A playable version of Half-Life 3 would be nice!
EDIT: illuminati confirmed
A playable version of Half-Life 3 would be nice!
EDIT: illuminati confirmed
You do realise that the Pip-Boy start-up screen is modelled on the Commodore 64. It even has the famous "38911 bytes free"
Which reminds me: Pitfall '76. Now with more vines.
While I like the idea, I don't see it working - simple because Lemmings requires a mouse control scheme and it appears the Pipboy will emulate a much simpler control scheme aka up/down/left/right/A/B.
I see there are lots of great ideas already. I hope this is something the mod makers can tool around with as well
I hope this mean we get to use the Pipboy as story-telling tool.
Imagine standing in front of a locked Vault door and suddenly your Pipboy beeps and you get a command-interface-style chat, talking to someone on the inside. Maybe similar to the way dialogue worked in the first 2 games, with multiple choices.
anybody remember quixx / stixx / multiple other names? would play nice on a pip boy
and donkey kong, but with a deathclaw and radioactive waste barrels.
and of course everything asteroids- or 1942-like.
and moon buggy
edit: ...hell, and http://www.sorethumbretrogames.com/c64-games-list )
sokoban
anybody remember "thrust"? 'twas a spectrum / c64 title where you'd have to descend into a planet's insides through shafts etc with your little rocket ship, and attached to that rocket ship was a giant ball on a string, that behaved pretty correct with gravity and your ship's movement. this baby was WICKED. )
check https://www.youtube.com/watch?v=HOl2swTtheMout
...and i can tell you the guy who plays that really knows what he's doing, that's definitely no 1st try
boy, even watching the vid makes my fingers itch )
...if you can handle c64 emulator files, it's easy to get
No Defender love??
Well how about Verti-bird (chopper) command!
you mean "pengo"?
you'd also push around stuff (ice blocks in that case) in that one, but the game's goal was a different one: where in sokoban (and likes), you had to push crates so you'd clear an exit, in pengo, you'd allign 3 special blocks in a row to win the level.
there was also a game called XOR on c64, which was a rather interesting variation of that theme: you'd push stuff to clear an exit, but 1) through narrow mazes you had to explore before you could see the whole level or get a map which made this a real mind twister, and 2) the stuff you pushed started doing stuff following it's own logic when you did so. like you could push chicken that would run away etc
i actually liked pitfall II better.
esp. https://www.youtube.com/watch?v=GrqDsbLMYaE. had a very strange feel to it.
nothing beats https://www.youtube.com/watch?v=AWiH7yReD1I
(pretty falloutish theme even)