet
shield

If you want even more pieces then you can divide some pieces up even more.
Lower arm - glove, lower arm
boot - boot, lower leg
neck armor
belt

Some of my fondest memories from Mw are dungeon raiding and general stealing in order to find better pieces of for myself to wear. I don't care for symmetry or how pretty my character is, I even prefer it asymmetrical.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Sat Dec 25, 2010 2:00 pm

I'd be like to see the following (ignoring weapon and jewelry slots):

Head
Pauldrons
Hands
Chest (Outer)
Chest (Inner)
Legs
Boots
Belt
Cloak

I don't particularly care whether or not pauldrons and gloves are broken up into left and right, so for the sake of ease, I'd probably just keep the as pairs. Having two chest slots isn't as extensive layering as Morrowind had, but it would at least bring some element of it back.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Sun Dec 26, 2010 1:31 am

I doubt Beth would simplify Oblivions armour system.
They doubled the amount of armour pieces in Fallout 3. :tongue:
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Sat Dec 25, 2010 10:50 pm

It's not so tedious, i mean: if in most case when you find the left pauldron you find even the right one it would be fine for you. And who like making custom crazy different pauldron freaks would be pleased also.


But what's the advantage of having a right and left glass pauldron when instead you could just use 2 glass pauldrons to the same effect? You're still wearing the same number of armor pieces, but it wouldn't be so annoying and frustrating when you find a left glass pauldron when you've already got a left glass pauldron and need a right one.

Sounds just more like extra tedium for people to do to find a whole set.
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Sat Dec 25, 2010 7:58 pm

people saying asymmetrical armor is silly.... have you looked at Oblivions armor? the steel armor is asymmetrical. so are a few others lol.

having the seperate left/right gauntlets + pauldrons in morrowind was awesome. I always wanted to remove the pauldrons of the Elven armor in Oblivion, I felt my ranger would rather not wear pauldrons for mobility. but alas was not to be.

Hopefuly Skyrim will take a step back to morrowind with the armor slots.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sat Dec 25, 2010 10:41 pm

To those that would say having that many separate armor pieces can make the game unbalanced: It's a single-player game, so what a person does in their game will NOT affect your game in any way. If they want to break the game (akin to the near-infinite stat boosting spells/potions from Morrowind), let them! Perhaps they like seeing their opponents rocket off into the sky while trailing flames as they go.


Personally, the amount of things my character could equip in Morrowind was great. It allowed for a much more personalized feel to the armor, and the feeling I got as I came closer and closer to completing my set of full Daedric armor while still wearing bits of my older armor set was thrilling!
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

PreviousNext

Return to V - Skyrim