Pip boy app game map legit?

Post » Wed Dec 02, 2015 8:45 pm

So I downloaded the pip boy app and went to demo mode and looked at the map. It appears to be the game map?
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Cat Haines
 
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Post » Wed Dec 02, 2015 4:25 pm

Yep, its the game map

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jessica sonny
 
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Post » Wed Dec 02, 2015 9:38 am

That's a lot of sea.

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Averielle Garcia
 
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Post » Wed Dec 02, 2015 10:24 pm


Well it is boston. In boston the sea is kind of a big deal.
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Eduardo Rosas
 
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Post » Wed Dec 02, 2015 9:54 am

Well, Boston is in fact on the coast. I'm not sure why this is such a sticking point for some people. Do you want the map to just cut off where the land ends?

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Sweet Blighty
 
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Post » Wed Dec 02, 2015 9:37 am

Yep, that's the shape of Boston.

It's inconvenient if you wanted to build a settlement in the middle of the ocean but there it is.

Hey, it's still about the same size as Skyrim, we'll be fine.

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Laura Mclean
 
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Post » Wed Dec 02, 2015 7:00 pm

Maybe they thought the ocean would be gone and dried up.

This does open up for some underwater exploration especially with powered armour or a space suit modded to handle under water pressures and oxygen supply.

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Alexander Lee
 
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Post » Wed Dec 02, 2015 1:31 pm

Well my first thought was "wow it seems very dense" at least based on all the major roadways
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Karen anwyn Green
 
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Post » Wed Dec 02, 2015 2:10 pm


It's a problem because 50% of the map is ocean or river. Not at all what I was expecting personally. Hopefully they make use of that water as still playable.
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Alex Vincent
 
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Post » Wed Dec 02, 2015 7:15 pm

It's more like one third of the map is water, at most. And the Endurance 5 perk confers water breathing, plus, compare the in game coastline to that of RL Boston, there's obvious evidence of sea level rise that would have submerged parts of the city that were closer to the water, so I'm expecting plenty of underwater content.

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cassy
 
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Post » Wed Dec 02, 2015 9:34 pm


30%...its nowhere near 50%
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Chris Johnston
 
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Post » Wed Dec 02, 2015 10:23 am


Take the rivers and stack them side by side with the ocean... it's more than 30%.
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Steve Smith
 
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Post » Wed Dec 02, 2015 10:10 am

A lot of people didn't like it, but I thought "Water World" was an enjoyable movie.
Lots of possibilities along those lines.
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Reven Lord
 
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Post » Wed Dec 02, 2015 9:17 am

In a sense, it's a meaningless question.

The land mass is of a https://dl.dropboxusercontent.com/u/87106516/fo4_app_map.png. that of the Boston coastline.

If the play area was bigger still, it would still have a bay.

Do people look at Cyrodiil and complain because 40% of the map are in other provinces such as Valenwood and Elsweyr...?

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Lewis Morel
 
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Post » Wed Dec 02, 2015 10:05 am

Just...what did you think it would be? Seriously, it's the pip-boy, did you think it would be showing you a map of anything else?

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x a million...
 
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Post » Wed Dec 02, 2015 3:27 pm

love that dirty water

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Roberto Gaeta
 
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Post » Wed Dec 02, 2015 1:47 pm

... I still don't see the problem. Do you not like water? Map size and water ratio have absolutely nothing to do with the volume of content.

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casey macmillan
 
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Post » Wed Dec 02, 2015 2:05 pm


Water generally means less playable content (unless there's boats), less buildable space... less.

This is my only real concern of the game right now and one I'd like the leakers to talk about.
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Philip Rua
 
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Post » Wed Dec 02, 2015 9:17 am


No. But neither is it necessary to make that much space unplayable, if that is truly the case, just because it is a coastal area. The east border of the map could just rest a short space where the coast starts.
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Danielle Brown
 
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Post » Wed Dec 02, 2015 6:00 pm

Bethesda made a perk that grants you the ability to breathe underwater. That alone, shows there's something more to do with the water.

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Chrissie Pillinger
 
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Post » Wed Dec 02, 2015 7:47 pm

It all depends now if they've done something interesting with the water areas. I've seen marinas, so I'm guessing lots of under water tasks to perform, ship wrecks, disused subs, maybe even a Bioshock style like habitat of sorts. Hoping for a sunken town (due to a burst dam) scenario infested by mirelurks. We do have that aquaboy perk to play with after all.

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Tania Bunic
 
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Post » Wed Dec 02, 2015 3:03 pm

I don't understand why people are complaining about the water. You all DO realize that Boston is a port city, right? It's only bordered next to the freaking Atlantic Ocean, right? Honestly, the arrogance of some people... It's like they think they're entitled to Boston being in a landscape it literally CANNOT be in.

Boston is a port city. Sorry, but it isn't Vegas where it's in the middle of a desert. Boston borders the Atlantic Ocean. Get over it.
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Ricky Rayner
 
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Post » Wed Dec 02, 2015 9:08 am

Because of the aquaboy perk I'm convinced there's going to be a lot of underwater stuff.

Spoiler
Rank 1 is breathing underwater.. I mean, that's pretty op and pointless unless there's a real reason that you're going to be spending lots of time underwater...

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Devin Sluis
 
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Post » Wed Dec 02, 2015 10:30 pm


Just because it's a port city doesn't mean they need to make half the map water. This is a game, not a simulator.
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flora
 
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Post » Wed Dec 02, 2015 10:41 pm

Not following this logic. The playable world space has to be surrounded by something, whether that's mountains, a "turn back now" message, or water. It doesn't determine what content is within that playable area. You're saying that if the water were land instead, we'd have more content. I'm saying that we would have the same content regardless, only within a different area. They didn't cut any content in order to put in the water. They decided what content to put in the game and put that in the appropriate place on the map. Unless you're equating raw square mileage with content, in which case we'll have to agree to disagree.

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Barbequtie
 
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