Planescape Mod?

Post » Wed Mar 09, 2011 9:35 am

I recently got Planescape from GOG and I love it. I am new the whole Planescape side of things and know very little about the DnD game world. However I have played and own Baldurs Gate 1 – all to Nwn2. So know the Planes from them, but no were near exhaustively as I should to create a mod based on it but am learning as much as I can before Skyrims release date.

I plan to create a mod that will see the player jumping through portals to different realms. I know this doesn’t fit into the Elder Scrolls Lore but I like the idea of endless possibilities. I plan to make this an open source mod, meaning anyone can contribute anything they wish into this mod. Allowing users to create their own addons/plugins into existing mod locations in they chose to, I can then incorporate them into the main mod if they wish or they could remain stand alone addons.

This mod could act as a link between other mods, doing the same as Yossarian22's GTS - Global Travel System for FO3 (disappeared) and allowing new locations to be integrated into the game such Fallout 3 - Project Brazil for example (of course not the FO3 mods mentioned). This mod could go on to include other game worlds other than Skyrim and Planescape, like other locations of Tamriel, Forgotten Realms Faerun and many DnD world locations, just to name a few that players wish to add into the game.

I am a Graphic Designer so am currently creating an Comic/Graphic Novel story board of the Skyrim hero finding out about these Portals to different dimensions and then going through a few of them. This is to help me plan the story/mods progression. I will upload it here or a link to if I don’t get shot down with this idea… once I complete it...

So what do you think of my plan?
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Jack Walker
 
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Post » Wed Mar 09, 2011 5:12 am

Plan sounds good, but be aware that it will probably be a ton of work. Have realistic plans, especially if you've never modded before. This means that you might want to start off with a single realm (or something, I've not played Planetscape) before going ahead on the full thing.

I'm not sure how it is for FO3/NV, but for MW/OB the open source mod stuff doesn't tend to get many contributers.
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(G-yen)
 
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Post » Wed Mar 09, 2011 2:05 am

Baldur's gate Skyrim mod would be awesome
but that stuff would take forever to make
its not gonna happen
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Marnesia Steele
 
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Post » Wed Mar 09, 2011 12:13 pm

Take it from me. Modding takes up ALOT of time. Like a scary amount.
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Elina
 
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Post » Wed Mar 09, 2011 5:55 am

Even something like a basic quest can take a couple hours, making a dungeon can take longer than that. But to make full alternate realities? You got stones man. Start off small, practice with a pocket dimension as a house or something like that. After you get a decent script for changing planes you can just copy paste it and tweak it to what you want. The hardest part is Worldbuilding. You get bonus points if you make a plane of Cyrodiil that is an alternate reality where Dagon succeeded and the world was enveloped by Oblivion.
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Dagan Wilkin
 
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Post » Wed Mar 09, 2011 11:50 am

Take it from me. Modding takes up ALOT of time. Like a scary amount.


This. Definitely this.

~ Dani ~ :)
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Melanie Steinberg
 
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Post » Wed Mar 09, 2011 12:15 am

Well you can lend your help to http://www.gamesas.com/index.php?/topic/1084182-wipzthe-underdark-shadows-of-old-shanatar/
http://www.gamesas.com/index.php?/user/129324-corthian/ made some work on some familiar characters from Planescape like
http://img641.imageshack.us/img641/7038/modronpic.jpg
http://img28.imageshack.us/img28/6599/screenshot225.png
and Nameless One also I believe
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Killer McCracken
 
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Post » Tue Mar 08, 2011 11:51 pm

That would be incredible, if you can do it.
I also just played Planescape and loved it. Such a fantastic setting. It'd be great to explore some fraction of it in a TES game-style.
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Klaire
 
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