2 pistols

Post » Fri Dec 18, 2009 11:58 pm

http://www.youtube.com/watch?v=X4nfZu8VqgQ FTW!
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sat Dec 19, 2009 2:22 am

http://www.youtube.com/watch?v=X4nfZu8VqgQ FTW!


What you lack in accuracy, you make up for in VOLUME! :D
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Sat Dec 19, 2009 9:18 am

The .22, 9mm, 357, .44 mag and 10mm can be fired pretty easily with one hand but forget about basically all of the others. As you said reloading becomes more or less impossible when both hands are occupied by a gun and in the end, while dual wielding may look cool on tv, its not particularly effective at all.


I don't think you have ever fired a gun in real life because there is no way you could even hold a .357 or .44 (maybe even the 10mm, but I've never seen one of those) while firing. The .22 and 9mm maybe could be used, but there is no way it could be effective.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sat Dec 19, 2009 1:29 am

Its a VIDEO GAME for crying out loud. if I wanted realism, I'd own a gun. I don't like guns, so I'm willing to suspend my belief long enough to shoot two at the same time at a pack of fiends.

Yes, it's a video game. Which means that the entire control scheme and weapon balance has to be designed from scratch with dual wielding in mind. Maybe Fallout 4 could do it, but that's beyond the scope of New Vegas.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Sat Dec 19, 2009 1:19 am

That's Gamebryo for you buddy.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Sat Dec 19, 2009 6:11 am

Maybe if it was a perk that required 10 perception and 100 guns and you still couldn't hit anything from more than 20ft away and it took 8 times as long to reload. Is that realistic enough? I would still take it too.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Sat Dec 19, 2009 5:10 am

I don't think you have ever fired a gun in real life because there is no way you could even hold a .357 or .44 (maybe even the 10mm, but I've never seen one of those) while firing. The .22 and 9mm maybe could be used, but there is no way it could be effective.

Ummm...here are the firearms I own. One is a .357 magnum and yes I've fired it with one hand...its not comfortable but it can be done. Don't talk about crap you don't know about.

http://s848.photobucket.com/albums/ab47/Myguns223/Outing/?action=view¤t=TheArsenal.jpg

Oh also just for kicks i dug up a guy dual wielding desert eagles chambered in .44 magnum.

http://www.youtube.com/watch?v=Q8KWW8i6Svs&feature=related
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Sat Dec 19, 2009 12:19 pm

They should also implement pistols that you can hold sideways to go gangsta to! lol. If you can't tell I'm being sarcastic. In all seriousness I think dual weilding weapons is a bad idea. It would be less accurant to use and waste too much ammo which supposedly should be fairly rare in a postapocoliptic world. Anyway, if they do put it in I certainly would not use it.
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Sat Dec 19, 2009 12:02 am

I would go for that, as long as when you shoot, say, a .44 Magnum Revolver, it breaks your arm. That would be hilarious.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Fri Dec 18, 2009 11:03 pm

Oh also just for kicks i dug up a guy dual wielding desert eagles chambered in .44 magnum.

http://www.youtube.com/watch?v=Q8KWW8i6Svs&feature=related



I like that vid, that guy meets the Strength requirement of 9 to dual wield those :D

With dual wielding pistols it would open new possibilites with the "Run and Gun" perk for the people complaining about accuracry, also It would complement the trait "Trigger Disipline", so a whole new build possibility could be opened up, if it were to be implemented in furture fallout games. And lets face it, pistols get outclassed by 2-handed weapons already, dual wielded could be a level 20+ perk to keep them viable late game.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Fri Dec 18, 2009 10:25 pm

You forgot the total inability to reload, and the fact many of the guns in the FO series would break your nose if you tried to fire them one-handed.


Its not that hard to reload one handed. I've done it before. Its dangerous, but easy. I have also fired two Sig Sauer P229s (9mm) at the same time. Its hard, but fun. I would love to have dual wielding in the game for a completely unrealistic Rambo character, but I don't think the engine can support it anyways.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Sat Dec 19, 2009 12:14 pm

Theatrical gunmen and women (Annie Oakley) have been dual firing pistols with astonishing accuracy for a long time. Granted, it takes endless practice and talent, but isn't that exactly what your avatar is supposed to represent?

Are you any of you under the impression you could control a 7.62mm gatling gun easier than two pistols? Much less aim and burst fire?
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Sat Dec 19, 2009 12:48 pm

The .22, 9mm, 357, .44 mag and 10mm can be fired pretty easily with one hand but forget about basically all of the others. As you said reloading becomes more or less impossible when both hands are occupied by a gun and in the end, while dual wielding may look cool on tv, its not particularly effective at all.


Firing a .44 mag accuratly with 1 hand (especially your left hand) would be pretty tough.

IRL a Ranger Sequoia would be impossible for most people to fire with 2 hands though :P
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Sat Dec 19, 2009 2:14 pm

Firing a .44 mag accuratly with 1 hand (especially your left hand) would be pretty tough.

IRL a Ranger Sequoia would be impossible for most people to fire with 2 hands though :P

The .44 mag isn't impossible but I'm sure a gun chambered for a rifle round would be.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Sat Dec 19, 2009 5:37 am

no
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sat Dec 19, 2009 1:00 am

People have been carrying multiple handguns ever since the things were invented... of course that means they shoot one until it runs dry and then pull out the next, but still...


"New York Reload" is not the same thing as dual wield though. In fact having multiple guns and discarding them when the ammo was expended was the ONLY way to have a protracted firefight with cap-and-ball weapons, in fact hunters would sometimes have an assistant with multiple backup guns standing by to hand them over when a large, dangerous animal didn't go down to the first shot (or pair of shots from a double).

@Shryke: the minigun in-game is a 5mm, patterned off the M134 "Six Pack" which was indeed designed to be man-portable.

@The Mango 55 and Kiln: a full-sized .44 magnum round would stand a very good chance of causing some bodily harm to you if you tried to fire one-handed in my opinion. I've seen .357s fly out of peoples hands if they weren't prepared for the recoil. And I agree with Mango, trying to get anything resembling accuracy and rapid-fire out of it would be very tough indeed. I totally agree with kiln, trying to fire a Sequoia one-handed is just asking for dental work in your future.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Sat Dec 19, 2009 6:07 am

@The Mango 55 and Kiln: a full-sized .44 magnum round would stand a very good chance of causing some bodily harm to you if you tried to fire one-handed in my opinion. I've seen .357s fly out of peoples hands if they weren't prepared for the recoil. And I agree with Mango, trying to get anything resembling accuracy and rapid-fire out of it would be very tough indeed. I totally agree with kiln, trying to fire a Sequoia one-handed is just asking for dental work in your future.

I agree that accurate rapid fire is not likely to be possible and I don't want dual wielding in the game, I just wanted to stop the spread of misinformation where some people are saying "lol noob u never shot a gun before I know .357 and .44 mag breaks ur hand if u shoot it one handed."

The .44 mag can be fired with one hand if you're prepared for the recoil but its not comfortable at all. It can hurt you if you don't do it properly however.

http://www.youtube.com/watch?v=QEm_flZA_qk
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sat Dec 19, 2009 1:42 am

I don't see why this couldnt be implemented, with associated drawbacks. High strength requirement, high guns skill. Perk required. Accuracy penalty, double reload time. Limited guns available (9 and 10 mm would make most sense)

Would be a useful skill to have for a frantic hit and hope situation where you're lacking an SMG.

And all the people talking about realism in a video game make me laugh.


Having said that, I dont really care either way.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Sat Dec 19, 2009 10:08 am

And all the people talking about realism in a video game make me laugh.


Agreed. So, it's more realistic if I point a single handgun at a supermutant or radscorpion or nightstalker or molerat or . . .?
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Sat Dec 19, 2009 12:10 pm


@The Mango 55 and Kiln: a full-sized .44 magnum round would stand a very good chance of causing some bodily harm to you if you tried to fire one-handed in my opinion. I've seen .357s fly out of peoples hands if they weren't prepared for the recoil. And I agree with Mango, trying to get anything resembling accuracy and rapid-fire out of it would be very tough indeed. I totally agree with kiln, trying to fire a Sequoia one-handed is just asking for dental work in your future.


I agree with you with most of that but there are some people who can fire big caliber guns one handed with not much problem, im not saying anything to fire people up but bgger people have better chances to do it NATURALY just due to size. Yes expierience is a big issue to learn but it dont take much after u fire a gun to compensate power as long as u are strong enough to hold it. Now multiple firing will be much slower and you have to hold it not directly in front of ur face do to the gun coming back at ur face but many people have figured this out, just look online in competitions. I would think to be such a bad a$$ in this game and to do what you do you shold be ale to match up the them qualifications i think atleast or you wouldnt make it far let alone to the end game. I have shot old revolvers similair to th sequoia that was both hand loaders and bullet type barrels and yes they are incredibly powerful but they are not near impossible to hold onto. I am 6'4 240 pounds and i go shooting with my GF (was in the army and is a cop now so she had training) but she can handle these type of weapons well and she is 5'5 and 130 pounds without much problem which would lead me to think that anybody could learn if they just praticed.

Now as for firing a .44, .45 or anything bigger than a normal .22 double fisted (2 guns) will be very hard since u got to concentrate on two weapons and the aim will be much farther off due to that and the fact the recoil is throwing each shoulder back towards the other so that would just make ur aim worse with each shot unless you stopped to aim each time and that would then make it pointless to have 2 weapons since u will fire like u got 1.

I think in this game 2 pistols at once with be very inefficient and should have a penalty atleast if it is implemented but in real life not many do this or can do it and make it worth the effort and not waste bullets. 2 pistols would only be good to scare people or as a last ditch effort to use when retreating and death is inevitable ro you think it is, to go into a room shooting off 2 .44 caliber hand guns would be a good way to commit suicide.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Sat Dec 19, 2009 1:30 pm


And all the people talking about realism in a video game make me laugh.



Okay, So hardcoe mode makes you laugh.

Mmhm.
Health makes you laugh, Yeah.
Oh, having ammo makes you laugh? So take that out yeah.
Oh and strength take that out, Since its realistic, And it makes you laugh.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Sat Dec 19, 2009 11:33 am

Maybe if it was a perk that required 10 perception and 100 guns and you still couldn't hit anything from more than 20ft away and it took 8 times as long to reload. Is that realistic enough? I would still take it too.


And don't forget Strength 10 for any dual-pistols over a 10mm...


But overall.. dual wielding in a game like this would be silly at best, and well beyond idiotic at worst. This isn't Halo, or some other ego-gamer FPS... (And it's times like this where I would like to kick Bethesda for making Fallout a First/third person-based RPG)
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Sat Dec 19, 2009 12:03 pm

More than dual wielding, I want to see us be able to wear two of the power fist type weapons.
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Sat Dec 19, 2009 12:23 pm

Okay, So hardcoe mode makes you laugh.

Mmhm.
Health makes you laugh, Yeah.
Oh, having ammo makes you laugh? So take that out yeah.
Oh and strength take that out, Since its realistic, And it makes you laugh.


Congrats, you completely miss the point.

People dismissing an idea completely because it's apparently unrealistic in a pseudo sci-fi game full of mutated animals, ghouls/zombies, battle 'droids', near infinite inventory etc etc etc, is laughable. Don't get me started on the pip boy.


To cover your points in greater detail -

hardcoe mode isnt very realistic. Especially when based on very unrealistic contraints.
Health isnt very realistic. Oh I got shot about 20 times, i'll eat a steak, drink some water and inject a stimpack. Good as new.
Ammo - whatever, guns use ammo. *shrug*. Ammo crafting however....
Strength - Yes, I'll increase my strength in order to allow me to carry an additional 5 pieces of armour on top of the 30 I'm already carrying. Total realism tbh.

Well done. Good points well made /sarcasm
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sat Dec 19, 2009 1:37 am

Congrats, you completely miss the point.

People dismissing an idea completely because it's apparently unrealistic in a pseudo sci-fi game full of mutated animals, ghouls/zombies, battle 'droids', near infinite inventory etc etc etc, is laughable. Don't get me started on the pip boy.


To cover your points in greater detail -

hardcoe mode isnt very realistic. Especially when based on very unrealistic contraints.
Health isnt very realistic. Oh I got shot about 20 times, i'll eat a steak, drink some water and inject a stimpack. Good as new.
Ammo - whatever, guns use ammo. *shrug*. Ammo crafting however....
Strength - Yes, I'll increase my strength in order to allow me to carry an additional 5 pieces of armour on top of the 30 I'm already carrying. Total realism tbh.

Well done. Good points well made /sarcasm


Exactly...not sure what's so realistic about a game where you can apparently carry a minigun (or two or more), a missile launcher, several sniper rifles, many pistols, countless amounts of ammo (outside hardcoe mode), etc. Hell, during my messing around with the 28 perks glitch, I've found myself carrying some 11,000 pounds worth of stuff, and the only downside is that I move at a slower pace and can't run.

If you can do that, you can heft two pistols and be accurate with them at the same time.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

PreviousNext

Return to Fallout: New Vegas