o.O
they can't possibly simplify it more.. :S
Oh yes they could, they could simplify it A LOT more, so try not to tempt fate too much.
But yes, I would like a system more akin to Morrowind in this regard, as this affords the player more customization options, and I've never felt the need to complain about too much room for customization in a game that makes the freedom to create any character you want a key selling point, and Morrowind's larger number of armor slots allowed more options in this regard. Sure, I didn't always use these options, sometimes if I only found a better gauntlet or pauldron on one side, I'd hold off on upgrading until I had a matching one, but the option was there if I wanted to use it. If I decided I wanted to wear an ebony gauntlet on one hand and a Daedric one on the other, I could do it, or if I decided I wanted to leave my shoulders bare, I didn't have to wear pauldrons at all. In Oblivion, unless the model for the armor I'm wearing doesn't cover the shoulders, I have to have pauldrons, and if I want to use a cuirass whose model leaves the shoulders uncovered but I don't want my shoulders to be bare (after all, you'd think they'd make an easy target for enemies...) then too bad, it's either choose something else, or live with it.
The obsession of this community with asymmetrical clownsuits is astounding. Funny how nobody ever thingks about the impact that an unbalanced outfit is going to have on the poor bastard wearing it...
Well, it's not like just because you can wear asymmetrical armor means you need to do it, or even necessarily want to do it.
Besides, if you want to ensure that characters always wear matching armor, then you might as well just go all the way and make it like Fallout 3 where there's just body armor and helmets, no boots or cuirasses or gauntlets or anything.