Pipboy addition ideas

Post » Wed Aug 18, 2010 11:43 am

Make the Pip boy breakable.


devious indeed. no map, no v.a.t.s. no fast travel. The real hardcoe mode?
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Lily
 
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Post » Wed Aug 18, 2010 9:24 pm

We need a Pip-Boy app store.
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Isabella X
 
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Post » Thu Aug 19, 2010 12:01 am

We need a Pip-Boy app store.


An app store would be pretty epic. :D
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JUDY FIGHTS
 
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Post » Wed Aug 18, 2010 2:53 pm

The Pipboy 3000 doesn't have a clock? Then what is http://img704.imageshack.us/img704/6529/pipboy.png? And do you really need a calculator to figure out how long to rest until a certain time?

Well I missed the clock somehow during all my playthroughs, but the calculator thing is sarcasm directed at the OP.
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helen buchan
 
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Post » Wed Aug 18, 2010 2:19 pm

A Sarcasm Detector...
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Christine
 
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Post » Wed Aug 18, 2010 5:37 pm

A Sarcasm Detector...

It would either melt or explode every time you tried to click on the link to the fallout forum
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naome duncan
 
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Post » Wed Aug 18, 2010 11:46 am

A Purell dispensor. I wouldn't wanna travel the wastes without my hand sanitizer.
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LADONA
 
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Post » Thu Aug 19, 2010 1:25 am

I like to keep a pen and paper around sometimes when I play RPGs, its very handy. (The little bit I played Morrowind recently I would have gone crazy without a notepad. The organisation, or lack thereof, made it hard to keep track)


i did until one pay when i put it down my dog came and riped it up
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JAY
 
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Post » Wed Aug 18, 2010 12:13 pm

I too jotted down notes. I also wrote down things I found in certain locations in case I needed to come back for them, and kept a log of my loot stashes throughout the wasteland. Eventually it became too much to keep up with on pen and paper, but I have a netbook on my desk, so I transferred it all into text files. I had the netbook running while playing in case I needed to refer to my notes or write something down. It would be nice to do this in the Pipboy, but I don't see how it would be possible, mainly the font used in the Pipboy is too big. I just checked and I still have my stash notes from my last game, and it is 6KB. Maybe it can be something to mod in.

Personally I would liked to have seen the return of the Pipboy 2000. In Fallout 3 when you receive your Pipboy 3000, if you speak to Stanley he tells you they can't come off because of biometric seals or something and starts telling you about how hard they are to get off the dead people. I know you're given the Pipboy 3000 by Doc Mitchel at the start of the game, but considering how hard they are to get off, it seems like they would be quite valuable and not something that you would just give away for free to a stranger.

There was a Pipboy PDA mod for Fallout 3, so hopefully someone will bring the Pipboy 2000 back.
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Fiori Pra
 
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Post » Wed Aug 18, 2010 5:28 pm

I have this stuff called paper... I use it for most RPG games to write down things and make checklists. Paper rocks!...... scissors.
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Stacy Hope
 
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Post » Wed Aug 18, 2010 11:22 am

I too jotted down notes. I also wrote down things I found in certain locations in case I needed to come back for them, and kept a log of my loot stashes throughout the wasteland. Eventually it became too much to keep up with on pen and paper, but I have a netbook on my desk, so I transferred it all into text files. I had the netbook running while playing in case I needed to refer to my notes or write something down. It would be nice to do this in the Pipboy, but I don't see how it would be possible, mainly the font used in the Pipboy is too big. I just checked and I still have my stash notes from my last game, and it is 6KB. Maybe it can be something to mod in.

Personally I would liked to have seen the return of the Pipboy 2000. In Fallout 3 when you receive your Pipboy 3000, if you speak to Stanley he tells you they can't come off because of biometric seals or something and starts telling you about how hard they are to get off the dead people. I know you're given the Pipboy 3000 by Doc Mitchel at the start of the game, but considering how hard they are to get off, it seems like they would be quite valuable and not something that you would just give away for free to a stranger.

There was a Pipboy PDA mod for Fallout 3, so hopefully someone will bring the Pipboy 2000 back.

Be nice to have to by mods for your pipboy. To get the light and geiger counter, fast travel, map and less essential features you'd meet a scientist/engineer. Or help fix broken programming or mechanical failure for the pipboy.

Need a telecommunications array? Theres a mod for that!

But many people would be against starting out with a [censored] menu.
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KIng James
 
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Post » Wed Aug 18, 2010 10:56 pm

It would either melt or explode every time you tried to click on the link to the fallout forum

And if you went to that one other Fallout forum, it would go nuclear. :nuke:

Personally I would liked to have seen the return of the Pipboy 2000. In Fallout 3 when you receive your Pipboy 3000, if you speak to Stanley he tells you they can't come off because of biometric seals or something and starts telling you about how hard they are to get off the dead people. I know you're given the Pipboy 3000 by Doc Mitchel at the start of the game, but considering how hard they are to get off, it seems like they would be quite valuable and not something that you would just give away for free to a stranger.

There was a Pipboy PDA mod for Fallout 3, so hopefully someone will bring the Pipboy 2000 back.

Everything in Fallout 3 about the Pipboy 3000's biometric locks suggests its hard to take them off dead people. Biometric seals can mean almost anything - it might take a thumb print, retina scan, and voice match (possibly with password) to unlock for the user. There is nothing to suggest that a living Pipboy user can't remove the device if they want to. Every instance we hear of people going to extreme measures to get one off, it was in relation to dead elderly people or to the insane (Gary) who probably was unwilling to remove his Pipboy or far to gone to remember how by the time the BOS caught up with him.

Biometric seals are a smart idea for device that has keeps all your information and secrets on it, and is valuable to boot. Biometric seals can't be unlocked conventionally after a users death help prevent users from getting specifically for the devices. It would dumb and impractical for a user never to be able to remove it. Likely the removal of a Pipboy was just frowned upon for the reasons I've previously mentioned.

As to why Doc Mitchel would impart such a valuable gift of tech to a stranger, I believe we will find he has his own agenda and motives for helping the player.
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Cameron Wood
 
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Post » Wed Aug 18, 2010 10:06 pm

Why havnt they made a Pipboy in real life yet? I'd buy the hell outta that.

It could be like an MP3 player, am/fm radio, flash light, maybe squeeze a phone in there and a bunch of other little things. I would never take it off. Best video game related product ever.
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Toby Green
 
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Post » Wed Aug 18, 2010 8:59 pm

Why havnt they made a Pipboy in real life yet? I'd buy the hell outta that.

It could be like an MP3 player, am/fm radio, flash light, maybe squeeze a phone in there and a bunch of other little things. I would never take it off. Best video game related product ever.

They have. It's called "Personal iPhone Bought Online Yesterday", though most people are too lazy to say the acronym and instead just call it iPhone for short. Don't worry. Apple is working hard on how to permanently graft it into the flesh of your forearm, but so far that messes up the signal strength. I'm sure they'll get it worked out soon.
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Hazel Sian ogden
 
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Post » Wed Aug 18, 2010 11:13 pm

i want a pip boy like a pc with all the colours, this version is very dangerous for my eyes
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steve brewin
 
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Post » Thu Aug 19, 2010 12:06 am

to the people talking about writing stuff down i do that and i also use a tape recorder to do audio logs about my travels in the wasteland i have 4 hours of me talking lol :) it really immerses you
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~Sylvia~
 
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Post » Thu Aug 19, 2010 3:18 am

A vehicle or animal to ride around on...

Even a pet donkey would be nice...


I doubt a vehicle will be in the game, but really it needs one... And turn off fast travel.. That would just make more fun in exploring the scenery
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Conor Byrne
 
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Post » Wed Aug 18, 2010 11:21 am

@EkuquoL
Vehicles, No: It would kill combat as everyone would run over their enemies and it just doesn't seem to fit in a Fallout game.

Rideable animals, Not as bad but still no: I don't think it would add to the game; in fact, if Oblivion's horses were anything to go by they would degrade the game.\

Maybe a tracking add-on for the pip-boy - You shoot whatever it is your tracking with a special weapon and then you can follow it round to a certain distance, maybe distance improves with higher survival and science skill? I dunno, it might help you find merchant meets or animal dens etc.
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Kevin Jay
 
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Post » Wed Aug 18, 2010 1:34 pm

I want a Pipboy laser that has limited ammo and slowly recharges in direct sunlight P=
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Kerri Lee
 
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Post » Wed Aug 18, 2010 12:15 pm

Pipboy, a symbol and mascot of Fallout univers, sadly have been forgotten in F3. I would prefer useful Pipboy upgrades. Better is you would get them from quests:
- Improved light. Let's face it, whole lot of people installed one of many "enchanced lighting" mods as original Pipboy provided almost no lumination.
- Scanner. Show what equipment people have and increase steal profit a bit or maybe provide outlines of equipment nearby.
- Food anolizator - Bonus to food healing rate and period of time you'll require to eat egain.
- Lie detector - bonus to Speech and Barter.
- VATS 2.0 - Improvement to VATS hit chance.
- VATS beta - one less AP for firing but increased chance of critical weapon failure.

It is crucial that player could not install all of possible upgrades but instead had to choose what to install and what to abandon. That could be justified with something like...One upgrade require more energy. Also, upgrade to energy reserves would be fine too - which will provide one additional upgrade to install.
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Misty lt
 
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Post » Thu Aug 19, 2010 3:49 am

I hope they didn't port the exact light source over from fallout 3. Hopefully they tweaked it because it was really pathetic.
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Nicholas C
 
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Post » Wed Aug 18, 2010 10:16 pm

Some way to add my own nodes to the map to fast-travel to for a price.

Category system for the weapons, clothing/armor, chems, ammo and misc tabs.
So that when I click the category for weapons it first categorizes them after name, then after skill, then after weight requirement.
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Horror- Puppe
 
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Post » Wed Aug 18, 2010 3:54 pm

a notepad would be nice, allow us to write down stuff like what place has what prices and other tid bits good to remember.
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Heather Dawson
 
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Post » Wed Aug 18, 2010 8:42 pm

Some way to add my own nodes to the map to fast-travel to for a price.

Category system for the weapons, clothing/armor, chems, ammo and misc tabs.
So that when I click the category for weapons it first categorizes them after name, then after skill, then after weight requirement.

Are they just categorized alphabetically in 3? In the elder scrolls iv if you click the weight icon or damage icon it will sort it out for you from highest to lowest or vice versa.
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Jack
 
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Post » Wed Aug 18, 2010 11:39 pm

Are they just categorized alphabetically in 3? In the elder scrolls iv if you click the weight icon or damage icon it will sort it out for you from highest to lowest or vice versa.

Yeah as far as I remember they are at default categorized after name, don't know if you could change it in FO3.
Kinda hard for me to check now as well considering my RROD. :P
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i grind hard
 
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