Pip-Man Fever! What Pip-Boy games should there be?

Post » Sat Nov 28, 2015 5:40 am

A playable version of Half-Life 3 would be nice!

EDIT: illuminati confirmed

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JR Cash
 
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Post » Fri Nov 27, 2015 6:14 pm

You do realise that the Pip-Boy start-up screen is modelled on the Commodore 64. It even has the famous "38911 bytes free"

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Laurenn Doylee
 
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Post » Sat Nov 28, 2015 7:37 am

Fallout 1 :)

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Greg Cavaliere
 
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Post » Sat Nov 28, 2015 2:16 am

Which reminds me: Pitfall '76. Now with more vines.

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cosmo valerga
 
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Post » Sat Nov 28, 2015 7:56 am

Now we're talking!

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DAVId MArtInez
 
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Post » Sat Nov 28, 2015 3:49 am

Whack-a-molerat?
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Barbequtie
 
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Post » Sat Nov 28, 2015 2:57 am


A Power Armored Soldier running away from Chinese Soldiers? How unpatriotic! The Chinese should run away from the might of America instead.
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DarkGypsy
 
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Post » Fri Nov 27, 2015 9:21 pm

Lemmings. Set inside a vault.

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Sarah MacLeod
 
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Post » Sat Nov 28, 2015 7:36 am

While I like the idea, I don't see it working - simple because Lemmings requires a mouse control scheme and it appears the Pipboy will emulate a much simpler control scheme aka up/down/left/right/A/B.

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April D. F
 
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Post » Fri Nov 27, 2015 7:14 pm

I see there are lots of great ideas already. I hope this is something the mod makers can tool around with as well :banana:

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Alkira rose Nankivell
 
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Post » Fri Nov 27, 2015 4:52 pm

bomber man

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Minako
 
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Post » Fri Nov 27, 2015 11:11 pm

I hope this mean we get to use the Pipboy as story-telling tool.

Imagine standing in front of a locked Vault door and suddenly your Pipboy beeps and you get a command-interface-style chat, talking to someone on the inside. Maybe similar to the way dialogue worked in the first 2 games, with multiple choices.

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Talitha Kukk
 
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Post » Fri Nov 27, 2015 9:26 pm

anybody remember quixx / stixx / multiple other names? would play nice on a pip boy :-)

and donkey kong, but with a deathclaw and radioactive waste barrels.

and of course everything asteroids- or 1942-like.

and moon buggy :-)

edit: ...hell, and http://www.sorethumbretrogames.com/c64-games-list :-))

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Vahpie
 
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Post » Fri Nov 27, 2015 8:27 pm

sokoban

anybody remember "thrust"? 'twas a spectrum / c64 title where you'd have to descend into a planet's insides through shafts etc with your little rocket ship, and attached to that rocket ship was a giant ball on a string, that behaved pretty correct with gravity and your ship's movement. this baby was WICKED. :-))

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Elisha KIng
 
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Post » Fri Nov 27, 2015 4:57 pm

Sleutho
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Kelly James
 
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Post » Fri Nov 27, 2015 5:34 pm


The game we were told would be educational on gravity but we just played for fun?
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Flesh Tunnel
 
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Post » Sat Nov 28, 2015 1:11 am

check https://www.youtube.com/watch?v=HOl2swTtheMout :-)

...and i can tell you the guy who plays that really knows what he's doing, that's definitely no 1st try

boy, even watching the vid makes my fingers itch :-))

...if you can handle c64 emulator files, it's easy to get

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kirsty joanne hines
 
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Post » Sat Nov 28, 2015 6:47 am

I expect minesweeper.

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Vicki Blondie
 
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Post » Fri Nov 27, 2015 11:18 pm

...and boy how could i forget FROGGER :-))

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Micah Judaeah
 
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Post » Sat Nov 28, 2015 7:54 am

My first thought was Push 'Em Penguin.

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Syaza Ramali
 
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Post » Sat Nov 28, 2015 12:20 am


As if the originals weren't a pain in the butt enough, now play them in glorious mono-color on a pip boy screen.
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Marine Arrègle
 
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Post » Sat Nov 28, 2015 5:02 am

No Defender love??

Well how about Verti-bird (chopper) command!

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Amy Smith
 
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Post » Fri Nov 27, 2015 3:58 pm

you mean "pengo"?

you'd also push around stuff (ice blocks in that case) in that one, but the game's goal was a different one: where in sokoban (and likes), you had to push crates so you'd clear an exit, in pengo, you'd allign 3 special blocks in a row to win the level.

there was also a game called XOR on c64, which was a rather interesting variation of that theme: you'd push stuff to clear an exit, but 1) through narrow mazes you had to explore before you could see the whole level or get a map which made this a real mind twister, and 2) the stuff you pushed started doing stuff following it's own logic when you did so. like you could push chicken that would run away etc

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lucile davignon
 
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Post » Sat Nov 28, 2015 8:15 am

i actually liked pitfall II better.

esp. https://www.youtube.com/watch?v=GrqDsbLMYaE. had a very strange feel to it.

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louise fortin
 
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Post » Fri Nov 27, 2015 8:10 pm

nothing beats https://www.youtube.com/watch?v=AWiH7yReD1I :-)

(pretty falloutish theme even)

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Alexis Estrada
 
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