A Planescape:Torment-like game in the FO Universe would be A

Post » Fri Dec 02, 2011 1:32 pm

Totally agrees with Gizmo.
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Miss Hayley
 
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Post » Fri Dec 02, 2011 3:55 am

Totally agrees with Gizmo.


As does this one too.
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Nicola
 
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Post » Fri Dec 02, 2011 5:33 pm

Ditto.

Without putting a value judgement on it (I can totally see where Bethesda was coming from on this, and even respect their decision to have done so,) Fallout 3 "looks" a lot like a Fallout game (probably moreso than Fallout itself did) - but I didn't "feel" like I was playing an old Fallout game. The similarities to Oblivion are obvious. Bethesda makes a very specific sort of RPG, that's the sort of game they like to make, and that's exactly what they wanted to do with the Fallout series.

On topic - I always felt like stepping out of the Vault should feel like Charlton Heston in Planet of the Apes. :)
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Ana
 
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Post » Fri Dec 02, 2011 1:46 pm

Oh tut-tut-tut and tut again ... Laughs.

Seems it is not appreciated how your game-play considerations change with those examples that I gave ... and the game itself changes. (I must play at a greater depth, wink, or immersion). As I said in an earlier post ......

Well, when getting into the game, I had the 'ah-this-is-Fallout-ok' feeling of satisfaction, and that my concerns that Bethesda might have somehow mess it up were unfounded. OK, but a few don't get that get that feeling, for whatever reason, which has always puzzled me, but not to worry.


The examples I gave trashes claims of similarity of Oblivion to Fallout.
As I said:-
Differences that totally and utterly alter the tactical and strategic needs in game-play, as in the case of Oblivion v Fallout 3...
1 Such as swords/bows-and-arrows V guns ... utterly different tactical/strategic game-play.
2 Such as magic V no magic ... utterly different tactical/strategic game-play.
3 Such as alchemy V no alchemy ... utterly different tactical/strategic game-play.
4 Such as teleport gates to other worldly planes ... utterly different tactical/strategic game-play.
These are some of the differences that are just too much between Oblivion and Fallout 3, to allow the claim of being the same game but for a swap or two. Too many differences needed in game-play.

Gizmo quote - How exactly again?

Obvious to all but the tiny few (the usual suspects, wink).
Gizmo quote - What's the difference between a mace and a nail board?

Which number of mine does that relate to, none ... Two games have people hitting each other with a club, fist/whatever and you claim that makes them same-games ... oh tut-tut ... is there actually any game that doesn't have that anyway at some point.
Gizmo quote - The difference between a rocket and Fireball?

Those are merely singled-out items from the overall vastly different array of magic and modern metallic weaponry ... and you claim that makes them same-games. Firing a rocket which explodes metal shrapnel is the same as casting magic ... yeah right, and all the other magic's versus modern weapon combat and tactical/strategic game-play.
Gizmo quote - The difference between Potions and Drugs (or stims!)? These are the same games and they play i-d-e-n-t-i-c-a-l-l-y below the cosmetic changes.

It needed to be realised the incredible strengths and vast beneficial abilities that alchemy potions had in Oblivion, and vast differences of play. It's incomparable with the few chems that Fallout 3 has and the vast amount of types in Oblivion.
Gizmo quote - And Teleport Gates and Other World Portal have no tactical/or strategic affect unless you can use them against an enemy in a battle...Which you can't in these games

Teleport gates into other worlds are a hell of a different game-play to Fallout 3.


No-no-no, I'm afraid that claims of similarity between Fallout 3 and Oblivion... stay trashed.

Bethesda has shown themselves to be capable of making a game that is true to the Fallout concept... and I see no reason that they wouldn't do the same with the PLANESCAPE concept... But beware of the usual suspects. Smirk.

I'll let everyone carry on now. It was fun though.
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Charlotte Lloyd-Jones
 
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Post » Fri Dec 02, 2011 5:28 am

Oblivion is an "open world RPG" with a focus on exploring an extensive, contiguous, highly-detailed land where the majority of gameplay consists of exploring dungeons and caves, and going from village to village completing a large number of side-quests - the majority of which have little relation to the Main Quest (it's been largely argued that the MQ isn't really the "point" of the game, in an Elder Scrolls title.) That, in itself, comprises it's own "type" of RPG. If I say Oblivion is an "open world RPG," then most gamers would know what I was talking about.

Fallout 3 is an "open world RPG" with a focus on exploring an extensive, contiguous, highly-detailed land where the majority of gameplay consists of exploring ruined factories and caves, and going from village to village completing a large number of side-quests - the majority of which have little relation to the Main Quest (it's been largely argued that the MQ isn't really the "point" of Fallout 3.)

Certainly, saying that Fallout 3 is just "Oblivion with guns" is not doing the game justice. No one is going to contend that there aren't key differences between the two titles. But likewise it's sort of patently obvious that both games share a common heritage, here. If I told someone that Fallout 3 played like a "Bethesda game," then they'd be going into it with a fairly solid sense of what to expect. I don't even think it was ever intended that fans of Elder Scrolls games should play Fallout 3 and say "gee, there's absolutely nothing like this that I've ever played." I believe even Todd Howard would tell you that he makes a certain "type" of game, and that what he felt Fallout would translate well into that some "type" of game, as well.

I mean, if I took Dragon Age, Oblivion, and Fallout 3 and put them together on a table, I think it would be rather obvious that Dragon Age was the "odd one out." No one's even necessarily saying that's a bad thing. There's no value judgement in simply saying that Oblivion and Fallout 3 obviously share a similar heritage. It simply is.

By that same token, no one is going to say that Halo is just "Call of Duty" in space. There are key differences between the two. But at the same time, they do combine to form a common game "type." They're both not only shooters, but are more importantly the same "type" of shooter.
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Multi Multi
 
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Post » Fri Dec 02, 2011 6:36 am

Oh tut-tut-tut and tut again ... Laughs.
Uncalled for, and [IMO] unwise... 'Tutting' lessens one's credibility and can damage even an ironclad argument.

Which number of mine does that relate to, none ... Two games have people hitting each other with a club, fist/whatever and you claim that makes them same-games ... oh tut-tut ... is there actually any game that doesn't have that anyway at some point.
Go? :lol:
Tetris, Zuma, Myst, Riven, Jeopardy... The Tycoon games (Themepark, Rollercoaster...etc); You mean RPG's specific? How about Hilsfar? (though technically, you might have to fight if thrown in the Arena... Its a negligible part of the gameplay). Perhaps http://www.atitd.com/ then?

Those are merely singled-out items from the overall vastly different array of magic and modern metallic weaponry ... and you claim that makes them same-games. Firing a rocket which explodes metal shrapnel is the same as casting magic ... yeah right, and all the other magic’s versus modern weapon combat and tactical/strategic game-play.
Really? What's the net affective difference of the effects?

It needed to be realised the incredible strengths and vast beneficial abilities that alchemy potions had in Oblivion, and vast differences of play. It's incomparable with the few chems that Fallout 3 has and the vast amount of types in Oblivion.
realize it in print, please.

Teleport gates into other worlds are a hell of a different game-play to Fallout 3.
Planescape actually used portals in its puzzles, I am unaware of any such use in Oblivion or Fallout 3; Please expand with an example of what you mean (but see the last quote before posting it).

No-no-no, I'm afraid that claims of similarity between Fallout 3 and Oblivion... stay trashed.

Bethesda has shown themselves to be capable of making a game that is true to the Fallout concept... and I see no reason that they wouldn't do the same with the PLANESCAPE concept... But beware of the usual suspects. Smirk.

I'll let everyone carry on now. It was fun though.
What trashing? they were never scratched to begin with; and I need to ask... What is the Planescape concept in your opinion?

This has begun to stray from topic, and I will gladly continue this discourse in a new thread, if you'll make one, but this will lead us away from "A Planescape game would be Amazing", and into "What can change the nature of a game".
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I love YOu
 
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