Pillars of Eternity II: Deadfire

Post » Fri Jan 27, 2017 11:54 am

So fellas, Pillars of Eternity II has finally been announced, and it looks to be amazing.



Links:



https://twitter.com/search?q=pillars+of+eternity+2&ref_src=http://forums.bethsoft.com/topic/1615862-pillars-of-eternity-ii-deadfire/twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Esearch



https://eternity.obsidian.net/



https://www.vg247.com/2017/01/26/pillars-of-eternity-2-deadfire-in-development-crowdfunding-campaign-kicks-off-on-fig/



So for those of you unaware, this is the same studio that is responsible for great titles such as Knights of the Old Republic II, Neverwinter Nights 2, New Vegas, and Pillars of Eternity. Also, some members of the team worked on the original Fallout titles as well as Baldur's Gate and Icewind Dale.



A couple features in the game include:


  • Weather System

  • NPC schedules that affect quests

  • Continuance from Pillars of Eternity

  • Strong focus on choices and consequences along with a focus on world reactivity.

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Pawel Platek
 
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Post » Fri Jan 27, 2017 2:45 pm

Meh, the first on was so boring :meh:
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Ronald
 
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Post » Fri Jan 27, 2017 12:02 pm


Pretty much, this one I'll skip.

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[Bounty][Ben]
 
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Post » Fri Jan 27, 2017 6:24 pm

Yeah, it seems like a common complaint on the Codex. I enjoyed it, but I have hopes they'll improve the story in this one.

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Josh Lozier
 
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