» Sun Nov 29, 2015 11:52 pm
I think the difference between most hardcoe new Vegas fans, and hardcoe fallout 3 fans (and really any new Bethesda game) is that new Vegas isn't a game meant to be played hundreds of hours with a single character. A person can do a single play through of new Vegas and only see 40% of the content the game has to offer (pulling number out of my ass), because there are different factions with different quests, or the same quest, but can be done for a different faction, or different side, making the quest completely different from the same quest in a different play through
I've played thousands of hours of new Vegas, over countless characters that last anywhere from 80 to 180 hours or so.
The big part of new Vegas over 3 and 4 is replay value and the difference in each play through.
Over all of my characters in new Vegas, they all felt and were vastly different by the end of the game. I've played laser scientists, mad bombers, maverick hotshot gun shooters, snipers, brute tribal characters, boxers, companion reliant traders, suave talkers, Han solo smugglers, heavily armed soldiers in powered armour, and so on and so forth.
New Vegas's skills added a whole new dynamic to the game. Quests had multiple paths that some you wouldn't even know about til 6 play throughs in and found out a certain skill or perk gave a unique dialogue that gave an alternative way to finished the quest.
Skills not only contributed to these dialogues, but they also made each character have different strengths and weaknesses. Especially with crafting. The amount of crafting recipes in new Vegas is ridiculous, repair, science, medicine, explosives, survival. All these skills had their own set of recipes that ranged from skills level 10 to 100, some extremely useful.
This is all gone in fallout 4, and wasn't present in fallout 3 either.