PIRATE DLC! With boats!

Post » Mon Nov 30, 2015 8:49 am

I see what you say, but I don't think the map as it is will help of much, If they get to do that on FO4 they will need to add way much space for sailing.

I don't know maybe I'm wrong and they take it out and I end up loving It.

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anna ley
 
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Post » Sun Nov 29, 2015 9:23 pm


Boats are stupid......what value could it be to move massive amounts of stuff along rivers or the ocean instead of along raider infested roads?
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Camden Unglesbee
 
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Post » Mon Nov 30, 2015 9:52 am

Play Blag Flag...I'm not a fan of AC games but the pirating is fun in that one.

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Emily Jones
 
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Post » Sun Nov 29, 2015 11:20 pm

I would either like boats on water, or under water bases, or the flying airships duke it out in the air.

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Raymond J. Ramirez
 
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Post » Sun Nov 29, 2015 10:37 pm


What would you suggest to utilize the water? I doubt we will see another fallout game near so much water anytime soon.
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kat no x
 
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Post » Mon Nov 30, 2015 11:17 am

Go home borderlands 2, you're drunk!

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SEXY QUEEN
 
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Post » Mon Nov 30, 2015 3:38 am


I like the idea of prowling the coast looking for Raiers to zap. I'd also like one of those big tugs in the Charles for a player home
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Ashley Hill
 
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Post » Sun Nov 29, 2015 11:59 pm

I've been working on something just like you mentioned since FO3.. as soon as the CK is available I'll be continuing work on it :)

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MR.BIGG
 
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Post » Mon Nov 30, 2015 7:49 am

This would be a great minor 5 dollar DLC honestly. I hope Bethesda catches this. I rather have pirates stuff to do in Fallout 4 than to buy Black Flag for my pirate-craving...

Bethesda can easily do it too and heck, they can look at the pirate mod for Skyrim. (We all know that Bethesda knows about our mods after-all).

But anyways, ye'h. This DLC can be about buying ye' own ship and sailing off to explore the radiated sea, finding random islands/loot or possibly other Wasteland Pirates going across the sea! Would be very fun and if they want to go with the idea of adding a new settlement/house where the boat is going to be, then I'll be all for it and might even live there. Actually, there's already a perfect settlement right now that they can just put the boat at. Just the roof of the house itself needs to be repairable. I would love to live in that house if it had a better roof cause then I'll be in a house and own a lighthouse + docks. (+ the ship that's already there but the new pirate ship can easily replace that one).

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Janette Segura
 
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Post » Mon Nov 30, 2015 8:25 am

People long ago found out the advantage of lightning fast attacks from boats onto seaside villages. They were so scary they show up in almost all ancient histories from the Bible to Vikings. Besides with raider activity increasing it would make sense for merchants and settlers to try and take to the seas, and thus a response from raiders to commandeer boats and begin full blown water piracy and waterbourne settlement raiding.

None of this is lore breaking for fallout. If there can be airships, boats are pretty simplistic.

Being that the water is radioactive doesn't mean that being on a boat makes it any more dangerous than being on the land unless you fall off, which pirates and sea going people tend to work against. There's also one part of the game where you do go really deep into the glowing sea, so survival is possible even without a vessel. Humanity has at its nature the ability to adapt, I don't see why this adaptation wouldn't be natural.

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Yonah
 
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Post » Mon Nov 30, 2015 10:10 am


True but bandits can be found where the money is. Where are the cross Atlantic tradeships worth raiding, where are any ships worth raiding? Where are the well off lucrative coastal settlements? The problem isn't that it's a bad idea or anything, it just doesn't make sense. There isn't anything to steal on the water so why have raiders raiding the seas?
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Steve Bates
 
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Post » Mon Nov 30, 2015 6:49 am

Because historically raiders and pirates didn't only attack other ships? The value of waterbourne lightning attacks onto seaside settlements was recognized thousands and thousands of years ago.

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Matt Bigelow
 
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Post » Mon Nov 30, 2015 8:56 am

Which is why I specifically asked where the lucrative coastal settlements were. Perhaps you missed that part?
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Nany Smith
 
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Post » Mon Nov 30, 2015 6:49 am

I would hope as new settlements as part of a DLC. Not to mention with land raiders being a growing menace settlers and merchants would be better off trying to attempt the seas, up until raiders figured it out too, and then you have the classic ship to ship piracy as well. If we're talking about a DLC why would those settlements have to exist already? It's like saying Dragonborn can't exist because Solstheim wasn't in the game yet.

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Tamara Primo
 
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Post » Mon Nov 30, 2015 12:04 am

No, they don't. Their is a huge difference between Raiders and Bandits. Bandits are people whom are out for themselves (either solo or group) and are just doing what is necessary to survive.

Raiders are creatures which enjoy cruelty to both human beings and one another. They'll raid merchants, and such, true. They do need to survive but they go far beyond that to the point of having deep (possibly even sixual at times) desires and pleasures of seeing human beings in pain, blood being spill everywhere, etc (have you seen their decorations and listen to what they say while both in combat and not in combat?). They are flat-out monsters that deserves nothing but death.

A bandit is at least a human being who you can communicate with and possibly work with, arrest, or help. And maybe even have a story on why he, she, or they are going against the law.

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Antony Holdsworth
 
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Post » Sun Nov 29, 2015 11:34 pm

I would rather go to the moon
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SaVino GοΜ
 
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Post » Mon Nov 30, 2015 1:12 am

I actually really like this idea. The whole quest with the robots on the boat could maybe expand into a pirate DLC of some kind. I remember the jokes about "Fallout 4: Black Flag" because of the boat, kinda' want to see a DLC called that. XD

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Amy Siebenhaar
 
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Post » Sun Nov 29, 2015 10:22 pm

We don't need to be Blackjack and be part of a terrible story.

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Hope Greenhaw
 
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Post » Sun Nov 29, 2015 10:04 pm

I've actually heard a decent amount of dialogue from raiders outside of combat talking about the life they've chosen and the guilt they have when killing people. Saying things such as "I wish that last one didn't beg, it was either him or me. Hopefully the next one is quick" or "I hope this is all over soon, but until then, this is what I have to do". Something like that for the last one, but it further adds to the point that some raiders aren't happy about what they're doing. While others are the ones putting heads on spikes and in water coolers.

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Katie Samuel
 
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Post » Mon Nov 30, 2015 10:58 am

I've never heard any of that from a Raider. From Mercenaries, yes. But not from Raiders. From what I've established (after reading logs and seeing them), a true Raider is a creature born from the Wasteland, after it has stole everything that the previous human being had. And I'm not talking about items but other things from hopes, dreams, wishes, sanity, intelligence even, etc. Basically, everything that made it originally a human being except for taking away the body.

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Sebrina Johnstone
 
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Post » Mon Nov 30, 2015 7:52 am

Uh...okay. Sure.

But that's the dialogue I've heard when going through ruins and such that exclusively have raiders in them. Take from that what you will with your...creature theory.

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Jessica Raven
 
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Post » Mon Nov 30, 2015 5:29 am

Jackals, Vipers, Khans are all very human raiders who pillage and plunder for survival, or wierd cultic reasons. The people throughout the Fallout games have referred to any bandit as a raider. The 80's weren't insane animals either, but raiders nonetheless. Throughout the games the raiders appear as organized gangs, and in some cases the lower members are bothered by what their leaders have them do (heard it in a holotape in 3 or NV, can't remember). I'm not sure where someone would get the idea they're not human anymore and thus can't function on higher levels. They do, and have throughout all the games, even in 4, expressed guilt and loss in private conversations. Logs you find written by people who have been attacked are obviously painting them a certain way, but that's not quite the reality for them. Sneak and just listen a bit. What Legion says is 100% true. Raiders do say those things. Actual raiders. I've heard Psychos saying things like that.

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Elena Alina
 
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Post » Sun Nov 29, 2015 9:52 pm

Pirates? Wh-what? There are no working boats (and if there are, they would be full of radiation), and coastal settlements are useless.

This is not overthinking or nitpicking, it's how a writer should work. You don't do things just because they're ''cool''.

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T. tacks Rims
 
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