A modular series of player homes for use with each expansion for Fallout 3.
Requires (respectively) The Pitt, Mothership Zeta, Operation Anchorage and Point Lookout. Note: the Broken Steel home does not require the expansion since it uses the existing Citadel location.
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Fallout 3
A Place to Stay
by Princess Stomper
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1. Installing the Plugin
To install the plugin, unzip the .esp file into the Fallout 3/Data directory
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2. Playing the Plugin
From the Fallout 3 Launcher, select Data Files and check the box next to the A Place to Stay ….esp file according to which file(s) you would like to use.
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3. Save Games
This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will be able to continue on with the original game.
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4. What It Does
A PLACE TO STAY IN ANCHORAGE
(cell: ajwDLC02PlayerBunk)
Adds a cell accessible through a hatch under the Command Tent. The tent-shaped enclosure is a basic home. Since health and ammo are replenished through in-game facilities I did not consider it necessary to add the lab, infirmary, workbench etc.
A PLACE TO STAY IN THE PITT
(cell: ajwThePittHouse)
Adds a new cell called ‘Marketside Loft’ upstairs from Midea’s Quarters in The Pitt marketplace, accessed by a ladder
The cell is a one-room apartment comprising
* well-rested bunk bed
* desk/eating area
* workbench
* infirmary/lab
* pet dog ‘Jake’
* kitchen area with sink, oven and fridge
* screened off toilet
* cabinets and footlocker
A PLACE TO STAY FOR BROKEN STEEL
(cell: CitadelBRing)
Cleans up a previously ruined room in Citadel Room B. This “new” room, accessible through an internal door in the dormitory area, comprises:
* well-rested double bed and floor sleepmarker
* desk/living area
* infirmary/lab/jukebox
* toilet and sink
* cupboards and footlocker
No workbench is included since there’s one near there anyway.
A PLACE TO STAY IN POINT LOOKOUT
(cell: ajwDLC04PlayerShack)
Converts a ruined building near the Homestead Motel into a functional shack, including
* well-rested double bed
* living area
* Workbench
* infirmary/lab/radio
* bathroom
* kitchen
* storage
A PLACE TO STAY ON MOTHERSHIP ZETA
(cell: ajwZetaHomeCell)
Adds a new small teleporter to the bridge, leading to a small cell with two rooms aboard Mothership Zeta.
Living room
* Teleporter to bridge
* “Laboratory Control” – alien control with My First Lab script
* “Infirmary Control” – alien control with My First Infirmary script
* Containers for storage and food
* Table and chairs in alien style
* Spectacular views
Bedroom
* Two statis chambers – A scaled-down Vault-style bed has been inlaid into each. Your companion might look funny sleeping in one, but it was the only reliable way to add the bed-script to the alien furniture
* Toilet – Ummm … you don’t even want to think about how that works
* Workbench in the alien style
* Sink – the only non-alien-style furniture, but it’s metal and hopefully doesn’t look too out of place
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5. Credits
Bethesda Softworks
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6. Usage
Subject to the terms of Bethesda’s EULA. There is no restriction on the distribution of my mods so long as they are kept intact with all their files and the readme. If you do upload or redistribute the mod, you take responsibility for ensuring that you have the latest version, and of uploading any subsequent versions of the mod that are released.
http://princessstomper.wordpress.com/2010/03/20/a-place-to-stay/