For me, in an RPG, part of the challenge is having to beg, borrow, steal and fight your way to complete sets of armor. It's so satisfying when you finally find that left pauldron! No offense, but I hope they do not cater to players who find anything that takes time to complete "a pain." It's this play-style and attitude that dumbed down Oblivion.
It's a pain to walk places, find a silt strider, or mages guild - Unfettered fast-travel
It's a pain to explore until I discover the quest location - GPS compass
I want to go anywhere in the world from the moment I walk out of the start dungeon and beat the game at level 3 - level scaling
Oh, for the love of..
Thank you for massively jumping to conclusions. You somehow assume that one statement somehow leads to me wanting TES to become Diablo II.
Fast Travel and GPS: The worst thing Bethesda did was not allow an "off" toggle in the menu. These are not bad ideas, but I'm not sure it's worth all the whining and crying I've heard about them for the last five years. For the sake of my sanity, I hope they include an "Ease of Use" section in the menu with a bunch of on/off options. I've seen other games do this, so it shouldn't be too difficult.
By the way, you actually had to find places before you could fast travel to them. You did actually play Oblivion, yes? Also, Cyrodiil has no silt striders.
Level scaling: You read this completely wrong, because it was mainly in response to people who complained the game was too
easy at high levels.