[REQ] Piggy bank Grenafe and the Mason Jar Mine

Post » Fri May 28, 2010 6:52 am

Sigh. Made a mistake with the timer. The current will work, it will just blow in 3 seconds. Here's hoping I have it fixed now.
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Albert Wesker
 
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Post » Thu May 27, 2010 4:19 pm

Sigh. Made a mistake with the timer. The current will work, it will just blow in 3 seconds. Here's hoping I have it fixed now.

nice work! :D
now that i think of it, somewhere between 3-5 seconds sounds better than 10. i think it makes setting quick traps somewhat easier. anyway, take your time with it, there's no rush. :) i'll see if i get time to test it out tonight.

i forgot to mention the borked texture, sorry 'bout that. the reason i did it that way was because i replaced the parts of the bottlecap mine with this one (copy & paste over with nifskope). i figured using the texture like that was better than no texture at all. :shrug:

cheers
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FABIAN RUIZ
 
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Post » Fri May 28, 2010 12:45 am

Uploaded. http://rapidshare.com/files/346426826/Mason_Jar_Mine.esp.html

Find them at Craterside Supply.


Hmm...

can you host it somewhere other than cRapidshare?
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Penny Wills
 
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Post » Thu May 27, 2010 4:06 pm

Sure. Have a suggestion? I won't upload it to Nexus though, it's not my mod.

Anyways, fixed the timer issue. You need to have a ticking sound attached to it. I've used an empty one.

We still need a texture though.
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Milad Hajipour
 
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Post » Fri May 28, 2010 1:16 am

nice work! :D
now that i think of it, somewhere between 3-5 seconds sounds better than 10. i think it makes setting quick traps somewhat easier. anyway, take your time with it, there's no rush. :) i'll see if i get time to test it out tonight.

i forgot to mention the borked texture, sorry 'bout that. the reason i did it that way was because i replaced the parts of the bottlecap mine with this one (copy & paste over with nifskope). i figured using the texture like that was better than no texture at all. :shrug:

cheers


Mind if I leave it at 10 seconds? I have it fixed now. Also, I 'fixed' the texture issue.

Also, keep in mind that the blast radius is three times as large as the botllecap mine explosion. And that was already huge. You simply can't get away fast enough in 3 seconds :)
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Celestine Stardust
 
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Post » Fri May 28, 2010 4:47 am

Sure. Have a suggestion? I won't upload it to Nexus though, it's not my mod.

Anyways, fixed the timer issue. You need to have a ticking sound attached to it. I've used an empty one.

We still need a texture though.

yea i dunno abut rapidshare anymore. too many people seem to be complaining about not being able to get files from there (mostly related to 'download slots'). you could try http://www.megaupload.com/ instead.


you should also include the mesh for the mine itself, if you pointed the ESP to use the one i made. otherwise there will be a handful of giant red exclamation points. :P


lol i forgot about the blast radius being 3x larger. :lol: 10 seconds sounds good.
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Amy Gibson
 
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Post » Fri May 28, 2010 4:14 am

Heheh :P Sorry :D

I'll try MegaUpload.

By the way, do you think that you could modify the explosion a bit? Just the texture. To make it actually 3 times as big. :) Now it still pushes you to the ground, but it doesn't look as if the blast has been increased. I would have no way how I would modify the texture though.

I'll post a link soon.
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WYatt REed
 
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Post » Thu May 27, 2010 4:51 pm

erm... i'm not sure how to increase the size of the blast radius. but i don't think the textures would matter too much. i thought there was a setting in the GECK which allowed you to fiddle with this... maybe not. if not i think we'd have to make a separate NIF that just scaled the explosion up, which shouldn't be too hard to do.

if anyone has an idea on how to do this we'd appreciate any input. :)
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Tikarma Vodicka-McPherson
 
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Post » Fri May 28, 2010 5:31 am

The blast radius does increase the radius, but not the actual visuals of the explosion. So it doesn't look like it has a big Boom!! So to speak :D

So the NIF would be the most likely option then? I once tried to work with NIfs, it ended with 3 of my favorite coffee cups against my wall :lol:
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Maria Leon
 
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Post » Fri May 28, 2010 2:09 am

Zomfg thanks so much guys Ima download it once I get home, I'm on my iPod touch at a friends house ATM :)
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Karen anwyn Green
 
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Post » Fri May 28, 2010 12:57 am

aww maybe not, it says it was removed from the server, you mind reuploading it mate?
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Shelby Huffman
 
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Post » Thu May 27, 2010 7:11 pm

The mesh: http://www.megaupload.com/?d=N4CCEFBO
The .esp: http://www.megaupload.com/?d=1RIU9VCN

If there is someone out there that could scale a NIF for me, send me a PM. I need a 3 times bigger NIF.
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MARLON JOHNSON
 
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Post » Fri May 28, 2010 3:04 am

ok thanks man, btw i can do some minor modeling, its been a while since i worked with nifs, so i can't help you there man, it would make my head hurt, lol =P
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YO MAma
 
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Post » Fri May 28, 2010 1:09 am

The mesh: http://www.megaupload.com/?d=N4CCEFBO
The .esp: http://www.megaupload.com/?d=1RIU9VCN

If there is someone out there that could scale a NIF for me, send me a PM. I need a 3 times bigger NIF.

i might be able to do that. although i have a feeling that doing it in blender isn't going to work. afaik all the explosions and similar effects use a particle system, and import/export of them aren't supported by the scripts. might have to try and work it out from nifskope.


quick update on the model; i added some detail to the lid of the jar.
http://picasaweb.google.com/Falcon8204/MineMineMiiine#5435750258906842242
http://picasaweb.google.com/Falcon8204/MineMineMiiine#5435750259454261650
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*Chloe*
 
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Post » Fri May 28, 2010 7:38 am

Nice detail Falcon :)

I have got a good mini-tutorial on how I can do this in Nifskope, so I should be able to do this one myself :)
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Susan
 
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Post » Thu May 27, 2010 11:07 pm

thanks. :)

has anyone had a chance to test this out? unfortunately i haven't had a chance as yet.
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jadie kell
 
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Post » Thu May 27, 2010 5:49 pm

Same here I havn't made it to megaton yet
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WYatt REed
 
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Post » Fri May 28, 2010 1:39 am

Sorry for the lack of updates people. I have been very busy with my own mods.

Since I can't do this, could someone scale the Explosion of the Bottlecap mine to be 3 times as large? Pure for visuals. Ofcourse, if you want, then you're allowed to make a new explosion :lol:
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Sara Johanna Scenariste
 
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Post » Fri May 28, 2010 7:29 am

i'll see if i can figure out something with the explosion scaling.

i had a few minutes to test it out.... it seems the timer doesn't work until the proximity trigger is set off. i changed the proximity setting in the GECK to 0 (zero) and the 'fuze' was lit as soon as i dropped it. the timer doesn't seem to be real-time either. a setting of 10.0 only gets me ~5 seconds in real time. i'm not sure if that's my setup or just the game's quirkiness (i am using default timescale).
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Sammygirl
 
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Post » Fri May 28, 2010 4:35 am

Yeah sorry, I had a little problem with that. You need to attach a sound to the thing. So I recorded some empty noise. This version was not uploaded. It works perfectly now :)
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katsomaya Sanchez
 
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Post » Thu May 27, 2010 6:28 pm

I can't even to get it to work, I have it installed and stuff, but its not in the store, and there are two big red triangles and exclamation marks of doom near the door, did you fix the texture?
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Marquis T
 
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Post » Fri May 28, 2010 3:43 am

I can't even to get it to work, I have it installed and stuff, but its not in the store, and there are two big red triangles and exclamation marks of doom near the door, did you fix the texture?

i think the triangles are there because the NIF is in the wrong folder. i think it should go under Data/Meshes.

if you want you can change the ESP quickly and make your own folder to store the meshes for this. if you want to use the mine like you originally wanted, you're going to have to change the setting like i mentioned earlier, otherwise it functions like a bottlecap mine.


harmy, can you upload your fixed ESP?
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leigh stewart
 
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